Ns Trainer Maps?

kyliegirlkyliegirl Gorge MasterAustralia Join Date: 2002-12-11 Member: 10586Members, Reinforced - Shadow
<div class="IPBDescription">anyone know of any?</div> ok i want to improve skills, id like to know if anyone knows if there is any existing training maps where it tests your wall climbing skills. manouverability, target practice lerk flight skills, possible any map which train you to become more agile/accurate and manouverability.

anyone know of any and if so do you know the link to them etc?

Comments

  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited September 2004
    I don't believe there are any like what you are describing but if you could post some specifics about what you were looking for someone might be able to build a skill training map.

    Also, how come you couldn't practice on some of the official maps? Some of them have some interesting geometry and corridors that should prove useful in agility tests for the different classes.

    Edit: And I think this is the first time we've had a lady visit this part of the forum (at least first time I can remeber). Now guys be on your best behavior.
  • kyliegirlkyliegirl Gorge Master Australia Join Date: 2002-12-11 Member: 10586Members, Reinforced - Shadow
    hmm well dunno if anyone would wana make one but if theyre keen then ill state what im looking for, but yeah. otherwise i wont waste my time to say anything if i know noones capable of doing it . i aint , i dunno how to map, aint keen on learning, aint got the time unfortunately :<
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Go ahead and post more specifics about what you're looking for. I'm sure there are some newer mappers who could use this concept to practice out some brushwork skills without having to worry too much about how it looks and plays if it's just to practice agility skills and such.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Kylie, lol, you're still listed on my HL2 mod as a concept artist, haven't seen you in forever... been busy, I guess?

    Post the specifics. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    ~ DarkATi
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    edited September 2004
    If you want to get good at wall-climbing and lerk flight, the best place to do that is on the maps you'll be playing. A practice map isn't going to prepare you for how to deal with the little ledges, nuances, nooks, and crannies you encounter in every NS map. Only spending time playing them and getting to know them will help you do that. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    If you want to practice lerk flight, take a claustrophobic map like ns_ayumi or a map with complicated walls like ns_mineshaft. Lerk flight (especially with celerity) is all about knowing where you're going before you get there and anticipating problems so you can react to them quickly (e.g. running into a teammate or encountering more marines when you're already fleeing)

    As for wallclimbing, your success or failure entirely depends on what room you're in. Maps like ns_nothing make wall climbing easy because the walls are almost completely barren all over the map. ns_caged can be a bit more difficult to navigate but provides a lot more cieling space from which to hide and ambush.

    Overall what I'm saying is that the existing maps ARE your training map. Practicing on a practice map will make you great at manuevering on the practice map, but the skill may not carry over to real maps.
  • RadagastRadagast Join Date: 2003-06-29 Member: 17776Members, Constellation
    kyliegirl it might help if you played on a non custom/funmap server everyonce in a while, its all nub in custom/funmap.

    Join the ausns servers.
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    Kyliegirl, take a look at the <a href='http://www.unknownworlds.com/forums/index.php?showtopic=76128' target='_blank'>ns_trainingmap thread</a> (WIP)
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    <!--QuoteBegin-Ron2K+Sep 23 2004, 01:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ron2K @ Sep 23 2004, 01:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Kyliegirl, take a look at the <a href='http://www.unknownworlds.com/forums/index.php?showtopic=76128' target='_blank'>ns_trainingmap thread</a> (WIP) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    She's looking for more of a practice map, not really a map to learn how to play the game.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    An idea for a wallclimbing training is to make a thin "thread" which has func_push on all sides except the one you're supposed to climb, and func_hurtalot or something at the bottom of the room, and, just to make it more interesting, a func_door the size of the room coming at you from the start of the room once you start.
    The "thin thread" would wind around a lot in the air of course.
  • kyliegirlkyliegirl Gorge Master Australia Join Date: 2002-12-11 Member: 10586Members, Reinforced - Shadow
    heh yeh been busy, working, barely done any art so yeah..

    anyways.. im not only looking to enhance lerk flight but also practising for all evolvations. more like having agility and reaction testing , where walls could move at a random time quickly and you have to react quickly to dode and move through a hall with random walls or things falling closing etc while you run, making you more aware and react fast, it also teaches you to strategise where to move faster..

    for lerk, tight vents, loop holes, different weird landing platforms from small thin to large, including obstacles like holes etc even bars simaler in the dropfall maps with the support bars which you have to fly through.

    learn how to climb walls better, run trhough vents better possibly after a while being able to climb one wall and jump to the next and continue climbing without losing grip, learning how to get to hard to get vents etc with weird edges. having certain rooms filled with turrets and trying to get past without dying, having certain spots you can run to etc which in normal maps could help you think alot faster how to get to a tf without losing too much health.

    moving targets to help gorge spit marine firing. a section where a gorge can learn to spit targets better would be good, even a biling section where you can learn what angle to project the bile to hit a target..

    anything really, it could help alot better..

    i know many say use normal maps keep playing. but i remember in medal of honour, i knew every map from the back of my hand, every clipping bug, exploit and every single hiding spot on each map, but this didnt enhance my skill by much, it just meant i could always find people and my way around and find better spots to hide. it was when my clan introduced a training map and we played on it a few games , with moving targets, learning to trhow grenades in certain ways, how to fight in any situation wether you had only a sniper or a pistol, it really enhanced our gaming skills which prepared us for any situation. after the training map i could kill people in blank range with a sniper even if they had a fast firing gun i could manage to kill them and not lose any health myself. training maps teach you how to move and fight better which is what i want to do.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    nice idea, someone could indeed take the job (dont look at me, i dont know how to do lighting).

    but i still think that at least for lerking/fading the official maps are the best training grounds. i could propably fly through most of the ns maps with a lerk by just holding down the minimap, not even looking ahead.
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