M1a4 Model
Condizzle
Join Date: 2004-10-05 Member: 32107Members
<div class="IPBDescription">A model I made...</div> I made this M1A4 model in Maya PLE. It took about 4 hours. It would probably look much better if I knew how to skin models in Maya. Any comments?
<img src='http://img93.exs.cx/img93/7541/m1A4.jpg' border='0' alt='user posted image' />
<img src='http://img93.exs.cx/img93/1541/M4A1.gif' border='0' alt='user posted image' />
<img src='http://img93.exs.cx/img93/7541/m1A4.jpg' border='0' alt='user posted image' />
<img src='http://img93.exs.cx/img93/1541/M4A1.gif' border='0' alt='user posted image' />
Comments
That is really nice man! GJ!
That is really nice man! GJ! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
er it looks dodgey, really pixalated.
whats the poly count on it?
the model looks super inaccurate proportion wise, and the handle needs to be totally redone.
i say scrap it and start over since u probably know your way around the program better now... and make sure you use the reference pictures.
LOL, I'm stupid/ I thought the bottem picture was the model + skin XD
Dude, yeah, great start actually. Does need some smoothing out (I know zilch about modeling <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
keep it up
Thanks for the criticism. This is my 4th model, so I guess I should expect it to be bad. Next time I'll get a reference pic that's bigger and has a perspective view. As for details and stuff, I couldn't really see that in the ref pic (hence bigger pic). I was thinking of buying a Maya book I found, so maybe that will help too.
Edit: Thanks Mr.Socks
That is called a triangle, or refered to as a Poly.
WHERE DID ALL THE POLIES GO?!
/me thinks 60 sided tubes?
Create vertices on all the edges on a surface of the same level. Then create faces over those vertices. Do this the whole gun, then move the set of verts to where they would be on the gun. Then you should duplicate, and mirror. Try that strat. Seems to work best with me.
Create vertices on all the edges on a surface of the same level. Then create faces over those vertices. Do this the whole gun, then move the set of verts to where they would be on the gun. Then you should duplicate, and mirror. Try that strat. Seems to work best with me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You COULD do that but you're going to have a heck of a problem creating the faces and getting everything to look right. Here's a better idea:
Make a box. Okay? Scale that box to the approximate size of the largest box-shaped area of the gun (so the middle part that everything connects to: make a box that size). Use the split faces tool to make different faces along the edges of the box, where parts would poke out in the real gun. For example, make a face on the edge of the gun about the size of the barrel. Then extrude all those faces, as many times as you need to in order to get the basic shape. From there, manipulate vertices and you're done.
I suck. I recommend "Maya for Games." One of the best Maya books out there, and it's even specifically for games to boot!
Nuub- This could actually be a good(bad) reason to explain my model's differences <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> .
Panaka- Yeah, there are tons of scale problems.