Totally Insane Wc:tft Map
<div class="IPBDescription">Ice Trolls</div> <a href='http://www.wc3sear.ch/?p=Maps&ID=1620' target='_blank'>Ice Trolls</a> is a WarCraft: The Frozen Thone map in which two teams of five (10 players) are pitted against eachother in a desperate fight for survival in the frozen wilderness.
The Trolls must survive by:
Staying Warm - Being near a fire increases your warmth, and stops you from becomming a block of ice.
Staying Energized - Sleeping in a building will allow the player to regain energy, which is lost as time progresses.
Staying Healthy - Obviously, if your Health reaches 0, you die. However, you have to kill animals (or other Trolls <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) to get meat, which can then be cooked over the warming fire. Staying out in the cold for too long, even though you are well rested and very warm, you will STILL die from exposure as your health is in continual decline.
Players wander the map in search of raw materials, which they can then arrange in their inventory as is required to build the item needed. For example, if a Ice Troll finds a flint, stick, and tinder, he can make a fire, but only if he arranges them in the order of: Tinder, Flint, Stick.
Even though i didn't make the map, i thought you should all know about this insanely well-done map. It really does impress me that someone could do such a professional map with only one tool which was given to them from the moment they installed the game, and maybe a few others that they downloaded. If you own WC:TFT and have it installed on your computer at the moment, i really do suggest playing this map if you haven't already.
The Trolls must survive by:
Staying Warm - Being near a fire increases your warmth, and stops you from becomming a block of ice.
Staying Energized - Sleeping in a building will allow the player to regain energy, which is lost as time progresses.
Staying Healthy - Obviously, if your Health reaches 0, you die. However, you have to kill animals (or other Trolls <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) to get meat, which can then be cooked over the warming fire. Staying out in the cold for too long, even though you are well rested and very warm, you will STILL die from exposure as your health is in continual decline.
Players wander the map in search of raw materials, which they can then arrange in their inventory as is required to build the item needed. For example, if a Ice Troll finds a flint, stick, and tinder, he can make a fire, but only if he arranges them in the order of: Tinder, Flint, Stick.
Even though i didn't make the map, i thought you should all know about this insanely well-done map. It really does impress me that someone could do such a professional map with only one tool which was given to them from the moment they installed the game, and maybe a few others that they downloaded. If you own WC:TFT and have it installed on your computer at the moment, i really do suggest playing this map if you haven't already.
Comments
Wouldn't it get very boring and tedious? Have you tried it?
a 5v5 game with no early deaths go somewhat quickly, as you litterally have "more hands doing things" on the map. Basic buildings (fire and a place to sleep) get put up within minutes, and then the more advanced buildings get put up some more minutes after that. If you're skilled, somewhat lucky, and continually doing things you should be well into your second/third advanced weapon by 30 minutes. Of course if someone dies off then that time increases by a lot...
But all the while you play the game you just have to wonder at how well constructed the map is made.
Anyways, i just got back from a 2 hour game that ended in a win for my team.
We all had bone/iron armor/weapons after a long build-up process, due to 2/5ths our team leaving upon or near game start. [like i said before, losing people at the start will increase the game time significantly.] We eventually made two base camps - far apart from eachother to evade detection of either which were nearly identical to eachother - with a third outpost in the enemy's territory.
Our main base was the first base we set up. The second base was a revival and industrial area. Ironically, our main base was set up just across the river from the enemies! And even more oddly, our main base was never discovered. Both were attacked by wandering NPC polar bears. The main base lost it's only fire, and i feared that that would be the end of it due to a lack of flint on the map. Fortunetly, a spare flint was held in the secondary base and a fire was restarted in our main.
Ten or so minutes later we gathered our pets (you can have one pet in the game; from strongest/slowest to weakest/fastest: polar bear, owl/wolf, caribou) constucted some armorments, and marched towards the enemy camp.
Lets just say they were totally unprepared for the assualt and died within 40 seconds. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->