i already have several people wanting a special edition of the map for their server, clan or fiefdom, i have to draw the line somewhere. but the timers will be changed so dont get in a rage about it being too short.
their idea of a special edition map is their clan or server name stuck in the map somewhere. uhh, make your own damn map if you want to put your advertisements in a map, its not that hard to make a map anyways.
ns_g0op_siege2b4 is done, changelog and download link below.
- decreased the amount of time it takes for the main door to open. (was 10, now 6) - increased the time for the siege door to open (from 5 mins to 10) - fixed the not being able to build under the glass window in the doorroom. - made most ceiling structures (lights, windows, ect) not visible to the commander so his view isnt blocked. - lowered the water height from 32 units to 16 units (lower lifeforms no longer have to swim around) - centered the map in the editor and moved the readyroom far above the map so its not seen on the minimap, and the map is centered. - fixed the commander being able to build outside the glass hall and on top of the glass support beams. - the hall bend has been extended to shorten the distance between the main door and the first part of the bend to the hall (no more fade acid spam or hmg spam, well not as much <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
<a href='http://darksideserver.cjb.net/maps/ns_g0op_siege2b4.zip' target='_blank'>clicky</a> for the zip file.
Comments
- decreased the amount of time it takes for the main door to open. (was 10, now 6)
- increased the time for the siege door to open (from 5 mins to 10)
- fixed the not being able to build under the glass window in the doorroom.
- made most ceiling structures (lights, windows, ect) not visible to the commander so his view isnt blocked.
- lowered the water height from 32 units to 16 units (lower lifeforms no longer have to swim around)
- centered the map in the editor and moved the readyroom far above the map so its not seen on the minimap, and the map is centered.
- fixed the commander being able to build outside the glass hall and on top of the glass support beams.
- the hall bend has been extended to shorten the distance between the main door and the first part of the bend to the hall (no more fade acid spam or hmg spam, well not as much <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
<a href='http://darksideserver.cjb.net/maps/ns_g0op_siege2b4.zip' target='_blank'>clicky</a> for the zip file.