It's quite fun. I'm quite impressed with the graphics, even on this 9200. The physics can be a little buggy but that's probably due to the lag more than anything else.
Bring on DoD source <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
DOD source looks exactly the same as non source DOD, well except for the pretty water, spark effects and such. No new models or maps. The physics is there too but still, NO MODELS OR NEW MAP TEXTURES OMG...
<!--QuoteBegin-CommunistWithAGun+Oct 8 2004, 06:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Oct 8 2004, 06:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->DOD source looks exactly the same as non source DOD, well except for the pretty water, spark effects and such. No new models or maps. The physics is there too but still, NO MODELS OR NEW MAP TEXTURES OMG...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I'll reserve judgement till I play it, but by the sounds of it Valve haven't put much effort into it.
the shadow big is so obvious in office where the computer leaves a shadow <i>through</i> the desk <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
some of the 3d skyboxes are really cheap in polys, infact whereever there is water teh edge looks low poly.
<!--QuoteBegin-Daedalus+Oct 8 2004, 01:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daedalus @ Oct 8 2004, 01:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CommunistWithAGun+Oct 8 2004, 06:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Oct 8 2004, 06:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->DOD source looks exactly the same as non source DOD, well except for the pretty water, spark effects and such. No new models or maps. The physics is there too but still, NO MODELS OR NEW MAP TEXTURES OMG...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I'll reserve judgement till I play it, but by the sounds of it Valve haven't put much effort into it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> DoD: Source is a remake like CS: Source is... but I think they don't have much time to make it look like CS, so it'll take some time.
0_0 I need to buy myself some next generation games...I think the most hardcore games I have now is Raven Shield, BF:V, Command And Conquer: Generals and uh..yeah...I dont have farcry, doom 3, UT2004...but I have an X800 Pro 256mb
<!--QuoteBegin-Mendasp+Oct 8 2004, 09:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Oct 8 2004, 09:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Daedalus+Oct 8 2004, 01:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daedalus @ Oct 8 2004, 01:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CommunistWithAGun+Oct 8 2004, 06:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Oct 8 2004, 06:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->DOD source looks exactly the same as non source DOD, well except for the pretty water, spark effects and such. No new models or maps. The physics is there too but still, NO MODELS OR NEW MAP TEXTURES OMG...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I'll reserve judgement till I play it, but by the sounds of it Valve haven't put much effort into it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> DoD: Source is a remake like CS: Source is... but I think they don't have much time to make it look like CS, so it'll take some time. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I figured DOD source was like HL: Source: just updated textures mostly.
They could have made Half Life and DoD source quite special if they'd spent some more time on it. I suppose they're a little bit past that phase though, being more worried about HL2.
EpidemicDark Force GorgeJoin Date: 2003-06-29Member: 17781Members
<!--QuoteBegin-Pulse+Oct 8 2004, 08:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ Oct 8 2004, 08:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Did nobody else notice these? If you did, you can just ignore me, but I thought they were pretty funny. There are lots of different ones all around cs_office, but this one was my favorite. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I couldnt quite figure out the text, it's abit blurry, Being the scapegoat by your inadequacies since 1974?
Also another funny is: Spam, when you make up for quality in quantities <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited October 2004
Its just sad that the shadows of most moveable/shootable objects are bugged. Im hoping that this is the fault of the cs mappers and the settings they used on the models <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <ul><li>Try and use the flashlight on the shadow of any moveable/shootable object, they STAY...</li><li>Shadows of the objects on the table casting a shadow trough them, I mean cmon man <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--></li></ul>Other then the shadows doing weird things it looks very nice, Allthough im still not very impressed by the map layouts, a little to boxy and square towers for example dont help either. The only map which did have a nice remake is de_aztec. And even that one also doesnt really impress me...
<!--QuoteBegin-Kouji San+Oct 8 2004, 11:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Oct 8 2004, 11:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [*]Try and use the flashlight on the shadow of any moveable/shootable object, they STAY... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> This is not doom3, the lighting effects in source are not that good...
NEO_PhyteWe need shirtgons!Join Date: 2003-12-16Member: 24453Members, Constellation
<!--QuoteBegin-Kouji San+Oct 8 2004, 10:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Oct 8 2004, 10:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its just sad that the shadows of most moveable/shootable objects are bugged. Im hoping that this is the fault of the cs mappers and the settings they used on the models <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <ul><li>Try and use the flashlight on the shadow of any moveable/shootable object, they STAY...</li><li>Shadows of the objects on the table casting a shadow trough them, I mean cmon man <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--></li></ul>Other then the shadows doing weird things it looks very nice, Allthough im still not very impressed by the map layouts, a little to boxy and square towers for example dont help either. The only map which did have a nice remake is de_aztec. And even that one also doesnt really impress me... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> and remember that they are CS maps <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited October 2004
Even cs maps in hl2 source engine could look nicer <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
[edit] A good example is that cs:s map with the broken house, im not a cs player so in dunno the name and I also dont feel like starting up cs:s <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> , anyways all the rubble and other broken stuff looks very nice...
Although I'm not impressed with the game (CS:S) itself, I'm very pleased with the game engine. Looks like my pc will be witnessing the second coming once HL2 is released.
