Using Distress Beacon To Your Advantage

StoatBringerStoatBringer Join Date: 2003-06-09 Member: 17144Members, Constellation
<div class="IPBDescription">BACON!</div> A lot of commanders are quite sensitive about having the comm chair chewed on, especially if the marine base is undefended. If the CC is being attacked commanders will often hit the distress beacon and zap all the marines back to base, no matter what the circumstances.

So, if there's a huge squad of marines outside the hive setting up a siege base, it is often a good idea to send a skulk or two to the marine spawn to attack the CC. Comm panics, hits the beacon, and recalls his team. The skulks attacking the CC will die, but it will give you valuable time to take down the phase gate and turrets they were building.
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Comments

  • NuubNuub Join Date: 2004-01-05 Member: 25059Members
    I've used this as a fade, I usually hit-and-run their Adv Armory down, takes years to upgrade and costs res to upgrade too. Once I took out the whole base as a skulk, funny times. If the marine base has PG then this gets harder. If you have a fade or 2 they can attack the marine siege post while few skulks attacks the base. If they beacon the fades (and whatever aliens there happen to be) get the PG down.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    well normally when anything smaller than an onos is chewing the cc then the comm doesn't really care.

    it just takes so long for the cc to take down, the marines can walk all the way back and the cc will still be at half the health.

    most comms will only distress if there is no pg and the aliens are chewing on the ips or obs.
  • ShootMeShootMe Join Date: 2004-04-19 Member: 28016Members
    I personaly like beaconing then canceling it so the fades run out of base and my marines can finish the hive off <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    mines help. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    But indeed I also have destroyed many bases or forced beacons on critical periods.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Just gotta luv those comms who makes distress everytime when one fade appears to base. Otherwise beacon can be horribly be abused by relocating and then using beacon/pg to get everywhere and keep ms rt up.
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    edited October 2004
    <!--QuoteBegin-SLizer+Oct 4 2004, 07:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SLizer @ Oct 4 2004, 07:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Otherwise beacon can be horribly be abused by relocating and then using beacon/pg to get everywhere and keep ms rt up. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I don't see how spending 30 res to get a pg into ms is "abuse".
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    If your base is on the other side of the map, going back to MS and KEEPING it helps in having map control. Also the fact that beacon instant transports you to MS makes the use of turrets useless. Maybe a pg, mines and a ocasional elec.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    <!--QuoteBegin-ShootMe+Sep 28 2004, 02:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShootMe @ Sep 28 2004, 02:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I personaly like beaconing then canceling it so the fades run out of base and my marines can finish the hive off <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    same here
    its always work in scaring away the fade
    for a few times at lease.
  • NuubNuub Join Date: 2004-01-05 Member: 25059Members
    Thats why I hang closeby to MS so I hear the spawn sounds. If you dont hear them, just run in and eff it up.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Lol lofung never thought that. I`ve found today so much good new things.... even playing from the 1.04. cancelling beacon will work like wonder on most pubs i think as many time you want, on gathers/pugs maybe one time....(or zero because the obs is allways the first target when doing real rush....)
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
    its a lot of fun to get like 2 skulks and a fade while they are sieging your hive, chew the baconator, then the phase gate then go for their vital ****. forces them to build another obs in their current location, or relocate ;D
  • bonkeykong1bonkeykong1 Join Date: 2004-07-22 Member: 30048Members
    i have to tell you guys my best NS expirience of all time, in ns_eclipse. the marines had a HA train AND sieges at our 2nd hive. i started the game with my only goal to harrass the marines as they spawned. i hid in the vent, watching the scoreboard for marines to stop dieing, and make sure they wernt phasing back to MS. when it was time to ambush them, i leaped out of the vent along with an other skulk and an onos from the door. we took out thier obs instantly, as the onos worked the PG. the onos killed the PG just as a marines phased back and killed him. due to poor base design i was able to destroy thier arms lab with them next to me. the commander hopped out but we killed him, and destroyed thier ADV Armory. with the whole marine team dead, we killed the marines as they spawned, until one of them killed us.
    every marine was like
    wait what happened to our upgrades?
    commander built a TF in base and prepared to deffend.
    needless to say we built all kinds of structures out side and had the best time devouring, acid rocketing, webbing, bilebombing, xenociding them to death.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    well the commander was stupid to have leaped out to fight an onos plus two skulks.

