System Shock 3?!

24

Comments

  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Okay, well, I thought the controls were a bit wacky, I have a very custom control style and it would NOT allow me to use it 100%. I didn't like how objectives were a little obscure. I mean it would say use your psy-orb thingy to do xobjective but I DIDNT KNOW WHAT THE OBJECTIVE EVER WAS. Then I got lost constantly, I also thought it was a little silly that you had to go through several planets for training if I remember correctly, instead of just picking those skills. I thought it was really odd and I didn't like the premise very much either. I did not buy this based on reccomendations either, I bought it on accident. I meant to buy Half-Life and I ended up with this instead (I sent my brother to buy it)
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    edited October 2004
    <!--QuoteBegin-Private Coleman+Oct 8 2004, 06:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Private Coleman @ Oct 8 2004, 06:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> CWAG...? Serious discussion...? aaaaaaaaaaaaahahahahhahahahahahahahahaha *cough cough* ha. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Where do you get off saying that, when you flame me for not liking something.


    Also I didnt like how it was kind of difficult, I found myself without ammo alot, especially with respawning enemies. Also, NO MULTIPLAYER FOR THE LOSE.
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    It can be a little hard to pickup at first.

    I'll grant that it may be unfriendly to odd key setups and that it was clunky in a few places but the objectives were fairly clear and layed out in almost all cases except for one part (meeting with Delacroix).

    The email system might have helped a bit as well. Occasionally you will recieve, or pick up, emails from crew members that drop hints/clues/outright walkthroughs on how to achieve your objectives.

    I think there was also a map feature that could help out as well, and there was an option to turn on a kind of minimap too, in fact, one of the specialisations for your OS was to have the minimap always filled in.

    Still, at least you can justify your opinion which leaves it valid. Thank you for elaborating.

    And now to get some rest before I get any more formal/sleep deprived.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-Cronos+Oct 8 2004, 06:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cronos @ Oct 8 2004, 06:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It can be a little hard to pickup at first.

    I'll grant that it may be unfriendly to odd key setups and that it was clunky in a few places but the objectives were fairly clear and layed out in almost all cases except for one part (meeting with Delacroix).

    The email system might have helped a bit as well. Occasionally you will recieve, or pick up, emails from crew members that drop hints/clues/outright walkthroughs on how to achieve your objectives.

    I think there was also a map feature that could help out as well, and there was an option to turn on a kind of minimap too, in fact, one of the specialisations for your OS was to have the minimap always filled in.

    Still, at least you can justify your opinion which leaves it valid. Thank you for elaborating.

    And now to get some rest before I get any more formal/sleep deprived. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I also played this 3 years ago so maybe Ill reinstall it and try it again. Ive got the disc laying in the corner of the room for the past 2 years heh
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    edited October 2004
    I never said I was capable of serious discussion. Or maybe I am, and just choose not to.

    You can get the patch from the site that adds Co-op multiplayer support.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I also thought it was a little silly that you had to go through several planets for training if I remember correctly, instead of just picking those skills.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    It's the same thing, you just walk at them. I can't see how that detracts from gameplay when the game hasn't started, anyhow...

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I mean it would say use your psy-orb thingy to do xobjective but I DIDNT KNOW WHAT THE OBJECTIVE EVER WAS.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Psionics were a bit confusing at first... but it's relatively simple. Point it at stuff and hold mouse for a few seconds... let go. You can repeat the things that were said by pressing the buttons on the wall...

    And yeah, sometimes it was a bit hard to figure out what you're doing.

    And the story was great.
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Why do you people argue so much? Not everyone will like System Shock games, the same as the other games. I, for one, dislike the newer Unreal games and think they're boring. It's okay! People have their own taste. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    As for System Shock 2, I enjoyed it immensely and for me, it stands on a pedestal of the greatest games ever.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Having my own taste is fine but I dont like it when someone makes me look subhuman when I didnt like something, by that logic the millions of people who do not enjoy CS are all intelligent, well that is ceratinly flawed because Im sure bush has never touched CS.
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    <!--QuoteBegin-CommunistWithAGun+Oct 8 2004, 07:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Oct 8 2004, 07:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Having my own taste is fine but I dont like it when someone makes me look subhuman when I didnt like something, by that logic the millions of people who do not enjoy CS are all intelligent, well that is ceratinly flawed because Im sure bush has never touched CS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Assumed by your post that you never finished training.
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    The training section is just like a series of ready rooms to choose your startng stats. At least play the first few levels of the game proper before judging.
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    He did...

