<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And "BF with a star wars theme. *Drools*" I'm guessing you haven't played Galactic Conquest.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Oh yes I have, dont know what version it was but it sucked. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> This looks much cooler anyways.
Megabump, but just wanted to put in my 2 res on this.
First of all, Tycho was a ****. The AI is fine. I'm playing on Hard and I've never seen any pathing errors. In fact, the AI manages to surprise me quite often. I'll be (trying to) gun down citizens as an Assasssin Droid, and they'll hide behind objects to fire at me. They've got decent aim, and they certainly put the vehicles to better use then the AI in Battlefield did. The 'form squad' keys are pretty cool, so I can make sure I always have support. The AIs will heal you and give you ammo if you need it, and they'll run from threats they can't handle.
There are times when the AI could be better - I'll be shooting someone and they won't evade or fight back, because they're doing something else. But frankly, that reminds me of me a lot of times. The AI isn't the best I've seen, but it's far far far from the worst.
The 'blur' effect they put in on everything is phenomenal. I showed it to my roomate and he said 'Woah that's cool'. It not only works like a quasi-built-in anti-aliasing, but gives it a good 'cinematic' look too. Infantry combat is far better then battlefield (no more prone-machine-gun-diving to nail headshots), and you can dive and roll to the sides quickly to avoid explosions or rampaging vehicles.
There's two campaigns, and the AI is so hard, I can't get past the Uprising On Naboo, nor can I get past the Yavin 4 missions. There's also a cool 'Galactic Conquest' mode where you, for example, start with a Planet and have to attack an Empire planet. If you lose, the empire can then act against you, and you have to defend a planet from the Empire. Before a battle, each side gets to chose a 'battlefield bonus'. The Rebellion gets Advanced Training off the bat, which gives the AIs better accuracy and AI.
<!--QuoteBegin-EEK+Sep 30 2004, 01:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EEK @ Sep 30 2004, 01:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> First of all, Tycho was a ****. The AI is fine...
[Snip review]
...It's a great game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Cool, I'll try it out. I usually like the same sort of things that Tycho likes; then again, he likes Myst. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Alcapwn"War is the science of destruction" - John AbbotJoin Date: 2003-06-21Member: 17590Members
<!--QuoteBegin-Fog_cartoons+Sep 30 2004, 02:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fog_cartoons @ Sep 30 2004, 02:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've got it for the PS2, and it really does suck...at the moment.
I must admit, i have enjoyed it for about a week, but it gets very boring very fast.
There is no clear single player mode, just lots of different maps, and the multiplayer only allows 4 people over network play.
I say it sucks at the moment because you can download patches for it over the network although these take up a lot of space.
The main down point about this game is that it wasn't finished properly, there are numerous faults which really can frustrate. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ...i think your infos wrong.
Ps2 can support 16 real peeps and 16 bots for online play.
GrendelAll that is fear...Join Date: 2002-07-19Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
<!--QuoteBegin-Shockwave+Sep 30 2004, 08:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Sep 30 2004, 08:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Those better <b>NOT</b> be Star Destroyers. The whole point of them is they can't really enter atmosphere, due to being too damn big.
And if they are, they're pretty dinky looking size-wise.
- Shockwave <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> 1) Their atmospheric capability is entirely governed by their ability to generate thrust and structural integrity. Size has nothing to do with it. Nub.
2) The precursors to SDs and ISDs are clearly capable of atmospheric flight. See Episode II.
VISD (victory class imperial star destroyers) approx 900 metres in length are also fitted with repulsor drives so theyc an enter atmosphere. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
X_StickmanNot good enough for a custom title.Join Date: 2003-04-15Member: 15533Members, Constellation
<!--QuoteBegin-Grendel+Oct 1 2004, 07:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Oct 1 2004, 07:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Shockwave+Sep 30 2004, 08:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Sep 30 2004, 08:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Those better <b>NOT</b> be Star Destroyers. The whole point of them is they can't really enter atmosphere, due to being too damn big.
