A Note To Official Map Creators

TyrNemesisTyrNemesis trigger_CUT! Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
<div class="IPBDescription">Read This!</div> It is now an ABSOLUTE requirement that *ALL* of your map's source files be in my posession at or before the release of the NS version containing your map. This is going to be enforced retroactively, which means that I cannot guarantee the future of any map whose source I do not have at the time of our next release.

This is to prevent any future occurrence of problems related to our not having a critical file at a time that a map desperately needs to be updated.

The requirements include:
<ul><li>The <span style='color:red'>.RMF </span>of the release version of the map</li><li>The <span style='color:yellow'>LIGHTS.RAD </span>used to compile the map</li><li>A <span style='color:green'>.WAD </span>containing all custom textures used (if they were wadincluded in the BSP)</li><li>The compile settings (Preferably a <span style='color:orange'>.BAT </span>file)</li><li>Any artwork source you can provide (e.g. Mendasp included the .PSDs he used to create the ready room signs)</li><li>A bucket of sunshine and a handful of smiles</li></ul>
Please pass this information on to anyone you know who has an official map in case I don't manage to reach them. Word of mouth can travel fast.

Send me an email to magus-arcfour (at) socal (dot) rr (dot) com listing your maps and I will reply telling you what I have for those maps and what I still need.

Thanks,
Tyr

Comments

  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    25 Sep 2004: ns_metal up-to-date (b5 src)
    27 Sep 2004: co_angst up-to-date (b5 src)
    27 Sep 2004: ns_lost up-to-date (b5 src)
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