Parasight
Gecko_God_Of_Dooom
Join Date: 2004-02-10 Member: 26353Members
<div class="IPBDescription">More than Just a marker.</div> on pubs, people just dont take advatage of parasight enough.
Not only does parasight give everyone on your team wall hax to that person. but.
<b>It strips them of valuable armor</b>
K so now your thinking. para only does 10 damage, how does this realy help?
first. if you bite a lvl 1 armor marine twice, he is left with 20 health. (if I remember correctly)
2 parasight from long range negates armor1 as long as he doesn't get a medpack.
a skulk with full energy can at least wip out 3 good shots on a mrine with para. thats 30 damage!! Long range accurate weapon. sometimes ill parasight a marine 10 times just to make em hesitate from rushing the spot im trying to keep him out of.
Also try to think of parasight as a becon for other aliens. ive noticed parasighted players dont last long as all the pubies will begin lookin to kill him.
and since you stripped him of some armor. it will be an easier kill!
any other input on how to use parasight creativly, would be apreasiated
Not only does parasight give everyone on your team wall hax to that person. but.
<b>It strips them of valuable armor</b>
K so now your thinking. para only does 10 damage, how does this realy help?
first. if you bite a lvl 1 armor marine twice, he is left with 20 health. (if I remember correctly)
2 parasight from long range negates armor1 as long as he doesn't get a medpack.
a skulk with full energy can at least wip out 3 good shots on a mrine with para. thats 30 damage!! Long range accurate weapon. sometimes ill parasight a marine 10 times just to make em hesitate from rushing the spot im trying to keep him out of.
Also try to think of parasight as a becon for other aliens. ive noticed parasighted players dont last long as all the pubies will begin lookin to kill him.
and since you stripped him of some armor. it will be an easier kill!
any other input on how to use parasight creativly, would be apreasiated
Comments
<i>edit: I do find it pretty fun to Parasite a lone Marine building an RT. It gets them all worked up. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> </i>
and yes parasite in full team use is better than mt and it comes usable at first second. You should also parasite all buildings you see
Its a very handy way of tagging marines, and the noise of para will stop most marine advances and have them checking the vents. Paraing doors, lifts, etc, is also a fun way of distracting marines.
Also, a marine with lvl1 armor bitten twice will have 40 health. Don't try to para kill things purposely unless it's the last marine, just bite and get it over with. I do agree that para is unique in that it can be used to strip armor a good bit in leiu of a lerk, but don't make a super habit out of it.
Lvl 3/3 and shotties for all, so i'm pretty much not fearing anything smaller thana fade at this point.
AS i walk out of ms i get wached 3 times with parasites. I can't kill the damn skulk cus hes in a vent so i ignore him and run off to take double.
The skulk fallowed me through the vent system and parasited me everychance he had. By the time i got a gl to clear him out of the vent i was down to around 50 hp and no armour.
It was funny
if you are out range to bite, para. It does dmg, it puts em up the map, and you can NOT attack with bite. So why not bother to para?
Rush and bite is the fastest way for a skulk to die. That's a bad idea.
You shouldn't para if you need the energy for something else (leap), or the enemy doesn't know you're around yet.
Sure, they'll get a medpack but we see don't see welding each other in pubs much.
You may not kill them, but their armours spent.
also para-ing marines usually makes the marine irritated and try to come and get u, which is exactly what u want.
If you para one or two people in a group, those para'd people will be used as bait, so the other rines will have a good chance of ambushing you.
If you para a rine when he doesn't know you are there, now that rine is more alert.
Yeah, having them on the map does help a lot, but I usually will just go for the kill by being sneaky.
Yeah, having them on the map does help a lot, but I usually will just go for the kill by being sneaky. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Exactly.
It's better to stalk a marine with sound than having him on your hud yet he will be extra cautious since he knows someone is following him.
with the time delay of parasight, the kharaa would think i am just about to get around the corner so it will leap out just to see me a few yards back, where i safely riddle it with holes with my teamates <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
j3st's trick is a nuisance though <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->