Will someone please throw a grenade in a computer? I just got the inexplicable urge to see what happens... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Kouji San+Oct 8 2004, 12:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Oct 8 2004, 12:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Even cs maps in hl2 source engine could look nicer <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
[edit] A good example is that cs:s map with the broken house, im not a cs player so in dunno the name and I also dont feel like starting up cs:s <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> , anyways all the rubble and other broken stuff looks very nice... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I think that if someone made a CS map for CS: S from the ground up it would come out much better, it's kinda difficult to go around changing pre-existing maps while trying to keep the gameplay of those maps from changing too much.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Will someone please throw a grenade in a computer? I just got the inexplicable urge to see what happens... tounge.gif <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> It brings up the message "WOW! The ATI graphics card inside this machine is so well built it's not destroyed! ATI sure do make great cards!" And then a picture of Gabe swimming naked in a pool full of money flashes on screen for a split-second.
[edit] A good example is that cs:s map with the broken house, im not a cs player so in dunno the name and I also dont feel like starting up cs:s <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> , anyways all the rubble and other broken stuff looks very nice... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I think that if someone made a CS map for CS: S from the ground up it would come out much better, it's kinda difficult to go around changing pre-existing maps while trying to keep the gameplay of those maps from changing too much. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> It brings up the message "WOW! The ATI graphics card inside this machine is so well built it's not destroyed! ATI sure do make great cards!" And then a picture of Gabe swimming naked in a pool full of money flashes on screen for a split-second. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i think you quoted the wrong message
[edit] A good example is that cs:s map with the broken house, im not a cs player so in dunno the name and I also dont feel like starting up cs:s <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> , anyways all the rubble and other broken stuff looks very nice... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I think that if someone made a CS map for CS: S from the ground up it would come out much better, it's kinda difficult to go around changing pre-existing maps while trying to keep the gameplay of those maps from changing too much. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> It brings up the message "WOW! The ATI graphics card inside this machine is so well built it's not destroyed! ATI sure do make great cards!" And then a picture of Gabe swimming naked in a pool full of money flashes on screen for a split-second. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> i think you quoted the wrong message <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I think i did too!
Comments
I wonder what card is in the office computers...likely an X800XTPE
Bring on DoD source <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I'll reserve judgement till I play it, but by the sounds of it Valve haven't put much effort into it.
some of the 3d skyboxes are really cheap in polys, infact whereever there is water teh edge looks low poly.
<img src='http://img16.exs.cx/img16/7600/terrorspraycopy.jpg' border='0' alt='user posted image' />
background is transparent. Tell me if you have any problems
I'll reserve judgement till I play it, but by the sounds of it Valve haven't put much effort into it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
DoD: Source is a remake like CS: Source is... but I think they don't have much time to make it look like CS, so it'll take some time.
I'll reserve judgement till I play it, but by the sounds of it Valve haven't put much effort into it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
DoD: Source is a remake like CS: Source is... but I think they don't have much time to make it look like CS, so it'll take some time. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I figured DOD source was like HL: Source: just updated textures mostly.
I couldnt quite figure out the text, it's abit blurry, Being the scapegoat by your inadequacies since 1974?
Also another funny is: Spam, when you make up for quality in quantities <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
This is not doom3, the lighting effects in source are not that good...
and remember that they are CS maps <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
[edit]
A good example is that cs:s map with the broken house, im not a cs player so in dunno the name and I also dont feel like starting up cs:s <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> , anyways all the rubble and other broken stuff looks very nice...
I hate you all.
[edit]
A good example is that cs:s map with the broken house, im not a cs player so in dunno the name and I also dont feel like starting up cs:s <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> , anyways all the rubble and other broken stuff looks very nice... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I think that if someone made a CS map for CS: S from the ground up it would come out much better, it's kinda difficult to go around changing pre-existing maps while trying to keep the gameplay of those maps from changing too much.
It brings up the message "WOW! The ATI graphics card inside this machine is so well built it's not destroyed! ATI sure do make great cards!" And then a picture of Gabe swimming naked in a pool full of money flashes on screen for a split-second.
[edit]
A good example is that cs:s map with the broken house, im not a cs player so in dunno the name and I also dont feel like starting up cs:s <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> , anyways all the rubble and other broken stuff looks very nice... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I think that if someone made a CS map for CS: S from the ground up it would come out much better, it's kinda difficult to go around changing pre-existing maps while trying to keep the gameplay of those maps from changing too much. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It brings up the message "WOW! The ATI graphics card inside this machine is so well built it's not destroyed! ATI sure do make great cards!" And then a picture of Gabe swimming naked in a pool full of money flashes on screen for a split-second. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i think you quoted the wrong message
[edit]
A good example is that cs:s map with the broken house, im not a cs player so in dunno the name and I also dont feel like starting up cs:s <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> , anyways all the rubble and other broken stuff looks very nice... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I think that if someone made a CS map for CS: S from the ground up it would come out much better, it's kinda difficult to go around changing pre-existing maps while trying to keep the gameplay of those maps from changing too much. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It brings up the message "WOW! The ATI graphics card inside this machine is so well built it's not destroyed! ATI sure do make great cards!" And then a picture of Gabe swimming naked in a pool full of money flashes on screen for a split-second. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
i think you quoted the wrong message <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I think i did too!