Ns_cedus

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  • MentarMentar Join Date: 2004-08-03 Member: 30321Members
    edited October 2004
    and a new short corridor thats behind the door in the orangy room with the pipes.


    anyway, i hate srceenshots, they just never look the same, you can see it for yourself:

    <a href='http://mentar.serveftp.net:6880/ns_cedus.rar' target='_blank'>ns_cedus.rar</a>
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Texture allignment needs a bit of work, noticeably in 'thehallway' which also provokes my next question. Is there any way to make the infestation supports a bit less like infestation-brick-built brushwork, and a bit more like organic infestation? At the moment they kinda stick out a bit.
  • MentarMentar Join Date: 2004-08-03 Member: 30321Members
    do you mean texture wise or theyr shape?
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    The shape or the texture. By which I mean:

    Either change the texture so it fades back into tech/metal texture at the edges.

    Or change the brushwork so that it looks a bit more organic and moulds its way back into the original architecture.
  • MentarMentar Join Date: 2004-08-03 Member: 30321Members
    edited October 2004
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Yep, better but now it's lost a bit too much infestation! Leave it for now though it looks fine for the moment.
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