    the cc will hold out easily for a while and with the marines having an ha train, i presume they have at least a few rts still holding out.

    all the comm needs to do is keep his/her cool and finish sieging your hive, and relocate there and with the ha train still up, aliens having one hive, it should be gg soon.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Don't chomp the comm chair, chomp something that dies fast and is valuable. The observatory or arms lab are best. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    Armslab ftw!

    I like using skulks to force a BACON!!1 and then using the lerk to spam spores into MS. So much fun.
  • td_alakadtd_alakad Join Date: 2004-09-23 Member: 31886Members
    BACON AND OBS!! BACON AND OBS!!
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Just fo the fake bacon and those aliens still run because they don`t know is it real or not.(allways have obs outside ms)
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Its always good when the comm leaps out of his chair and you play hide and go seek around the structures... every second he's out of that chair is another snuffed rine train.
  • SovereignSovereign Join Date: 2004-10-31 Member: 32563Members
    if u know ur pinned down get a few skulks to counter-attack the base thats always a good move or jus send a fade in there.
  • fried_ricefried_rice Join Date: 2004-09-10 Member: 31582Banned
    i remember back in the day, in one of the clan matches, some idiot skulk kept coming over to our base and chewing the comm chair. My comm just jumped out of the chair and the skulk panicked, throwing himself into a mine. GG

    Theres really no need to send any marines back to base unless the skulk is chewing on something other than the chair (ie important structures like the arms lab or phase gate). The chair has like 10k health i think so it'll take that lil skulk a while to finish it off. By that time, your rines will be ripping the hive a new one and the game would be over. Besides, you could just drop a chair at your rine's location anyway if worse comes to worse.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I always like it when I chew the armslab and the comm thinks he can handle me.
    most of the time, he is wrong. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    point is, it works.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Conclusion give pack or two of mines at some point before you get wise skulk to ms who WILL eat you if you hop out of that "goddamchair. sings the songs*
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    If it's just once skulk and the comm has a smart building placement, the comm should be able to handle it. I like jumping out of the chair wielding a shotgun.

    Of course, the vast majority of the time there's also a marine waiting to spawn in, so it's really not that big of a deal.
  • fried_ricefried_rice Join Date: 2004-09-10 Member: 31582Banned
    yea another way to deal with this is to spam mass mines around the chair or do those wacky pub comm strats where they put a tf in the center of all their buildings and electrify it. Then that pesky skulk will get the shock therapy he deserves for being an ****. BTW this is highly criticized by clanners but w/e. Its a pub and its open for everything.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    most comms do not have shotties as they stay in the chair. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    most comms don't waste res on tf elec in base
    most comms don't mine the CC but usefull places
    I make damn sure that I aint gona run to that comm but cover and ambush when he gets out.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    If you don't attack the comm, all it does is give the marines more time to get back to base. Either way, it's not a bad thing for him.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    if at all possible, wait for a marine to die, and just as he is about to spawn in, eject out of the chair and u will almost always kill the skulk.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    ok.. let me clarify, you must attack the comm if he hops out, just don't directly asault him.

    If his structures are crappy placed he might have placed em right with distance in mind.
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    don't hit the CC, hit the armory if it's advanced or advancing and hit the obs if it isn't.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    I also like to hit the armory. It is the most vulnerably and important structure of marines, Arms lab is just momentary because rines rush to ms get their 3/3 ups back, if the armory go down their just WTH... (hint after killing the adv take down the proto which also has low hp)
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