And if they are, they're pretty dinky looking size-wise.
- Shockwave <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> 1) Their atmospheric capability is entirely governed by their ability to generate thrust and structural integrity. Size has nothing to do with it. Nub.
2) The precursors to SDs and ISDs are clearly capable of atmospheric flight. See Episode II. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That's a whole bundle of Pwnage and Nerdage, right there.
<!--QuoteBegin-Grendel+Oct 1 2004, 02:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Oct 1 2004, 02:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Shockwave+Sep 30 2004, 08:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Sep 30 2004, 08:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Those better <b>NOT</b> be Star Destroyers. The whole point of them is they can't really enter atmosphere, due to being too damn big.
And if they are, they're pretty dinky looking size-wise.
- Shockwave <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> 1) Their atmospheric capability is entirely governed by their ability to generate thrust and structural integrity. Size has nothing to do with it. Nub.
2) The precursors to SDs and ISDs are clearly capable of atmospheric flight. See Episode II. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> From this day forth, I shall refer to you as Jedi Master.
EpidemicDark Force GorgeJoin Date: 2003-06-29Member: 17781Members
It looks like C&C renegade which isnt a bad thing since it was very fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-Grendel+Oct 1 2004, 02:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Oct 1 2004, 02:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Shockwave+Sep 30 2004, 08:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Sep 30 2004, 08:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Those better <b>NOT</b> be Star Destroyers. The whole point of them is they can't really enter atmosphere, due to being too damn big.
And if they are, they're pretty dinky looking size-wise.
- Shockwave <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> 1) Their atmospheric capability is entirely governed by their ability to generate thrust and structural integrity. Size has nothing to do with it. Nub.
2) The precursors to SDs and ISDs are clearly capable of atmospheric flight. See Episode II. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Damn. I was just coming back to mention that early models are taking off from a planet's surface in Ep 2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Also, in the Star Wars books, one of em has a Super Star Destroyer lifting off from a planet, so there goes your idea.
Victory Star Destroyers, the precursors to the Imperator class that everyone is quite familiar with, have been relegated to and designed primarily for plant subjigation, occupation, and bombardment. To this end, they can easily enter the atmosphere of a planet to terrify the populace, more efficiently disgorge troops and garrisons, or just blow the crap out of stuff.
That said, if EEK "Hates everything" Lastname likes Battlefront, it's probably worth picking up. And I was planning on hoarding that $50 'till I died. Oh well.
The Droid armys super battledroid is unstoppable in the right hands, Wrist rocket, wrist blaster, and if you get caught reloading SOMETHING you can switch to the tri-shot WHICH ACTS LIKE A SHOTGUN AT CLOSE RANGE.
ShockehIf a packet drops on the web and nobody's near to see it...Join Date: 2002-11-19Member: 9336NS1 Playtester, Forum Moderators, Constellation
Well, I was assuming they were ISD's damnit, seeing as they aren't shaped like VSD (They don't have the characteristic 'wingtips') and it's clearly not Ep2, as there's a Stormtrooper in the screenshot.
<!--QuoteBegin-CommunistWithAGun+Oct 1 2004, 09:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Oct 1 2004, 09:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The Droid armys super battledroid is unstoppable in the right hands, Wrist rocket, wrist blaster, and if you get caught reloading SOMETHING you can switch to the tri-shot WHICH ACTS LIKE A SHOTGUN AT CLOSE RANGE. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That and it seems to me that either their guns to horrifying amounts of damage, or they can take a horrifying amount of damage.
Personally, i thought this game was pretty crap. I cant quite pin it down, but i will have a go.
The game has a handful of decent maps and many, many bad ones. On every map that is not hoth, flying a ship is way too hectic, as you can normally fly from one end to the other in under 10 second. This is also a problem for the vehicles like the speeder (the fast ones featured in the third film, not sure what they are called), which are way to fast. There are also larger and harder to patch problems. Many maps feel disjointed, the battles not flowing like they should. This is not helped by the fact that there is only one way to win, which is to capture the enemies command points. This means that even a team on the defensive normally needs to go on the offensive to win. About half of the maps have pretty bad architecture as well, though some (any map with water) are amazing.
