The Map Release Topic

BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
edited October 2004 in Mapping Forum
<div class="IPBDescription">Home of finished maps</div> <span style='color:red'><b>Read the posting format before posting.</b></span>

This is the home for any and all released maps (that haven't gone official, obviously). This is being done in a effort to make it easier to find maps that have been pushed out of sight by newer threads. If you're submitting a map to become official, go through the regular channels. This is only for maps that have been released to the general public.

This is only for maps in a playable state. Don't add your two-halls-and-a-res-node map here. If your map is still in progress, please add a normal topic about it and keep us updated. When it's complete, it may be added to this thread.

<span style='color:orange'>-- Posting Format --</span>

<b>Map Name</b>

<b>One</b> optional screenshot, 640x480 or smaller. Find your best possible screenshot and post it here if you'd like, to get people interested in your map. Try and keep filesize small as well. 24 bit bitmaps are not your best option here. JPEGs are your friends. This thread is a quick reference to maps, it shouldn't take hours to load. Incorrectly formatted screenshots will be removed.

<span style='color:white'><u>Link to thread</u></span> (If one exists)

<span style='color:white'><u>Direct link to download</u></span>

<span style='color:orange'> -------</span>

Any reply not meeting these specifications will be deleted. Maps in beta state are acceptable, as long as they are fully playable betas (since some maps seem to stay in a permanent beta state). As the map is updated, be sure to update your post here as well. Feel free to PM me with any questions.


  • YuniargoYuniargo Join Date: 2004-08-21 Member: 30764Members
    edited October 2004
    <b>ns_checkers2</b> <i>by Yuniargo aka duckling, f0RkidlE, [AM]-=f0RCE=</i>

    <b>Link to thread:</b> <a href='' target='_blank'></a>

    <img src='' border='0' alt='user posted image' />

    <a href='' target='_blank'></a>

    <b>Map version:</b> Beta 2

    Your mission is to reclaim a space docking station infested by the Kharaa. Take your time. There are only 4 hives.

    <b><u>Contact information:</b></u>
    #NSMapping on as duckling
    #Quake on as f0RkidlE or Soupf0Rk
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    edited October 2004
    <img src='' border='0' alt='user posted image' />
    link to download site: <a href='' target='_blank'></a>
    link to thread (but not download):<a href='' target='_blank'></a>
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    edited October 2004
    <span style='font-family:Optima'><span style='font-size:14pt;line-height:100%'><span style='color:red'>co Overmind</span></span></span>

    <u>Version</u>: final
    <u>Game</u>: combat
    <u>Size</u>: large
    <u>Players</u>: 32 optional
    <u>Theme</u>: Terran undeground research facility
    <u>Location</u>: Earth

    I started this map with vision of very big and complex layout. I wanted map, which you can't remember after first play. Map where you have always something new to explore. For better orintation I've added signs lead you throught sections of the map.

    My first map ever, don't be disgusted by Hl textures and prefabs, I've used them to attain earth theme (NS don't contain usefull concrete textures).

    -><a href='' target='_blank'>DOWNLOAD</a>

    -><a href='' target='_blank'>TOPIC</a>
  • Sir_PepeSir_Pepe Join Date: 2002-12-15 Member: 10845Members
    <b>ns_enceladus</b> final version

    A large ns classic map, located under the surface of the freezing saturn moon enceladus.

    <a href='' target='_blank'><img src='' border='0' alt='user posted image' /></a>
    Click to enlarge

    [ <a href='' target='_blank'><b>More screenshots</b></a> ][ <a href='' target='_blank'><b>Download</b></a> ][ <a href='' target='_blank'><b>Thread</b></a> ]
  • rhubarbrhubarb Join Date: 2002-11-09 Member: 7896Members, Constellation
    <a href='' target='_blank'>Screen shots</a>

    <a href='' target='_blank'>Old thread</a>

    <a href='' target='_blank'>direct link to download (rar file)</a>

    <a href='' target='_blank'>direct link to download (zip file)</a>

  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members

    <a href='' target='_blank'>The post.</a>

    <a href='' target='_blank'>The download.</a>

    Concept: Marines literally start above the aliens! 3 floors of a space station for you to have fun on!
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    edited April 2005
    ns_shiva beta 3
    <a href='' target='_blank'>thread</a>
    <a href='' target='_blank'>download</a>
    <img src='' border='0' alt='user posted image' />
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    edited January 2005
    <span style='font-family:Optima'><span style='font-size:14pt;line-height:100%'><span style='color:red'>ns Hulk</span></span></span>

    <u>Version</u>: beta 3 (functional)
    <u>Game</u>: classic
    <u>Size</u>: medium
    <u>Players</u>: 16-20 optional
    <u>Theme</u>: spaceship interior
    <u>Location</u>: UCC Cerebus - terran spacecraft

    UCC Cerebus, one of the few TSA ships equipped with a
    hyperspace engine unit. Before her disappearance from
    the Sol sytem two years ago, her ongoing mission was to
    establish contact with new lifeforms in distant regions
    of the Universe. Until just a few hours ago all contact
    with the ship had been lost. At 23.6.2244 8:06 PM,
    UCC Cerebus waspicked up on radar in close proximity to
    Space Station Nothing. All communication attempts from
    the residentTSA garrison at SSN have failed.

