Help With Decompiling Models With Funky Characters
PFCNublar
Join Date: 2003-04-23 Member: 15792Members
<div class="IPBDescription">Funky Characters like > < \ /</div> I was wondering if the NS community knew how to decompile models that have funky symbols that Windows normally screams "MURDER" at. You know, the
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kind of symbols. I think that a bunch of modellers here had attempted and suceeded at doing it like a year back or so when they were making custom alien v_models. I've tried searching for that old thread it to no avail.
Thanks in Advance,
Delta|Cpt.Terran
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> : \ / > < [ ] " ' <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
kind of symbols. I think that a bunch of modellers here had attempted and suceeded at doing it like a year back or so when they were making custom alien v_models. I've tried searching for that old thread it to no avail.
Thanks in Advance,
Delta|Cpt.Terran
Comments
Also if you're keen on the kharaa v models then I suggest you find my Onos and Lerk threads which tell you the ins and outs of their attack animations, because both classes use some idle and transitional animations as their actual attacks. Thats why my Aliens animations all play properly, whereas most people's custom Onos v weapons are...... flawed...