Doom 3 V1.1 Patch

QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Is done, finished, and out!</div> Here's the FP link(as usual): <a href='http://www.fileplanet.com/files/140000/146116.shtml' target='_blank'>http://www.fileplanet.com/files/140000/146116.shtml</a>

Lets see if its that much better. New/fixed things:

<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Fixes & Updates in 1.1:
============================

GENERAL
- Querying a cvar (typing name with no value on the console) now also prints out help text
- Updated some cvar docs

STABILITY
- Fixed desktop crash when loading a QuickSave made when during influence in EPD Lab in Alphalabs 1
- Fixed game freezing if in-game MP menu is opened just after a change map vote Passes and just before the map changes.
- Fixed duplicate player names shutting down a server during map changes

INTERFACE
- Fixed scrolling lists with arrow keys while holding control crashing game
- Added toggle functionality to movement commands (i.e. toggle crouch as opposed to holding the button down)
- Added in_togglecrouch, in_togglerun, & in_togglezoom
- Added dialog to multiplayer video settings menu telling user that changes require exiting game before they'll take effect
- Fixed remote password field only displaying 3-4 characters at a time.
- Fixed g_voteFlags so that spectator and nextmap could be individually toggled
- Made print screen bindable.
- Made Alt-Gr (right alt) bindable separately for European versions. For english versions, right alt and left alt both bind as "alt" so that US users who currently have something bound to right alt don't have their config affected by the update.
- Added mouse wheel scrolling to server list (gui list boxes).

SINGLE PLAYER
- Fixed issue when switching between flashlight and previous weapon after using the PDA.

NETWORKING/MULTIPLAYER
- Bumped damage up on rocket jumping in multiplayer
- Decreased damage from chaingun to 25 in multiplayer
- Exploding barrels to full damage to attacker in multiplayer
- Increased height for falling damage in multiplayer
- Made g_fov modifiable in mutiplayer from 90 to 110
- Changed server protocol version from 1.33 to 1.34
- Changed idEntity::SetName to allow entities to be named after startup during network games
- Changed idClass::PostEventArgs to allow script threads to post events during network games
- Changed net_allowCheats to allow cheat commands during network games
- Fixed projectile launched from wrong position when player exits teleporter while holding fire
- Fixed rocket launcher dealing no splash damage to player at certain angle in Edge 2
- Fixed light from flashlight remaining after player is killed.
- Fixed frags going negative when over 64. Maxfrags now at 100.
- Fixed -1/1 ammo count while dropping weapon in multiplayer
- Fixed no rockets in view-model rocket launcher when first picked up
- Exploding barrels now give credit for kills to the player who damaged the barrel in multiplayer
- Fixed chaingun flickering on/off when spectating another player in Tourney
- Fixed no "You lose" message being played for loser in Last Man Standing.
- Added join messages when players join an MP game.
- Fixed players stuck spectating when no spectators vote is passed.
- Added chat and connection interrupted icons
- Fixed Frag Chamber doors killing player if they're moving towards them just as they open (kill trigger was turned off too late in the script).
- Added build for a dedicated server executable (DooM3Ded.exe) on Win32.
- Fixed problems with server list:
- wrong server being joined when sorting
- wrong server being joined when filtering
- server list not being sorted initially by ping.
- Chat text no longer converts high-ASCII chars to periods
- Fixed problem with players logging on and being stuck in spectator mode, yet not really spectating
- Fixed Incorrect scoring information appears on scoreboard
- Fixed backpack secret exploit on d3dm5 "Lights Out"
- Added chat/lag icons
- Elevators now return to their home position even if someone is standing on them

RENDERING
- r_aspectRatio now uses 0, 1, or 2 (4:3, 16:9, 16:10)
- Fixed in-game videos disappearing if you go to the menu and return
- Fixed inconsistent worldview of players exiting teleporter.

SOUNDS
- Fixed weapon sounds always playing the first sound in a sound shader instead of randomly picking one.
- Fixed bullet ricochet sound when punching glass.