    Space Station Nothing's executive TSA officer has decided
    to send out small Frontiersmen unit to investigate the
    situation. You now find yourself in the company of these men,
    sitting in a dropship bound for the UCC Cerebus. Peering out
    through a visual in the dropship a gargantuan asteroid can be
    seen, embedded in the hull of the seemingly lifeless ship.
    You glance up at the scanner readout as initial data from the
    ship flashes up on the screen:


    As you look around all you see are blank faces, masks painted
    from an indelible monotone palette and cut from the archetypal
    mould that is a Frontiersman's basic training. Their purpose is
    to give the impression that this is just another routine operation,
    but you know that behind each facade is the same cocktail of emotions
    that's being shaken up inside you. The anticipation, the excitement,
    the fear.

    Docking clamps awkwardly shunt into position around you jolting
    this tin can claustrophobia in which you've found yourself imprisoned.
    But it won't last long, you tell yourself as your eagerness to break
    the tedium rises up inside you like a bloodlust. You can almost taste
    the challenge that lies ahead, that which you have dreamt for for so
    long. As you take your first steps out onto the deck of the
    UCC Cerebus -adrenaline coursing through your veins- you know what
    it is to be a Frontiersman.

    Background story written by Stephen "Crispy" Etheridge, based on
    an original concept by Rudolf "Rendy" Klenovsky.

    -><a href='' target='_blank'>DOWNLOAD</a>

    -><a href='' target='_blank'>THREAD</a>

    -><a href='' target='_blank'>BETATEST THREAD</a>
    pixtor soon
  • DiColaDiCola Join Date: 2003-01-04 Member: 11790Members
    edited December 2006

    <img src="" border="0" alt="IPB Image" />

    <a href="" target="_blank">Link to thread</a>

    <a href="" target="_blank">Direct link to download</a>
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor

    <img src='' border='0' alt='user posted image' />

    <a href='' target='_blank'>ns_thorstation download</a>
  • GaidinTSGaidinTS Join Date: 2003-08-10 Member: 19319Members, Constellation, Reinforced - Shadow
    edited January 2005

    <img src='' border='0' alt='user posted image' />

    <a href='' target='_blank'>Link to thread</a>

    <a href='' target='_blank'>Download</a>
  • Black_Hawk_VSBlack_Hawk_VS Join Date: 2003-03-13 Member: 14478Members, Constellation
    edited December 2006
    Map - Ns_Blackhawk

    <img src="" border="0" alt="IPB Image" />

    Here is the topic - <a href="" target="_blank"></a>

    Here is the download - <a href="" target="_blank"></a>

    {edit} Fixed link to downlad
  • unslordunslord Join Date: 2004-06-01 Member: 29059Members

    Refinery Station Marineris

    <img src='' border='0' alt='user posted image' />

    <a href='' target='_blank'> [Thread]</a> <a href='' target='_blank'>[Download]</a>
  • Grey_HawkGrey_Hawk Join Date: 2002-11-03 Member: 6505Members
    <b>co_drillchuck</b> <i>by GreyHawk</i>

    <a href='' target='_blank'><img src='' border='0' alt='user posted image' /></a>
    (click to enlarge)

    <b>Link to Thread:</b> <a href='' target='_blank'>click here</a>

    <b>Download:</b> <a href='' target='_blank'>click here</a>
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    <b><span style='color:red'>co_futile final+ collector's edition</span></b>

    <img src='' border='0' alt='user posted image' />

    <a href='' target='_blank'>thread</a>
    <a href='' target='_blank'>download co_futile</a>
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    edited March 2005
    <span style='font-family:arial'><span style='color:white'><b>Ns_Siege007_v2</b></span></span>
    <img src='' border='0' alt='user posted image' />

    <a href='' target='_blank'>Link to Topic</a>

    <a href='' target='_blank'>Download</a>
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor

    <img src='' border='0' alt='user posted image' />

    <b>thread:</b> <a href='' target='_blank'>ns_takeback release</a>

    <b>download:</b> <a href='' target='_blank'></a>
  • DrekDrek Join Date: 2002-12-19 Member: 11165Members
    edited May 2005

    <img src='' border='0' alt='user posted image' />

    <a href='' target='_blank'>Bry's NS Custom Maps</a>

    <a href='' target='_blank'>Discussion Thread</a>
  • ZenzenZenzen Join Date: 2005-05-25 Member: 52418Members
    edited January 2007

    <a href="" target="_blank"><!--coloro:#33FF33--><span style="color:#33FF33"><!--/coloro-->Download<!--colorc--></span><!--/colorc--></a>

    is just a simple 4fun combat map...

    marines spawn at one side an aliens at other, u can jump cuz when u reach the end u are teleported to the beguin, if u fall at one side, u will back to the same side like the draw...

