Sprite Request

Red_WizardRed_Wizard Join Date: 2003-05-13 Member: 16241Members
<div class="IPBDescription">oldskool?</div> If at all possible, I'd like it if someone could make a version of the explosion graphic from X-Com as a replacement for the Resource Nozzle spray

Here's an animated .gif of the animation from X-Com
<img src='http://members.dodo.com.au/~shoobs/pics/explosion.gif' border='0' alt='user posted image' />

Comments

  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    I'm quite sure the resource node emissions only show the first frame of the sprite, so you can only use a single frame from the sequence.
  • Red_WizardRed_Wizard Join Date: 2003-05-13 Member: 16241Members
    Hrm, that does put a damper on things...

    I guess for the best effect, one of the middle frames where the skull is most visible would be best. :/
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    Do you have a particular preference, or should I pick for you?
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    <!--QuoteBegin-Verthandi+Sep 29 2004, 11:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Sep 29 2004, 11:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm quite sure the resource node emissions only show the first frame of the sprite, so you can only use a single frame from the sequence. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    indeed, you are correct.
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    <!--QuoteBegin-l0tus+Oct 3 2004, 12:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (l0tus @ Oct 3 2004, 12:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Verthandi+Sep 29 2004, 11:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Sep 29 2004, 11:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm quite sure the resource node emissions only show the first frame of the sprite, so you can only use a single frame from the sequence. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    indeed, you are correct. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thank you for the confirmation, <b>l0tus</b>, much appreciated.

    I took the liberty of choosing which frame to use, and then do a little touching-up (resizing, transparency adjustment, width reduction to remove clipping into resource nozzles, etc.)
  • Red_WizardRed_Wizard Join Date: 2003-05-13 Member: 16241Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> It looks awesome, thanks muchly!

    I uploaded a quick screencap of it in use:
    <img src='http://www.almost1337.com/images/skullres.png' border='0' alt='user posted image' />
    Rock on!
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