Base Layouts

blademooblademoo Join Date: 2004-10-17 Member: 32321Members
<div class="IPBDescription">The Devil</div> I was playing a spacefall map recently, and everytime marines won. The reason? Jpers were able to shoot the hive easily, while avoiding attacks. The hive chamber was enormous, allowing them to fly easily. any suggestions for how a base should be laid out in both NS and CO?

Comments

  • SkySky Join Date: 2004-04-23 Member: 28131Members
    If you're trying to make a map.....look at all the co_ and ns_ maps released. They should answer your question.

    Otherwise.....don't be looking to funmaps for proper level design <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    95% of unofficial maps are crap.

    15% of official maps are crap.

    Just how it goes...
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    <!--QuoteBegin-EEK+Oct 24 2004, 06:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EEK @ Oct 24 2004, 06:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 95% of unofficial maps are crap.

    15% of official maps are crap.

    Just how it goes... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    84956PI/4054e^54f-4506e% of all statistics are freaking MADE UP ON THE SPOT...


    :-P

    ~Jason
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    <!--QuoteBegin-EEK+Oct 24 2004, 07:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EEK @ Oct 24 2004, 07:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 95% of unofficial maps are crap.

    15% of official maps are crap.

    Just how it goes... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, because if a map is not crap, chances are, it'll be made official soon enough <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> That filters out the crappy maps to stay out of the release.
  • Jas0Jas0 Join Date: 2003-12-06 Member: 24054Members
    Good layouts are things like veil, eclipse, tanith, origin, which are clearly the most played maps, if you want a good ns_ map. (well they are with in the eu)
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    <!--QuoteBegin-Jas0+Oct 24 2004, 10:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jas0 @ Oct 24 2004, 10:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Good layouts are things like veil, eclipse, tanith, origin, which are clearly the most played maps, if you want a good ns_ map. (well they are with in the eu) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    and ns_hera... IF you move to hera entrance and reception (my <span style='color:red'>.:[ND]:. Vladiator #clannd</span> ™ trademarked and copyrighted strategy)
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