Map/ School Project
BulletHead
Join Date: 2004-07-22 Member: 30049Members
<div class="IPBDescription">Turning mapping into a grade</div> Hey, just thought I'd let you all know that I have found a way to make mapping a usefull school thing. As part of the Central PA Computer Fair, representing Central Dauphin High School, I am going to be building, for the artwork division, a 3d virtual walkthru of my school's new building using Valve Hammer Editor. However, I will need the enlist the help of many. I have the TOP DOWN LAYOUT of the building, and am looking into getting the BLUEPRINTS... however, I need someone to make me some custom textures as I am unable to do so. I will be taking pictures via digital camera of the school for what I will need. Also, if anyone is interested in helping out, I'll gladly give credit where it is deserved- this is a HUGE project for me to tackle alone, and my buddy, who is also helping out, is going to be my "apprentice" of sorts... which is going to be tough as I am still relatively new to mapping myself. So any and all help WILL be much appreciated
Thanks for reading
-BulletHead
Thanks for reading
-BulletHead
Comments
but i was too lazy back then.
Correct me if I'm wrong, but haven't you been mapping for almost a year now?
HOWEVER, I had to stop for about 7 months due to a bug issue that kept me from compiling ANYTHING, and, eventually, even opening VHE. It was resolved when I re-formated about 3 months ago <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
as for vis blockers... hmm... good point. I don't know how important this will be, as I doubt it'll ever become an official map (if it does, I'll add stuff to make vis blockers) but is rather just for use at the computer fair.... which reminds me that I must be able to run it on a laptop of *ahem* older days
and as for the vis limit, thats not a problem, you can set the max vis distance in the map properties menu.
for custom textures, i would look at mappers for the quake 3 engine (meat pack) i have gotten some really great wads from q3 textures and you dont have to worry so much about cuts because most of them are 256x256. pm me and i can get you set up with custom textures, and if you need any help on the mapping part, i will do what i can to help you out.
when taking a picture, make sure there are no shadows on the surface that its on.
try to get the camera as flush as you can so the texture is tileable
(goes with first guideline) take the pictures at full light when the surface has equal amount of light on all of it.
Lol, duh, I could stay after school *smacks self for being so dumb*
Anywho, what do I do once I take the photographs?
Randomly spread about they have diamonds with names of ppkl in the school on em, for one thing
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Anywho, I'm using the NS fgd and hulls and all that, so... yeah. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Okay, I just got permission to start photographing the school, and as such tomorrow I am hoping to get some good shots of the gym and cafeteria. I still have a request to go out- can anyone make the textures for me... I tried making some rudimentary ones... and uh... ahem... let's just not go there <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
my laptop resolution is about half of what my PC resolution is... as such I can't use as small a grid... is there any way I can work around this?