LOCALIZATION
- Localized key names in bind menus
- Localized multiplayer text
* warmup text
* spectator text
- "QuickSave" name in save / load menu is now localized
- Fixed key binding issues with European (Italian, French, Spanish) keyboards
* all keys should be bindable now
* this includes modifying scan tables
- Fixed pickup items not being localized. Not fixed in MP, as this would require including the .map files in the update. Any user maps created with update code should have the correct string id required for localization, however.
- Fixed "General Access" not being localized on PDAs.
- Added pure exclusions for all files that were causing pure server connection problems between mixed languages.
- Localized "Press any key..." in binding menus.
- Localized messages that client receives from the server when kicked or the server shuts down.
- Localized "Server Full" message.
- Fixed Huffman encoding in decl manager so all characters have a minimum frequency of one. This allows an optimal bit code length and fixes a memory overrun assert and crash when loading Russian decls.
- Map names in Save / Load menu are now localizable.
- Removed hard coded english text from "Player is ready" message in MP.
- Fixed Italian accented i showing up as ^ and vice versa <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

Comments

  • r4m3n_n00dlesr4m3n_n00dles Join Date: 2003-01-16 Member: 12332Members
    I don't see "plot line added" there...
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Nor "Added replayability"
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-r4m3n_n00dles+Sep 28 2004, 04:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (r4m3n_n00dles @ Sep 28 2004, 04:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't see "plot line added" there... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't see any "Intelligence" within this one. Blast 'er!

    ...if you don't pay attention, you won't notice the fact that a psycho scientist has made a deal with the devil to get back at the human race for their injustices against him(sorry for poking you in the eye when you were a kid Betruger, jeez), by releasing Hell's inhabitants on them, with the only drawback of having to find a way for the Demons to get there- along with the fact that Betruger himself is more or less taking on the form of Satan himself after trapping Satan in a cage.

    Lets see, oozes with atmosphere, has a pretty original story(though not original way of going about it), and great graphics and superb sound. The only problem I found people having with it was repetitive gameplay, of which I didn't feel any(then again, I play MMOs.). So I guess its time to PAY ATTENTION this time eh?
  • marcemarce Join Date: 2004-08-24 Member: 30869Members
    exactly. that's what i want to hear:

    Doom3 PR: We decided we weren't happy with the storyline in the actual release of Doom3 so this patch is effectively a new game. Romero may or may not have programmed it on his lunch break.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Thats my only beef with doom 3. Its like an action movie with horror elements, once is enough. I just couldn't bring myself to play it through more than once, too boring.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    SDK11oNEneleven!11111!!! where is it!?

    Suppose to come out with the patch :|
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    edited September 2004
    <!--QuoteBegin-Quaunaut+Sep 28 2004, 06:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Sep 28 2004, 06:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-r4m3n_n00dles+Sep 28 2004, 04:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (r4m3n_n00dles @ Sep 28 2004, 04:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't see "plot line added" there... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I don't see any "Intelligence" within this one. Blast 'er!

    ...if you don't pay attention, you won't notice the fact that a psycho scientist has made a deal with the devil to get back at the human race for their injustices against him(sorry for poking you in the eye when you were a kid Betruger, jeez), by releasing Hell's inhabitants on them, with the only drawback of having to find a way for the Demons to get there- along with the fact that Betruger himself is more or less taking on the form of Satan himself after trapping Satan in a cage.

    Lets see, oozes with atmosphere, has a pretty original story(though not original way of going about it), and great graphics and superb sound. The only problem I found people having with it was repetitive gameplay, of which I didn't feel any(then again, I play MMOs.). So I guess its time to PAY ATTENTION this time eh? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Hooray for unmarked spoilers! Thanks a bunch!
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    of course, last I heard, they were going to release the SDK when they released this non-beta patch. Perhaps we'll see it soon.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    the SDK would tempt me if I could run the game decently. Fights with monsters aren't quite picture shows and I guess it's playable but it still irks me a bit.

