[wip] Banshee

TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
<div class="IPBDescription">Just a quick mess around</div> I've just started on the banshee cos i was bored of work.

c&c so far plz.
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Comments

  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    and banshee is from what game?
    it looks very nice so i might want to play it ^^
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    its a model of one of sheenas awesome concepts Pithlit. Very good work on that Udder <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited October 2004
    <!--QuoteBegin-Pithlit+Oct 22 2004, 10:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pithlit @ Oct 22 2004, 10:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and banshee is from what game?
    it looks very nice so i might want to play it ^^ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <img src='http://www.unknownworlds.com/forums/uploads//post-47-1098148091.jpg' border='0' alt='user posted image' />

    you have modelled the structure on the grip negative shaped.. a little bit to much extruded too.. iits meant to be on the relative same height as the neoprene material that covers the grips
    but i really like the basic shape so far
    pc?
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited October 2004
    The grip should go outwards, not inwards. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--QuoteBegin-DR_FUZZY+Oct 22 2004, 03:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Oct 22 2004, 03:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The grip should go outwards, not inwards. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ahm..yeah... thats what i wanted to say .p
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    its a really cool design and model but whats the extra hole behind the clip for.
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    Very sexy and futuristic.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--QuoteBegin-**Grizzly+Oct 22 2004, 03:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (**Grizzly @ Oct 22 2004, 03:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> its a really cool design and model but whats the extra hole behind the clip for. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    in that hole is the manual magazine release lever..
    its meant as "triggerguard" for that lever
  • wascally_wabbitwascally_wabbit Join Date: 2003-09-09 Member: 20701Members
    That gun is _so damn sexy_... Me wants.
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    Sheena can u tell me how u get that nice brushed metal texture effect

    /me bows and lights candles
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited October 2004
    <img src='http://www.unknownworlds.com/forums/uploads//post-19-1065297235.gif' border='0' alt='user posted image' />

    the in co-operation with seburo inc. and Shinnakasu Heavy Industries of Poseidon-norinco inc. developed PNSB-II AR "Banshee"
    edit: and yes..this one is out of the mn product line
    <img src='http://www.unknownworlds.com/forums/uploads//post-19-1065961346.gif' border='0' alt='user posted image' />
    bumpmap fragment

    <img src='http://www.unknownworlds.com/forums/uploads//post-19-1066345822.jpg' border='0' alt='user posted image' />
    pewpy hax
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    edited October 2004
    that little hole at the back could double as a beer bottle opener <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    looks good, is there somewhere that all of sheena's concepts can be seen at?
  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    Yay, i cant wait till this is on my computer, sucks tho, i wanted to use all high poly defaults, but ive been waiting for this for too long...

    Cant wait!!!
    Looks great!!!
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Im guessing sheena does:

    Monocromatic noise, motion blur, and adds a metal texture over it with a slightly transparentness.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited October 2004
    its more grey fill-> monochrome noise, duplicate layer, select top layer, motion blur, sharpen, copy layer, add alpha channel, paste layer into alpha layer selection,. render, lighting effect - bumpmap = alpha channel ... and some feeling for dodge and burn.. i dont use prefab textures

    maybe complicated..but the way im doing it
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    The grip should go outward not inwards? Eh?

    Maybe its the drink stopping me from thinking....could someone make this more obvious to me.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Send me that bumpmap plugin sheena <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    bumpmapping is a native photoshop function
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    didn't chrono do a banshee for TR?
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    it was also 5600 polies XD and cookie even meshed it

    chet also did a banshee
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    edited October 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> add alpha channel, paste layer into alpha layer<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    ? ? ? ? D=
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--QuoteBegin--=[Drake]=-+Oct 23 2004, 06:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ Oct 23 2004, 06:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> add alpha channel, paste layer into alpha layer<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    ? ? ? ? D= <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ive meant the alpha channel layer
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    ? ? ? ? ? D=


    wright me a big adobe 8.0 tut
  • WindburnWindburn Join Date: 2003-08-02 Member: 18711Members, Constellation
    <!--QuoteBegin-TheUdderOne+Oct 22 2004, 06:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheUdderOne @ Oct 22 2004, 06:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The grip should go outward not inwards? Eh?

    Maybe its the drink stopping me from thinking....could someone make this more obvious to me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    See that structural piece just below the grip (looks a bit like one of the steam cogs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->).
    The part that's extruded outwards, and then back in to create the inset? That inset isn't meant to be there, it's meant to be extruded outwards to roughly the same level as you have the outside of it now, whereas the outside of the structure is meant to be a sort of gradual incline as opposed to a sharp one that decends to the same level as the rubber on the grip.

    If you can understand that- i'll give you a lollipop.
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    edited October 2004
    draw him a mspaint picture <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    EDIt// nvr mind did one myself ftw
  • WindburnWindburn Join Date: 2003-08-02 Member: 18711Members, Constellation
    hehe im trying to study for my marketing exam tomorrow at the same time...i considered drawing a paint pic, but i was on a study roll <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    To be honest i think he can do what ever he wants.

    He doesn't have to go based on the concept. A modelers job is to model what he sees fit in his own eyes. If he thinks that should go inward then let it be his model his way. If he decides to makea round part more squarish then good for him.
  • WindburnWindburn Join Date: 2003-08-02 Member: 18711Members, Constellation
    He was asking after what we meant by it, which is why we contributed what we did.
    (this at least insinuates to me that udder is interested in remaining as close as possible to the reference concept)
    I think being the concept artist, sheena who pointed it out in the first place is entitled to some input no? No one's forcing udder to comply with the changes- the model is great as it is. Keep it up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • drealiTdrealiT Join Date: 2004-08-30 Member: 31041Members
    edited October 2004
    that looks like ****... not metal. never never ever ever use brushed metal. it's looks so fake and cartoony on models ingame/out of game.

    dont look at photoshop metal tutorials cause they're always **** brushed metal badness. i'll post a proper one later when i get a chance...

    EDIT: example
  • WindburnWindburn Join Date: 2003-08-02 Member: 18711Members, Constellation
    Oh it looks like metal. Just not conventional weapon material. I'd say this is something for the imagination, considering the banshee does look like it belongs somewhere in our quite-very-distant future. The brushed effect reeks of class on sheenas concepts, and it is a concept afterall, not an end of the line skin...nothing to get apoplexy over dude <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    You have far too much bottled up negativity drealit.
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