    <img src="" border="0" alt="IPB Image" />

    ICQ: 89409609
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited August 2007
    <img src="" border="0" class="linked-image" />

    <b>Game type:</b> Classic
    <b>Layout</b>: Semi "horizontal" symmetrical: Hallways and some rooms would be slightly different due to being on different levels, it'll try to simulate a true battleship layout
    <b>Map class:</b> Serious
    <b>Size:</b> Large
    <b>Env_gamma:</b> 1.6
    <b>Final resnodecount:</b>11

    This is the new and improved version of ns_achio_v1b2. This map is based on
    the old map, but other then that it's completely rebuilt from scratch.

    Some of the layout location has roughly remained the same, lot's of the
    old areas have also remained but have had a total style revision. Not only that,
    this map is smaller then the old version. Yet I've managed to get some new
    "never seen before" areas in Achio.

    I�ve tried even more to lay the emphasis on Achio being a huge battle ship with
    the use of lot�s of exterior views. This map also has the 2 button door, which
    has to be opened either by two marines, two aliens or a smart gorge with it�s
    spit ball. However in this map this will open up a true double res, the one in
    the original Achio had only one resnode and one already accessible close by.

    Anyway, I hope you enjoy this version of the map, also I�m always in for
    feedback on the layout or other improvement/bugs I can fix.

    <!--coloro:purple--><span style="color:purple"><!--/coloro--><b>Most important map features:</b><!--colorc--></span><!--/colorc--><ul><li><!--coloro:#FFCC33--><span style="color:#FFCC33"><!--/coloro--><b>Unique gameplay additions:</b><!--colorc--></span><!--/colorc--><ul><li>Hives based bacterium lockdown resnodes</li><li>Weldable resnode</li><li>Alien only trough wall teleporter, similar to the movement chamber</li><li>Two button security door</li></ul></li><li>The map is moddeled to resemble a realistic ship layout as close as possible</li><li>Huge external views of the ships external hull</li><li>Story based custom sky texture</li><li>The readyroom is actually inside of the frigate TSA Cerberus, also seen on sky texture. Possible followup combat map</li><li>A dropship in the readyroom, which is also present in the marinestart. Linking them together</li></ul><b><a href="" target="_blank">Link to thread</a></b>

    <b><!--coloro:purple--><span style="color:purple"><!--/coloro-->Latest version:<!--colorc--></span><!--/colorc-->
    ns_achio_v2b5 release date, Jul-26-2007:</b>
    Most important additions/fixes:
    - The map is now compatible with NS 3.2 (transparant minimaps included)
    - The aft alien trough wall teleporter is now only useable when the aft engine hive is alive (thanks puzl for fixing the hive targetondeath)
    <b><a href="" target="_blank">Minimap</a></b>

    <b><a href="" target="_blank">Mirror</a></b> hosted by
  • StixNStonzStixNStonz Join Date: 2006-11-06 Member: 58439Members, Reinforced - Shadow
    edited November 2006

    Currently in Beta 2

    <a href="" target="_blank"><img src="" border="0" alt="IPB Image" /></a>

    Note: That screen is a lot darker than in-game.

    -every hive is a viable second hive, from any first hive (due to map layout, completely unlike most NS maps)
    -never-before-seen gameplay (the Shafts especially)
    -balanced, symmetrical rt layout
    -many weldables; some important ones, some less important, some help for secret passages
    -secret passages. No fake walls or hidden buttons, but simply maneuvreable architecture paths that are exceptionally hidden to the naked eye
    -sprawling ventilation system, very scary for marines, and very useful for aliens and ninjas
    -very detailed

    <a href="" target="_blank"><u>Download Here!</u></a>

    <a href="" target="_blank">Thread Here</a>, with more screens
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    edited February 2009
    <b><!--coloro:white--><span style="color:white"><!--/coloro--><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->ns_stargate-nsa<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc--></b>
    <b><!--coloro:white--><span style="color:white"><!--/coloro--><a href="" target="_blank">Download</a><!--colorc--></span><!--/colorc--></b> : : <b><!--coloro:white--><span style="color:white"><!--/coloro--><a href="" target="_blank">Overview</a><!--colorc--></span><!--/colorc--></b>
    <b><!--coloro:white--><span style="color:white"><!--/coloro-->Entity Count: 250<!--colorc--></span><!--/colorc--></b>

