Ns_lv1201
Dictator
Join Date: 2004-02-02 Member: 26005Members
<div class="IPBDescription">The "Aliens" feel</div> simply put...it will be a map thats like the complex from "Aliens" the movie. Its not done yet but here are sum screenshots:
Comments
OWNAGE.
Put more stuff on the ground to give aliens something to hide behind, and make it somewhat darker.
the rooms/hallways are pretty large, with almost no cover for aliens. except the roof grating thingy in the last 2 shots.
the textures you might want to reconsider, that mixture of ns2.was doors etc and the pale wall textures isnt very nice. i dont mean you should use just ns2.wad, of course you (and should) use both, i just dislike the current wall textures.
i see youve made the roof open in some shots, remember this has its issues (skulks on sky). in the rooms where there is a ceiling its pretty flat. remember that u need to make the floor and ceiling look nice as well, not just the walls.
the floors are very flat and boring. add all kinds of slight elevation changes maybe.
the lighting is nice and warm in that ms but the computer area is a bit boring, too white. also the monitors arent very well integrated with the wall in some parts.
that "lab" sign isnt very fitting. is it from the ns wads?
after all this, think of some details you could use to spicen up the map.
final piece of criticism: i suggest you change the map name. "ns_lv1201" sounds stupid, sorry to say. if you have trouble coming up for a good name dont hesitate to post here, im sure someone will think of something cool.
the only thing is those walls, and the trims going over
thats a <span style='font-size:14pt;line-height:100%'>NONO!</span>
you could add a trigger push so it seems like you get pressed down by the wind. but insta-kill mechanics should be avoided at all costs!!!
btw I dont think the map is very bad. something in it reminds me... it just doesnt look like other ns maps. but thats quite a good start <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I think it should be darker. But then it might be too dark - Alien is a great inspiration for NS maps, but I don't think they should be recreated.
Still, it doesnt look too bad map-wise, aside from the rather too open areas.
Good luck <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
its a damn good movie, and a good inspration fore mapping <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
but that mapp needs a _lot_ more work
You need to read up on the NS Mapping Guidelines etc. if you can't figure out why that is such a bad idea by yourself.
Looks ever-so-slightly Aliens-esque but you need to pay more attention to the architecture. Maybe go out and buy AvP2 because it has a section almost identical to that area in the Aliens film. Or someone nice might post you pics if they themselves own AvP2.
you could add a trigger push so it seems like you get pressed down by the wind. but insta-kill mechanics should be avoided at all costs!!!
btw I dont think the map is very bad. something in it reminds me... it just doesnt look like other ns maps. but thats quite a good start biggrin-fix.gif<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
wouldnt a func_nobuild work? or a func_wall? when i put those entitys in my maps, skulks generally cant climb on them at all.