First Readyroom

CrAzY_AsS_TaCoCrAzY_AsS_TaCo Join Date: 2004-09-21 Member: 31828Members
<div class="IPBDescription">first readyroom ever</div> I would always start something. take a look at it and immediatly stratch it, but this looks promising. So i wanted to get other peoples opinoins. please go easy first seriouse map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> and its just the rr.

<img src='http://img59.exs.cx/img59/1801/start0004.jpg' border='0' alt='user posted image' />

<img src='http://img59.exs.cx/img59/5684/start0003.jpg' border='0' alt='user posted image' />

Theres an satellite thingy outside but its now glowing red at the top... yet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
and if your a skulk you can run up the window and look down I got some funky base thing goin on.

<img src='http://img59.exs.cx/img59/2151/start0002.jpg' border='0' alt='user posted image' />

<img src='http://img59.exs.cx/img59/364/start0001.jpg' border='0' alt='user posted image' />

<img src='http://img59.exs.cx/img59/5720/start0000.jpg' border='0' alt='user posted image' />

Comments

  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    First ever? Nice. Keep working. I'd like to see what you did outside the window.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Yellgrey... *shiver* the new Wall_Lab...

    ~ DarkATi
  • CrAzY_AsS_TaCoCrAzY_AsS_TaCo Join Date: 2004-09-21 Member: 31828Members
    I quite like the new wall lab, it has a quite unique feature. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    <b>Crazy</b> - Slightly off topic and a little stupid - but "first readyroom ever" ? I've seen lots of readyrooms <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CrAzY_AsS_TaCoCrAzY_AsS_TaCo Join Date: 2004-09-21 Member: 31828Members
    shoulda seen that one coming <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--=CrAzY_AsS_TaCo=-+Sep 22 2004, 12:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=CrAzY_AsS_TaCo=- @ Sep 22 2004, 12:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I quite like the new wall lab, it has a quite unique feature. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Everyone thinks that apparently... I think, "Uch!" fugly.

    ~ DarkATi
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    i think u need to put alot of work into ur texturing alignment and choice
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    ATI, yellgrey > you. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    to be honest after looking at it properly, i think u shud delete it all

    you need to work on ur texturing alot, your alignment is off on almost everything.
    your brush work is at best average, use trims on the edges of floors where it suddenly drops, or use a texture that ends with the brushwork (last pic by pit)
    the pipe in the first shot shud either be a func_wall or u shud put a flange (making this a func wall) at wither end where it touches the wall (this will stop the brush cutting into the wall and giving the weird light effect u have where the top pipe touches the wall

    ur lighting seems weird
    u have spots (in the last pic) emanating from either nothing or just a basic light, not one that wud cause the spot u have, also in the same pic, the tex lights need to be done better on the back wall, use an overlay

    I really can't stress it enough that u need to work on ur texturing, each time i look at the pics something else stands out as being done badly
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    <!--QuoteBegin-Kester+Sep 22 2004, 04:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kester @ Sep 22 2004, 04:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> to be honest after looking at it properly, i think u shud delete it all

    you need to work on ur texturing alot, your alignment is off on almost everything.
    your brush work is at best average, use trims on the edges of floors where it suddenly drops, or use a texture that ends with the brushwork (last pic by pit)
    the pipe in the first shot shud either be a func_wall or u shud put a flange (making this a func wall) at wither end where it touches the wall (this will stop the brush cutting into the wall and giving the weird light effect u have where the top pipe touches the wall

    ur lighting seems weird
    u have spots (in the last pic) emanating from either nothing or just a basic light, not one that wud cause the spot u have, also in the same pic, the tex lights need to be done better on the back wall, use an overlay

    I really can't stress it enough that u need to work on ur texturing, each time i look at the pics something else stands out as being done badly <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    looks fine to me
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    <!--QuoteBegin-Kester+Sep 22 2004, 02:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kester @ Sep 22 2004, 02:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the pipe in the first shot shud either be a func_wall or u shud put a flange (making this a func wall)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Did you say ... <span style='color:red'><u><b><i>flange?!</i></b></u></span>
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    <!--QuoteBegin-raz0r+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (raz0r)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    looks fine to me
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    really, is it only me that thinks this needs soooo much work done on it, and wud probably better just to delete it and start again?

    samr - yeah y? there a problem with flanges? =]
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-DarkATi+Sep 22 2004, 05:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Sep 22 2004, 05:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yellgrey... *shiver* the new Wall_Lab...

    ~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thats not what you said about co_tyr ... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CrAzY_AsS_TaCoCrAzY_AsS_TaCo Join Date: 2004-09-21 Member: 31828Members
    hmm wasnt quite what i expected, but if people say that its not up to snuff, am with that. Thx for the tips <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    Hello my friend, whom I do not know...

    Pretty much you need to work on your texture alignment in a lot of places and use some overlay textures. I'll show you how to do that next time I'm over. Don't delete it, this is by far the best thing I've seen from you.

    clownfayce. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    its a good start but you still have work to do.

    architecture looks promising, though i cant really judge it from these screenshots. textures: like darkati, im no fan of the yellgrey series. try to experiment with different textures. also that striped grey floor texture is... interesting. i suggest you look at that as well.

    lighting is just too bland and white, from these shots id say that red lights could (and would) go well, but it would feel too ns_metallish. i dunno.
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