    <i>Update 02.12.2009</i>: Links updated... (Finally!)
  • cgamerscgamers Join Date: 2006-12-26 Member: 59253Members
    edited December 2006

    Well i call it v1 because it should now be playable after gameplay tests and it will be the last version of this map before, hopefully, NS2. It is a bit empty, this map but the Plan is to include some more Structures in the next version.
    <img src="" border="0" alt="IPB Image" />

    The Idea was that the Maries found some kind of entrance, a portal into another World (thanks to unsichtbar for givin his stargate texture). The Style of this map is pretty dark but as you will possibly see on the other screenshots if you follow the download link there are welderpoints in every important area of the map. With these the marines are able to welder themselfs some light to get advantages inside these areas. And it has the Quake 3 jumppoint-thingies. ^^
    What i like to request is your Opinion, critics for gameplay that may be important to know for a NS2 map which can be posted anonymously behind the download link.
    Thank you.

    <a href="" target="_blank">DOWNLOAD</a>

    P.S. You will find some more of my costom maps behind the Download Link
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    oh well at least the map name ns quke is getting some good use.. runs off to think of another name
  • WhiteKnight1WhiteKnight1 Join Date: 2005-01-10 Member: 34765Members

    set on a space ship in space.

    Link to screenshots and download here

    <a href="" target="_blank">co_starfight</a>
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    <b><!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro--><!--fonto:Century Gothic--><span style="font-family:Century Gothic"><!--/fonto--><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->CO_<!--sizec--></span><!--/sizec--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->M<!--sizec--></span><!--/sizec--><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->OIRA<!--sizec--></span><!--/sizec--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->D<!--sizec--></span><!--/sizec--><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->20<!--sizec--></span><!--/sizec--><!--fontc--></span><!--/fontc--><!--colorc--></span><!--/colorc--></b>
    <!--fonto:Century Gothic--><span style="font-family:Century Gothic"><!--/fonto--><a href="" target="_blank"><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->T<!--sizec--></span><!--/sizec-->HREAD</a>
    <!--coloro:#FFFF00--><span style="color:#FFFF00"><!--/coloro--><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->D<!--sizec--></span><!--/sizec-->OWNLOADS:<!--colorc--></span><!--/colorc-->
    <a href="" target="_blank">Mirror 1</a> : <a href="" target="_blank">Mirror 2</a> <!--fontc--></span><!--/fontc-->
  • Cosmic_FlareCosmic_Flare Join Date: 2007-03-07 Member: 60276Members
    Idk how to ma, but I thought ns_machina should be commemorated or commented on. That map wasn't that great, in terms of gameplay, but it was a heluva map. Seriously. Don't believe me, press f4 to the RR.

    You will stare for DAYS <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    -notice unique asteroid design

    -the marine ship docks in the machina

    -the freakin planet behind it all

    -=TH=- Apocalyptic Meteor... out.
  • CodeStrikeCodeStrike Join Date: 2007-04-25 Member: 60717Members
    edited April 2007
    <!--coloro:#3366FF--><span style="color:#3366FF"><!--/coloro--><b>NS_Bunker_mvm</b><!--colorc--></span><!--/colorc-->
    a yes, This is a MVM map. they detail are about avrage, but the scripted sequences make up for that.

    <!--coloro:#33FF33--><span style="color:#33FF33"><!--/coloro--><b>Description:
    The map is about two marine teams who fight with each other.
    this is outside, inside, underground and alien side.
    the oh so famous "Test Chamber" it's Machine is used (was little hard to remake, so its a little differant).
    as we all know, this goes teribly wrong, and the teams get teleported to the xen border world.
    this takes some time, made into 4 scenes which need to be triggered in order to activate the machine, and so the portal.
    this is the major special feauture, but we all know, a bunker without a nuke, that's no bunker.

    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><b>DownLoad:</b><!--colorc--></span><!--/colorc-->
    <a href=";7341040;/fileinfo.html" target="_blank">Click Here</a>

    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><b>Thread:</b><!--colorc--></span><!--/colorc-->
    <a href="" target="_blank">Click Here</a>

    <img src="" border="0" alt="IPB Image" />
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    edited May 2007
    forgot this thread alltogether.
    anyway, here goes:

    co_perkele - <a href="" target="_blank">download</a>
    youtube <a href="" target="_blank">video</a>
    <a href="" target="_blank">own thread</a>

    and lowsy screenshots:

    <img src="" border="0" alt="IPB Image" />
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