[mwip]high Poly Mine

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Comments

  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    edited September 2004
    EDIT:


    I have been infromed that this is a V model, which still doesn't make much sense. Who the heck runs around with their mines out just to observe how beautiful they are?
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-Redford+Sep 27 2004, 08:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Sep 27 2004, 08:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> EDIT:


    I have been infromed that this is a V model, which still doesn't make much sense. Who the heck runs around with their mines out just to observe how beautiful they are? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    uh, it will be used as P and W too, like all other custom models.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    well this will be too high poly to be a p/w model, the hl engine just wont take it.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    damn you all for killing my FPS


    Will this be a packrel in the end?
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin-CoolCookieCooks+Sep 27 2004, 01:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Sep 27 2004, 01:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well this will be too high poly to be a p/w model, the hl engine just wont take it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's unlikely...
  • wnnwnn Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
    With 20 mines all over the base each one having 2k-3k polies, it would give you fps drops (even if they're small) no matter what video card you have, the HL Engine can't render too many polygons at once..
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    edited September 2004
    just the v model would be fine, not like your really ever that close to mines that are planted, your not gonna be inspecting them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    he has a point there.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    edited October 2004
    <!--QuoteBegin-WoW_Nirss+Sep 28 2004, 04:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WoW_Nirss @ Sep 28 2004, 04:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> With 20 mines all over the base each one having 2k-3k polies, it would give you fps drops (even if they're small) no matter what video card you have, the HL Engine can't render too many polygons at once.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Remember when Sushi did the polygon test? First he had 60k polies on-screen, and it was fine. Then he had around 90k polies on screen. It was chugging along at 15fps, but it was surviving.

    (Until he phased <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)

    P.S., the mine's under 2k, not 2-3k.
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    <!--QuoteBegin-CoolCookieCooks+Sep 27 2004, 06:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Sep 27 2004, 06:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well this will be too high poly to be a p/w model, the hl engine just wont take it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    as opposed to my highpoly hacks in TS that have reached 8-9k on player models?

    the max polies onscreen at any 1 time varies with the strength of your machine, if you have anything like an Nvidia G2+... then you're cool to use lots of these in p/w
  • Black_VaultBlack_Vault Join Date: 2003-06-02 Member: 16933Members
    actually, i think that the HL can have an unlimited number of polies.
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    <!--QuoteBegin-Black Vault+Oct 6 2004, 03:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Black Vault @ Oct 6 2004, 03:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> actually, i think that the HL can have an unlimited number of polies. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you think wrong then... the engine itself has been known to raep people at about... 500k onscreen
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