First Readyroom
CrAzY_AsS_TaCo
Join Date: 2004-09-21 Member: 31828Members
<div class="IPBDescription">first readyroom ever</div> I would always start something. take a look at it and immediatly stratch it, but this looks promising. So i wanted to get other peoples opinoins. please go easy first seriouse map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> and its just the rr.
<img src='http://img59.exs.cx/img59/1801/start0004.jpg' border='0' alt='user posted image' />
<img src='http://img59.exs.cx/img59/5684/start0003.jpg' border='0' alt='user posted image' />
Theres an satellite thingy outside but its now glowing red at the top... yet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
and if your a skulk you can run up the window and look down I got some funky base thing goin on.
<img src='http://img59.exs.cx/img59/2151/start0002.jpg' border='0' alt='user posted image' />
<img src='http://img59.exs.cx/img59/364/start0001.jpg' border='0' alt='user posted image' />
<img src='http://img59.exs.cx/img59/5720/start0000.jpg' border='0' alt='user posted image' />
<img src='http://img59.exs.cx/img59/1801/start0004.jpg' border='0' alt='user posted image' />
<img src='http://img59.exs.cx/img59/5684/start0003.jpg' border='0' alt='user posted image' />
Theres an satellite thingy outside but its now glowing red at the top... yet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
and if your a skulk you can run up the window and look down I got some funky base thing goin on.
<img src='http://img59.exs.cx/img59/2151/start0002.jpg' border='0' alt='user posted image' />
<img src='http://img59.exs.cx/img59/364/start0001.jpg' border='0' alt='user posted image' />
<img src='http://img59.exs.cx/img59/5720/start0000.jpg' border='0' alt='user posted image' />
Comments
~ DarkATi
Everyone thinks that apparently... I think, "Uch!" fugly.
~ DarkATi
you need to work on ur texturing alot, your alignment is off on almost everything.
your brush work is at best average, use trims on the edges of floors where it suddenly drops, or use a texture that ends with the brushwork (last pic by pit)
the pipe in the first shot shud either be a func_wall or u shud put a flange (making this a func wall) at wither end where it touches the wall (this will stop the brush cutting into the wall and giving the weird light effect u have where the top pipe touches the wall
ur lighting seems weird
u have spots (in the last pic) emanating from either nothing or just a basic light, not one that wud cause the spot u have, also in the same pic, the tex lights need to be done better on the back wall, use an overlay
I really can't stress it enough that u need to work on ur texturing, each time i look at the pics something else stands out as being done badly
you need to work on ur texturing alot, your alignment is off on almost everything.
your brush work is at best average, use trims on the edges of floors where it suddenly drops, or use a texture that ends with the brushwork (last pic by pit)
the pipe in the first shot shud either be a func_wall or u shud put a flange (making this a func wall) at wither end where it touches the wall (this will stop the brush cutting into the wall and giving the weird light effect u have where the top pipe touches the wall
ur lighting seems weird
u have spots (in the last pic) emanating from either nothing or just a basic light, not one that wud cause the spot u have, also in the same pic, the tex lights need to be done better on the back wall, use an overlay
I really can't stress it enough that u need to work on ur texturing, each time i look at the pics something else stands out as being done badly <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
looks fine to me
Did you say ... <span style='color:red'><u><b><i>flange?!</i></b></u></span>
looks fine to me
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
really, is it only me that thinks this needs soooo much work done on it, and wud probably better just to delete it and start again?
samr - yeah y? there a problem with flanges? =]
~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Thats not what you said about co_tyr ... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Pretty much you need to work on your texture alignment in a lot of places and use some overlay textures. I'll show you how to do that next time I'm over. Don't delete it, this is by far the best thing I've seen from you.
clownfayce. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
architecture looks promising, though i cant really judge it from these screenshots. textures: like darkati, im no fan of the yellgrey series. try to experiment with different textures. also that striped grey floor texture is... interesting. i suggest you look at that as well.
lighting is just too bland and white, from these shots id say that red lights could (and would) go well, but it would feel too ns_metallish. i dunno.