    Course I could just upgrade but bleh... I wanna make mods a lot of people can/will play than just the select few bothering to keep up with technology ^~
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    Well at least they are TRYING to fix multiplayer, have to give them kudos on that. I'll play it in five or six patches and see if its any better.
  • jumpingjodajumpingjoda Join Date: 2003-12-14 Member: 24367Members, Constellation, Reinforced - Shadow
    I'm still missing the important *runs at 2X higher speed as before" change <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-jumpingjoda+Sep 28 2004, 05:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jumpingjoda @ Sep 28 2004, 05:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm still missing the important *runs at 2X higher speed as before" change <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <a href='http://www.tweakguides.com/Doom3_1.html' target='_blank'>http://www.tweakguides.com/Doom3_1.html</a>
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Can't we just hit that update button in the DooMIII menu to download this patch?
  • marcemarce Join Date: 2004-08-24 Member: 30869Members
    yeah but do you click the update button every time you open doom3? i know i don't.
  • NurotNurot Join Date: 2003-12-04 Member: 23932Members, Constellation
    edited September 2004
    No apparently we can't I tried that (hitting update button) just now over and over but no go. The update button says everything is up to date >_<

    *Edit spelling*
  • OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
    Well, at least the storyline in Doom 3 is better than Return To Castle Wolfenstein...I mean, really. Even though he can't be destroyed, he can still explode when you put enough bullets in him? WTH!
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    I've said it before, id makes engines, not games. For being an id game, Doom 3 has a great story. Other than that, I guess I'll update and see how it goes with this new patch.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin-Caboose+Sep 28 2004, 11:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ Sep 28 2004, 11:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've said it before, id makes engines, not games. For being an id game, Doom 3 has a great story. Other than that, I guess I'll update and see how it goes with this new patch. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    So true. Just look at the stories to their previous games. This is actually a huge step forward. Instead of just a main character and an evil army of bad guys with one head bad guy. They have a main character, and army of evil, a main antagonist, and the antagonist's evil plan. Give a few hundred games, they might yet make me experience catharsis.
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    edited September 2004
    <!--QuoteBegin-Cold-NiTe+Sep 28 2004, 10:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold-NiTe @ Sep 28 2004, 10:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Caboose+Sep 28 2004, 11:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ Sep 28 2004, 11:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've said it before, id makes engines, not games. For being an id game, Doom 3 has a great story. Other than that, I guess I'll update and see how it goes with this new patch. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    So true. Just look at the stories to their previous games. This is actually a huge step forward. Instead of just a main character and an evil army of bad guys with one head bad guy. They have a main character, and army of evil, a main antagonist, and the antagonist's evil plan. Give a few hundred games, they might yet make me experience catharsis. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    sooo, its a main character and an evil army of bad guys with one head bad guy, who also has a plan?

    yep, HUGE step there :edit: or were you just speaking of ID games?

    and WTH is catharsis?
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    oh god rub me *moans*
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    <!--QuoteBegin-CommunistWithAGun+Sep 28 2004, 11:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Sep 28 2004, 11:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh god rub me *moans* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    /me rubs CWAG
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Help spread me!......not my legs
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin-Omegaman!+Sep 29 2004, 03:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Omegaman! @ Sep 29 2004, 03:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, at least the storyline in Doom 3 is better than Return To Castle Wolfenstein...I mean, really. Even though he can't be destroyed, he can still explode when you put enough bullets in him? WTH! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I liked RTCW story much more than DOOM3's. DOOM3 seemed rather cliched whereas RTCW managed to have some plasibility in it (The Third Reich did research paranormal things in an attempt to discover super-powers)

    That and its setpieces were better. The outside level where your trying to be quiet, the airfield, the X-Labs, escorting the tank, the sub pen, the tram, and of course the best level stopping the V-2 Rocket towards London were all really memorable levels whereas the only memorable things in DOOM 3 were the Monorail and the Invasion. And that was it.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    RTCW... plausible? Boy, cyberspace is f***in' wit your mind.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    And how much more plausable is DOOM3?

    I didn't say the <b>Whole</b> of RTCW was plausable I said <b>Some</b> While there was no uber American Commando or Uber Soldat project the Third Reich did hold investigations into the occult they did launch V2's they did have test aircraft. While the story may have been implausable the situations it was set in were. While I applaude id for making DOOM3 a sort of realistic space station the problem they had was that it looked too dull after the 3rd hour you spent looking through it.
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