Mp5
Dead_Man
Join Date: 2004-03-19 Member: 27417Members
<div class="IPBDescription">First model</div> Yo,
I'm part of a team who's going to make a mod for HL2, and I'm sorta learning how to make models, this is my first model. Any constructive critisism is apreciated and welcome. I don't think this model will be made into a NS model, unless on high demand.
(Oh and it's not finished in case you hadn't noticed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
KTHXBI!
I'm part of a team who's going to make a mod for HL2, and I'm sorta learning how to make models, this is my first model. Any constructive critisism is apreciated and welcome. I don't think this model will be made into a NS model, unless on high demand.
(Oh and it's not finished in case you hadn't noticed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
KTHXBI!
Comments
keep it up <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
btw for hl2 you can add much more details <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I doubt it, polycount looks really really high with all those cylinders.
I doubt it, polycount looks really really high with all those cylinders. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
mashed potatoes for brains? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
reminds me of the SG1 mp5 and I like Stargate ^.^
Also needs to be thinner than the gun so it can fit in w/o clipping into the model (where the model runs through another part of a model, looks ugly when you animate <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
I doubt it, polycount looks really really high with all those cylinders. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
mashed potatoes for brains? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
tychocelchuuu is right
I spose I could redo all the cylinders making them a lower poly so it could be used in NS too....... If on high demand though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I have no idea how to skin or do animations for it yet anyway, but I've got a few good tutorials on how to. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Anyways, please, more feedback and if you want it in NS...
<img src='http://www.maumee.org/residential/mpdw/mp5-1.jpg' border='0' alt='user posted image' />
see? it slopes down to the lower part, as well it still slants like the other grips. It's not all perfectly round, or in two parts. So it's close, but it could be better.
I'd lower the cylinder poly counts they're wasteful, nothing should go over 10 sides, maybe 12 if you want, but nothing more. Clip thing already stated. and i'd look at making more detail in the body itself (what you have of it at least) add groves, releaf's you know, definition.
i do like what you've done though, and i think you're going to be great at modelling if you keep at it.
I rekon I need to start again too, but I'm sorta thinkin of makin a p90 instead of the mp5, mp5's come up to often during games and it's time for something new <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Also, I'm using Milkshape to make the model, do you suggest I use 3dsmax instead? I've had a go at it, but there's so many tools it just gets confusing... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
and model what you wish <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> just keep up the good work. If you need any MS3d help, pm me i know it well.
Mayby I'll make some models just for NS too <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Make sure you're cylinders dont have that many sides because that is just a waste because once it is smoothed and skined you cant tell the difference b/w 18 sides and 8-12
Make sure you're cylinders dont have that many sides because that is just a waste because once it is smoothed and skined you cant tell the difference b/w 18 sides and 8-12 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
phyco just went up a notch <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yeh,
I'm not sure how to do that..... I've tried joining it up and everything, but it always looks wrong, would you just create a heck load of vertexes and then put in the faces or......how?
Anyways, heres an update:
As you can see, im starting to add some detail. It's kinda hard to see it cos it was a quick render, but you get the idea <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Almost done, just a few more holding thingy-ma-bobs then I'm basically done (Apart from the detail that I'll add)
Anyways we need ideas for guns to be used, it has been decided that the mp5 is for the AI, not the player, becuase it's over used. The p90 will be for the player, but we need more ideas! Both pistol and normal gun thingy!
Most computers can handle around 6000 polys, but everyone will throw a fit if its over 3000, so its good to keep it around there.
Well I'm screwed then.....5580 poly's <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Well, here's the final screenie (apart from a small amount of detail that I'll put in)
I doubt it, polycount looks really really high with all those cylinders. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
mashed potatoes for brains? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
tychocelchuuu is right <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
we warned you but you just ignored us
Like this is my first ever model. It's kinda expected that it's sloppy and will have to many poly's. I didnt know that a cylinder should have about 15 poly's max untill I had already made it. I have stated that I'm going to remake the model.
KTHXBI!
when you've pretty much mastered primitives modelling, be sure to learn poly-by-poly modelling too, its a very powerful method of modelling :D