Well...

CarnaxusCarnaxus REIGN OF CHAOS!co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
<div class="IPBDescription">A little bird (err, I mean Lerk) told me</div> Ok, so this is where I post for mapping help? Thanx ppl. Anyways, I could really use a room or two to start my map off with, so PLEASE PLEASE PLEASE post a link to some old, unused file of yours. Thanx!

Here's my only NS map worth talking about, and even that's not worth much yet:

Comments

  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Just why do you need it? I mean, your .map has it all. Ok, it's ugly as hell. But giving you an old map file won't improve that. Just practise a lot.

    If you need anything else, just look at the webbed topics in the main mapping forum.
    Everything you need is pretty much in there.
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    Practice = Win

    Keep practicing your leet Hammer skills. Practice ftw.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    I started here: <a href='http://cariad.co.za/twhl/tutorialbrowse.php?tuttype=1&subtype=1' target='_blank'>http://cariad.co.za/twhl/tutorialbrowse.ph...ype=1&subtype=1</a>

    Specifically, with this: <a href='http://cariad.co.za/twhl/tutorial.php?id=23' target='_blank'>http://cariad.co.za/twhl/tutorial.php?id=23</a>

    And I went through all the beginner tutorials. Except the bits about setting up monsters and scripted sequences, since single player maps don't need to worry about that. Just take those step by step, working along in hammer. If you finish them all you should have a pretty good idea of how basic mapping works. Then you start trying something on your own and you make all sorts of mistakes and learn all sorts of tricks. Eventually you'll start to get the hang of it, and try and make a map. Your first map will probably suck horribly. This is normal. Then you make a second map, and it's pretty good. All it takes is dedication. Have fun!
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    <!--QuoteBegin-BobTheJanitor+Oct 3 2004, 02:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Oct 3 2004, 02:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Specifically, with this: <a href='http://cariad.co.za/twhl/tutorial.php?id=23' target='_blank'>http://cariad.co.za/twhl/tutorial.php?id=23</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Looks a good tutorial apart from where they try and teach new mappers bad tricks.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ok now select Tools from the main menu bar and select Make Hollow. [Or right-click the object and select Hollow, or press Ctrl+H]. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Yes, well. When you're first learning how to do things, a hollowed room won't kill you. They also use carve for the doorway, but at least they do point out that you almost never want to touch carve.

    For future reference to mappers trying to learn, in general you will want to build everything brush by brush and not make whole rooms and hollow them. And use carve almost never, only for square openings. And even then make sure that it doesn't clip the walls apart in odd ways.
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    yeah well I do know how to carve...barely. Hollow, I never use, because a guy from up the street (Little Hunter/Machiavelli) told me all about how it f***s up ur map. As you can see, the rr is made from individual walls and the ceiling...well...is nos_heralights... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Of course, I agree that my first map will probably suck...but if someone could help me figure out why my map won't light up even when I tell it that the brightness is 200 and the light is the sky and all that, I would be EXTREMELY happy! Besides, the only reason I keep asking for tidbits of maps is so that I can have some GOOD-LOOKING parts to my map instead of a bunch of S***TY stuff...lol thanx for all the help guys the PVK forum was never this helpful <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    You're not going to learn anything by taking a part from another map. The only way you'll get any better is by doing it yourself. Follow the tutorials and get the basics down, when you run across specific problems, feel free to ask for help. But I doubt anyone here is going to help you with something as broad as 'how do I map'. You have to learn that yourself.
  • BarathrumBarathrum Join Date: 2003-11-08 Member: 22383Members
    I agree with the others. I've mapped for Half-Life for like four years and I'm far away from being an expert in the subject.

    If you don't have the motivation and don't think it's fun in the beginning when you can't do anything, then mapping is maybe not 'your thing'. It takes alot of time to learn to map and, as I said, I'm still learning new things every day after four years.

    No offence, but whining in many threads about help doesn't really get you anywhere. You will only get less liked here at the forums because we have all done what we've told you to do. Trial and error.

    I wish you luck and I hope you have the patience to read all the tutorials <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    OK, here is the first on list of things I want you to do for both yourself and the community.

    1. A ReadyRoom. Read up about how big it needs to be and how many and which entities it needs. Design it yourself, by all means take 'inspiration' from other maps. This means walk around and if you see something that's quite nice then by all means recreate it, but don't copy it. It's perfectly acceptable to incorporate things from other maps into your own map, just as long as the majority is your original work.

    For now I think it would serve you much better just to concentrate on one room. Read the contents of the links that people have posted in this and the other locked topic. Maybe you want to draw a sketch of what your room might look like in MSPaint or something.