Next, the vehicles. Some vehicles (the clone dropship, the at-ae, the cis main tank and a few others) are great. They look good, play well and are perfectly balanced. the other vehicles though, suffer from many things. For instance, the cockpit of nearly every vehicles makes me want to scratch my eyes out then fill my empty eye sockets with salt. This means that you are normally limited to using 3rd person, which is allright except when the view is set at a horrible point or your crosshair is actually in the wrong spot. Secondly, many of the vehicles are out of place in most maps. The slower moving ones are fine, but most of the faster ones are simply too fast for such small maps, forcing you to either only use them for transport from one place to another or stopping and starting constantly, which is not a good idea with a weak vehicle. Thirdly, many of the vehicles are very similar in their weapons and general balance. This means that out of the wide variety offered, there are not that many unique vehicles.
The AI is a bit hit and miss in this game. Some times they work wonderfully, advancing under covering fire, taking cover and flanking enemies. Sadly, this is a rare occurrence. More often than not the AI are limited to roll, shoot, shoot, roll, shoot , shoot, run, shoot, stand still and watch you shoot them, respawn, rinse and repeat. When they do get in vehicles they normally either jet off in the wrong direction or park their vehicle in the middle of a battle zone, acting like a rocket magnet.
The single player campaign is pretty bad, though i don't think anyone expected much as this is fundamentally a multiplayer game.
The weapon models, dear god. The weapon models have to be the worst models i have ever seen, they look like they have been imported from quake, only worse. The textures are **** poor, the models are blocky, the weapon concept is more often than not horrible and the shooting animations are pretty bad. This is even more apparent when you look at them compared to the rest of the game, which is stunning in the main.
Some of the vehicles and maps are also very unbalanced. Mainly the AT-AT and in some maps, the AT-ST as they have these one hit kill, twin mounted, five meter radius explosive lasers on them. The AT-AT is also nearly impossible to kill. Hoth springs to mind as one of the unbalanced maps. It may just be me but the fact that the rebels need to go on the offensive to win, yet have a very large front to cover and are against a number of AT-ATs is definitely not fair.
Onto the good points, took a while didn't it? The player models (especially the storm troopers) are very nice. I am not sure but it seems like there is a blur effect,which makes it look that much nicer. The animations in general are pretty good and fluid. The shadows are also very nice, especially as nearly everything casts them (This was my favourite part of the game, actually)The maps are also mainly great and the water effects rival HL2s and farcrys, easily.
There are also some well implemented classes, like the rolling black droid with the shield, which was implemented very well. Rushing it head on is suicide, though it is easily beaten with a bit of tactics and grenades/rockets. the super droid is also pretty fun to play as, though not as fun to be against.
Overall, i would say that this game had potential, and still does. Most of the problems could be fixed with a patch or two, turning this game from what i would call a 4/10 into something higher than a 4/10.
edit : sorry for any spelling or grammar mistakes, it is late and i am tired. This was also a pretty long post.
Comments
I'm guessing you haven't played Galactic Conquest.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Oh yes I have, dont know what version it was but it sucked. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> This looks much cooler anyways.
First of all, Tycho was a ****. The AI is fine. I'm playing on Hard and I've never seen any pathing errors. In fact, the AI manages to surprise me quite often. I'll be (trying to) gun down citizens as an Assasssin Droid, and they'll hide behind objects to fire at me. They've got decent aim, and they certainly put the vehicles to better use then the AI in Battlefield did. The 'form squad' keys are pretty cool, so I can make sure I always have support. The AIs will heal you and give you ammo if you need it, and they'll run from threats they can't handle.