    Anyways in any case... System Shock 3 shall be something I must check out when it comes out. Hopefully it won't be as hard to navigate but live up to the others.
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    sounds good if it's true...
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Myself, I made it to the recreation deck and simply lost interest. The deck before that (the one that forced you into finding a conveniently-prepared antidote into conveniently inconveniently-placed ventilation regulators or what-have-you) was even worse, but I somehow slogged my way through it.

    The recreation deck just has no life to it; no immersion. On top of that, no real, clearcut purpose for even being included in the game other than to bloat it up to "epic" size.

    Couple all that with the respawning enemies that were absolutely a no-fun chore to kill, and you have a game that tests my own patience.

    Not to say the game is awful - I rather liked the beginning and I think in this modern day and age game design philosophy has progressed enough so that Irrational won't make the same mistakes. That said, I'm incredibly hopeful that this is gonna be SS3.

    On a final note, I'd play Deus Ex over any System Shock, and time of the day.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Deus Ex is better, but System Shock 2 just took me in and wouldn't let go.

    If this really is System Shock 3, then joy to the world. If it's on the Doom 3 engine, then somebody call me a doctor; cardiac arrest-a-go-go!
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    The only thing I would worry about if System shock ends up on the doom 3 engine is that it would look too similar. Granted the gameplay would be an entirely different genre, but the environments they are shooting for are pretty much the same.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Granted I played these games way way late. But I wasn't horribly impressed with them. SS1... well, maybe if I'd seen this before the modern day of fps games, it would have been worth playing through. But as someone who has no nostalgia related to this game, I find it totally unplayable. Controls are nonsensical to someone used to keyboard + mouse fps'ing. I walked into a room and got killed by a pixellated sprite of a robot while trying desperately to whack at him with a pipe. That was the end of my SS1 experience.

    SS2 showed a lot more promise. The RPG-like elements were nice, I like slowly building up my character's skills over time. But the repeatedly respawning enemies are a pain. And several areas are just a lot of running around checking every section of floor until you finally find that one clue that tells you 'the door you need is HERE' so you can get to the next section. I put a few hours into it, got distracted by something, and haven't really touched it since. The horror elements were somewhat entertaining, but they were eclipsed by the fact that those monkeys are so annoying to kill. I should have gone with the military class I guess, so it would be easier to cap them from a distance.

    But the idea of SS3 does intrigue me, because I can really feel what they were going for in the earlier games, and I think if they built it using modern day FPS methods it would end up being a very enjoyable game.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    edited October 2004
    Here's hoping SS3 (if/when it is made) isn't on the Doom3 engine. I'd like to actually be able to see the corridor in front of me, and shoot decaying flesh infested zombies... not plastic ones.

    If anything, given the amount of ACTUAL *LIGHT* areas in SS2, rather than the negligibly-next-to-zero in D3, HL2 would be a better choice. SS2 wasn't a crap jump-at-a-body POS like D3. It actually had suspense that built, and didn't rely on people being afraid of the dark.
    They were a lot more afraid of the patrolling zombie-horde on the other side of the desk that they were hiding from, while fixing the busted-*** grenade launcher they picked up off a corpse a few rooms back.

    (Oh, and as for the monkeys... a headshot with a pistol will kill one. Just aim, and dodge the PK-Fire.)
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    <!--QuoteBegin-CommunistWithAGun+Oct 7 2004, 09:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Oct 7 2004, 09:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hopefully this time around it will be good <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    DIE!
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Talesin+Oct 8 2004, 11:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Oct 8 2004, 11:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here's hoping SS3 (if/when it is made) isn't on the Doom3 engine. I'd like to actually be able to see the corridor in front of me, and shoot decaying flesh infested zombies... not plastic ones.

    If anything, given the amount of ACTUAL *LIGHT* areas in SS2, rather than the negligibly-next-to-zero in D3, HL2 would be a better choice. SS2 wasn't a crap jump-at-a-body POS like D3. It actually had suspense that built, and didn't rely on people being afraid of the dark.
    They were a lot more afraid of the patrolling zombie-horde on the other side of the desk that they were hiding from, while fixing the busted-*** grenade launcher they picked up off a corpse a few rooms back.