    To go into other maps in NS, simply type map ns_mapname. To see a list of the maps type maps * (or is it maps*). You can choose to nose around any of those mapnames because they all have readyrooms.

    Post some screenshots of your readyroom when you have a plan or a simple layout in ValveHammerEditor.

    P.S. Please stop asking for people to give you map sections, it won't help you. There's no easy way to becoming good at mapping. Few have yet reached excellence and most are still learning, but none have reached perfection. That's why this forums exists: to offer criticism, help, opinion, feedback and help us help NS.
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    I have given up on the "gimme gimme" approach <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> but I still would like to know how to take a screenshot in Hammer! Please help me with that!

    P.S. I still think of it as Worldcraft, so please excuse me if I call it that more often than Hammer.

    P.P.S. I have a rr, but that's all that actually looks good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> and that's not even finished. Sheesh...Pretty soon I'm just going to <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> the whole thing and start over!
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Spawn of Chaos+Oct 4 2004, 05:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spawn of Chaos @ Oct 4 2004, 05:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have given up on the "gimme gimme" approach <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> but I still would like to know how to take a screenshot in Hammer! Please help me with that!

    P.S. I still think of it as Worldcraft, so please excuse me if I call it that more often than Hammer.

    P.P.S. I have a rr, but that's all that actually looks good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> and that's not even finished. Sheesh...Pretty soon I'm just going to <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> the whole thing and start over! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Find the button titled "Print Scrn" or similar on your keyboard (it should be to the right of F12, above Insert). Click it, then open MS Paint, Photoshop or an image editing program and press Ctrl+V or go to Edit > Paste. There's your picture. (this works for nearly any program by the way, you can use it to take a picture of your desktop for example).
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-BobTheJanitor+Oct 3 2004, 01:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Oct 3 2004, 01:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For future reference to mappers trying to learn, in general you will want to build everything brush by brush and not make whole rooms and hollow them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Brush by brush is probably the best advice I've read on here in my brief association with mapping. Rather than creating a square room and hollowing it, then trying to add this and delete that and modify everything in between, I tried this and am creating some unique shapes ... good advice Janitor Bob!

    By the way, I was looking through my server logs and saw where you were on my server briefly while the co_jaguars_b3 map was on. That map was my very first attempt at mapping so as you noticed it was quite basic.
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    <!--QuoteBegin-kwikloader+Oct 4 2004, 09:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Oct 4 2004, 09:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> By the way, I was looking through my server logs and saw where you were on my server briefly while the co_jaguars_b3 map was on. That map was my very first attempt at mapping so as you noticed it was quite basic. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hmm...I don't remember playing that map and I don't have it in my memory...or are u talking to someone else?
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    <!--QuoteBegin-kwikloader+Oct 4 2004, 08:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Oct 4 2004, 08:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> By the way, I was looking through my server logs and saw where you were on my server briefly while the co_jaguars_b3 map was on. That map was my very first attempt at mapping so as you noticed it was quite basic. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Directed at me I assume. And yes, I do like to server hop to see any custom maps that might be found. Sadly most of them do follow the 'pretty basic' theme. But at least it wasn't a ripent version of a CS map. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-BobTheJanitor+Oct 4 2004, 03:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Oct 4 2004, 03:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But at least it wasn't a ripent version of a CS map. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Busted! I have 4 of those (including simpsons which is a comedic work of art) plus tfc_2fort. Alas, I have ditched the ripent to pursue an honest career of mapmaking ...
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    Ok, I'm done with this thread. Someone close it!
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Spawn of Chaos+Oct 3 2004, 12:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spawn of Chaos @ Oct 3 2004, 12:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah well I do know how to carve...barely. Hollow, I never use, because a guy from up the street (Little Hunter/Machiavelli) told me all about how it f***s up ur map. As you can see, the rr is made from individual walls and the ceiling...well...is nos_heralights... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Of course, I agree that my first map will probably suck...but if someone could help me figure out why my map won't light up even when I tell it that the brightness is 200 and the light is the sky and all that, I would be EXTREMELY happy! Besides, the only reason I keep asking for tidbits of maps is so that I can have some GOOD-LOOKING parts to my map instead of a bunch of S***TY stuff...lol thanx for all the help guys the PVK forum was never this helpful <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    its the other way round: make hollow is quite ok, to CARVE **** your map up! trust me.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Make hollow on any shape that's not a box can mess you up pretty well. Try taking a cylinder and using make hollow on it and look at how it clips up the walls.
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