There are times when the AI could be better - I'll be shooting someone and they won't evade or fight back, because they're doing something else. But frankly, that reminds me of me a lot of times. The AI isn't the best I've seen, but it's far far far from the worst.
The 'blur' effect they put in on everything is phenomenal. I showed it to my roomate and he said 'Woah that's cool'. It not only works like a quasi-built-in anti-aliasing, but gives it a good 'cinematic' look too. Infantry combat is far better then battlefield (no more prone-machine-gun-diving to nail headshots), and you can dive and roll to the sides quickly to avoid explosions or rampaging vehicles.
There's two campaigns, and the AI is so hard, I can't get past the Uprising On Naboo, nor can I get past the Yavin 4 missions. There's also a cool 'Galactic Conquest' mode where you, for example, start with a Planet and have to attack an Empire planet. If you lose, the empire can then act against you, and you have to defend a planet from the Empire. Before a battle, each side gets to chose a 'battlefield bonus'. The Rebellion gets Advanced Training off the bat, which gives the AIs better accuracy and AI.
It's a great game.
Oh and Galactic Conquest for BF1942 was awful.
[Snip review]
...It's a great game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Cool, I'll try it out. I usually like the same sort of things that Tycho likes; then again, he likes Myst. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
I must admit, i have enjoyed it for about a week, but it gets very boring very fast.
There is no clear single player mode, just lots of different maps, and the multiplayer only allows 4 people over network play.
I say it sucks at the moment because you can download patches for it over the network although these take up a lot of space.
The main down point about this game is that it wasn't finished properly, there are numerous faults which really can frustrate.
I must admit, i have enjoyed it for about a week, but it gets very boring very fast.
There is no clear single player mode, just lots of different maps, and the multiplayer only allows 4 people over network play.
I say it sucks at the moment because you can download patches for it over the network although these take up a lot of space.
The main down point about this game is that it wasn't finished properly, there are numerous faults which really can frustrate. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
...i think your infos wrong.
Ps2 can support 16 real peeps and 16 bots for online play.
Even more when you join a PC dedicated room...
And if they are, they're pretty dinky looking size-wise.
- Shockwave
And if they are, they're pretty dinky looking size-wise.
- Shockwave <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
1) Their atmospheric capability is entirely governed by their ability to generate thrust and structural integrity. Size has nothing to do with it. Nub.
2) The precursors to SDs and ISDs are clearly capable of atmospheric flight. See Episode II.
And if they are, they're pretty dinky looking size-wise.
- Shockwave <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
1) Their atmospheric capability is entirely governed by their ability to generate thrust and structural integrity. Size has nothing to do with it. Nub.
2) The precursors to SDs and ISDs are clearly capable of atmospheric flight. See Episode II. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That's a whole bundle of Pwnage and Nerdage, right there.
And if they are, they're pretty dinky looking size-wise.
- Shockwave <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
1) Their atmospheric capability is entirely governed by their ability to generate thrust and structural integrity. Size has nothing to do with it. Nub.
2) The precursors to SDs and ISDs are clearly capable of atmospheric flight. See Episode II. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
From this day forth, I shall refer to you as Jedi Master.
And if they are, they're pretty dinky looking size-wise.
- Shockwave <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
1) Their atmospheric capability is entirely governed by their ability to generate thrust and structural integrity. Size has nothing to do with it. Nub.
2) The precursors to SDs and ISDs are clearly capable of atmospheric flight. See Episode II. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Damn. I was just coming back to mention that early models are taking off from a planet's surface in Ep 2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Also, in the Star Wars books, one of em has a Super Star Destroyer lifting off from a planet, so there goes your idea.
That said, if EEK "Hates everything" Lastname likes Battlefront, it's probably worth picking up. And I was planning on hoarding that $50 'till I died. Oh well.
I want that for my title... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
EDIT: Wee and I finally managed to win the Kamino mission. Is it me or does the CIS have incredibly powerful guns?
The AI on anything but easy is damn good.
Grendelnub.