    (Oh, and as for the monkeys... a headshot with a pistol will kill one. Just aim, and dodge the PK-Fire.) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You're confusing the content with the technology. The engine is far more capable than you'd want/like to believe. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> A capable team with a license can go a long way.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    KFS, show me a Doom3 level with properly done lighting (ie: decent falloff, soft shadows, radiosity) and I'll show you a three-dollar bill. D3's lighting system is dramatic... but FUGLY. Same with the models, in their plasticine state.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Again, determined by content and hardware specs. Lighting becomes more flexible the higher the minimum specs. Increased texture resolution brings out better detail in all UV maps, specular included, and those can easily be adjusted in the creation of the material from the start.
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    /me starts crying. I'm so happy!!
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    edited October 2004
    <!--QuoteBegin-Talesin+Oct 8 2004, 11:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Oct 8 2004, 11:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> KFS, show me a Doom3 level with properly done lighting (ie: decent falloff, soft shadows, radiosity) and I'll show you a three-dollar bill. D3's lighting system is dramatic... but FUGLY. Same with the models, in their plasticine state. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I can design a HL map that looks like that if you'd like. Does that mean the HL engine sucks for lighting (Okay, it does, but that's different)?
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Eek, you've missed the point. At the moment D3 can't do radiosity. And won't. Only precalc maps will do that properly, and apparently D3 isn't doing any precalc, only on the fly. I was citing things that D3 *can't* do, which make their maps fugly.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin-Talesin+Oct 8 2004, 09:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Oct 8 2004, 09:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (Oh, and as for the monkeys... a headshot with a pistol will kill one. Just aim, and dodge the PK-Fire.) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It didn't look like PK-Fire at all.

    The only down side of SS2 was the fact you could pretty much go through a good chunk of the game just using Melee weapons. Once Rumbler's come you'll have to use actual weapons, but there aren't many of them.
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    edited October 2004
    <!--QuoteBegin-Liku+Oct 8 2004, 04:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ Oct 8 2004, 04:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Talesin+Oct 8 2004, 09:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Oct 8 2004, 09:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (Oh, and as for the monkeys... a headshot with a pistol will kill one. Just aim, and dodge the PK-Fire.) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It didn't look like PK-Fire at all.

    The only down side of SS2 was the fact you could pretty much go through a good chunk of the game just using Melee weapons. Once Rumbler's come you'll have to use actual weapons, but there aren't many of them. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    So some people complain that they're always out of ammo, and others complain that the melee weapons are useful for too long. Sounds like some people just need to learn to love the wrench.

    Edit: and the melee weapons actually being useful was a design choice. Play through the game as a telepathic slicing and dicing ninja, anyone?
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    Meh, you just need to be conservative with your ammo, use it when it's necessary, not running in like Gordon and putting 800 bullets in everything, picking up their guns and getting more ammo back. Doesn't work that way.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin-Gadzuko+Oct 8 2004, 11:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gadzuko @ Oct 8 2004, 11:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Edit: and the melee weapons actually being useful was a design choice. Play through the game as a telepathic slicing and dicing ninja, anyone? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I wub my lightsabar!1

    I tried playing SS2 again recently, and was amazed by how ugly it all looks now. I thought it was gorgeous back when it first came out. Ho hum - at least I have a comp that'll run Rebirth well now.
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    edited October 2004
    <a href='http://www.gamespot.com/pc/action/bioshock/preview_6110044.html' target='_blank'>BIOSHOCK</a>

    <img src='http://image.com.com/gamespot/images/2004/reviews/924919_20041008_screen003.jpg' border='0' alt='user posted image' />

    (not actual in game screenshot, if your wondering)
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Talesin+Oct 8 2004, 01:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Oct 8 2004, 01:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Eek, you've missed the point. At the moment D3 can't do radiosity. And won't. Only precalc maps will do that properly, and apparently D3 isn't doing any precalc, only on the fly. I was citing things that D3 *can't* do, which make their maps fugly. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh for God's sake, get off it. DOOM 3's lighting is just fine if the mapper knows what he's doing. And the models being Plasticine? Honestly here, show me ONE screenshot of Quake 4 where the humans look plasticine. Tale, it seems almost like your sticking your head in the ground because thats what the first game did.
  • ChemChem Join Date: 2002-11-01 Member: 2555Members, Reinforced - Shadow
    That screenshot looks like it could've been pulled off in Doom3 easily. I'm kinda dissapointed in their choice to use the UT2k4 engine but the Unreal engine is just as flexible as the doom3 and quake3 engine. So it should look top notch

    And Talesin since I take it you love the HL2 engine. How bout valve opting to use sprite based flames instead of particles. United Offensive has a better flame effect than HL2 in all honesty. Or the coveted physics engine that makes it a living hell to walk over anything that's movable and controlled server side. Never mind half the stuff doesn't interact with eachother ingame.
    And as KFS said It's a content choice and also a limitation choice. I mean we could've waited until 2006 to get doom3 super duper good. Instead they gave it to us as is and you know what. Doom3 is probably the best game that scales well on low end requirement PC's. I mean sure HL2 scales well too but when you try to play it on a gf3 it ends up looking like HL1
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