*poke*
- Shockwave *chuckling*
When once I thought that Star Wars was a lost hope, lo and behold this!
Decisions, decisions... =(
This is such a good year for games, all the gold.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
designed primarily for plant subjigation
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
DAMN YOU DANCING PLANTS.
That and it seems to me that either their guns to horrifying amounts of damage, or they can take a horrifying amount of damage.
The game has a handful of decent maps and many, many bad ones. On every map that is not hoth, flying a ship is way too hectic, as you can normally fly from one end to the other in under 10 second. This is also a problem for the vehicles like the speeder (the fast ones featured in the third film, not sure what they are called), which are way to fast. There are also larger and harder to patch problems. Many maps feel disjointed, the battles not flowing like they should. This is not helped by the fact that there is only one way to win, which is to capture the enemies command points. This means that even a team on the defensive normally needs to go on the offensive to win. About half of the maps have pretty bad architecture as well, though some (any map with water) are amazing.
Next, the vehicles. Some vehicles (the clone dropship, the at-ae, the cis main tank and a few others) are great. They look good, play well and are perfectly balanced. the other vehicles though, suffer from many things. For instance, the cockpit of nearly every vehicles makes me want to scratch my eyes out then fill my empty eye sockets with salt. This means that you are normally limited to using 3rd person, which is allright except when the view is set at a horrible point or your crosshair is actually in the wrong spot. Secondly, many of the vehicles are out of place in most maps. The slower moving ones are fine, but most of the faster ones are simply too fast for such small maps, forcing you to either only use them for transport from one place to another or stopping and starting constantly, which is not a good idea with a weak vehicle. Thirdly, many of the vehicles are very similar in their weapons and general balance. This means that out of the wide variety offered, there are not that many unique vehicles.
The AI is a bit hit and miss in this game. Some times they work wonderfully, advancing under covering fire, taking cover and flanking enemies. Sadly, this is a rare occurrence. More often than not the AI are limited to roll, shoot, shoot, roll, shoot , shoot, run, shoot, stand still and watch you shoot them, respawn, rinse and repeat. When they do get in vehicles they normally either jet off in the wrong direction or park their vehicle in the middle of a battle zone, acting like a rocket magnet.
The single player campaign is pretty bad, though i don't think anyone expected much as this is fundamentally a multiplayer game.
The weapon models, dear god. The weapon models have to be the worst models i have ever seen, they look like they have been imported from quake, only worse. The textures are **** poor, the models are blocky, the weapon concept is more often than not horrible and the shooting animations are pretty bad. This is even more apparent when you look at them compared to the rest of the game, which is stunning in the main.
Some of the vehicles and maps are also very unbalanced. Mainly the AT-AT and in some maps, the AT-ST as they have these one hit kill, twin mounted, five meter radius explosive lasers on them. The AT-AT is also nearly impossible to kill. Hoth springs to mind as one of the unbalanced maps. It may just be me but the fact that the rebels need to go on the offensive to win, yet have a very large front to cover and are against a number of AT-ATs is definitely not fair.
Onto the good points, took a while didn't it? The player models (especially the storm troopers) are very nice. I am not sure but it seems like there is a blur effect,which makes it look that much nicer. The animations in general are pretty good and fluid. The shadows are also very nice, especially as nearly everything casts them (This was my favourite part of the game, actually)The maps are also mainly great and the water effects rival HL2s and farcrys, easily.
There are also some well implemented classes, like the rolling black droid with the shield, which was implemented very well. Rushing it head on is suicide, though it is easily beaten with a bit of tactics and grenades/rockets. the super droid is also pretty fun to play as, though not as fun to be against.
Overall, i would say that this game had potential, and still does. Most of the problems could be fixed with a patch or two, turning this game from what i would call a 4/10 into something higher than a 4/10.
edit : sorry for any spelling or grammar mistakes, it is late and i am tired. This was also a pretty long post.
Seconded. Quake II custom models were nicer.