Need Help Fixing Origin Of V_model

l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
edited September 2004 in Concepts and Requests
<div class="IPBDescription">missing polies when looking down</div> i've got <a href='http://home.cablelynx.com/~lynnpa/v_sg.rar' target='_blank'>this</a> shotgun model that i'm rather fond of, but when you look down, you can see the "end" of the model's left arm. seems like pulling it back a little on·screen would fix this. anyway, i obviously know nothing about MS3D, or i wouldn't ask for help with this. i tried fixing this once on my own, and ended up causing even more problems. if you could effectively explain how to do this without putting yourself out, that would be just as appreciated...

Comments

  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    sorry but... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    !  C:\v_sg.rar: CRC failed in v_sg.mdl. The file is corrupt
    !  C:\v_sg.rar: Unexpected end of archive
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    edited September 2004
    well damn. ill fix that now...

    <b>edit</b>: tested; DL works now.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    mhm... looks like deleted faces to me... I'll see what I can do... (IF so... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> )
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    panaka fer teh win. thnx for taking a look at it for me, even if it can't be fixed...
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited September 2004
    hm... try <a href='http://www.battalions-of-fear.de/files/v_sg.rar' target='_blank'>this one</a>... MAYBE it will fix it (haven't tested it myself so... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> ) if not: The missing polies need to be added by hand... brrr <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    There is nothing missing, it's just the default hands model. If you want to fix it either use origin 0 -4 0 (or such) or just pull out the vertexes of the arm so the arm is getting stretched and u can't see the end.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    I think he means the deleted faces on the "back" (=> right side) of the shotty <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited September 2004
    <!--QuoteBegin-l0tus+Sep 22 2004, 02:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (l0tus @ Sep 22 2004, 02:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but when you look down, you can see the <b>"end" of the model's left arm</b>. seems like pulling it back a little on·screen would fix this. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    aw... seems like I got a bad day today... reading everything wrong... well... yeah... than you're right... just change the origins to something else where you can't see it and recompile => done... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    and how do i change the origins? there's no $origin line in the .qc, and i tried editing the middle $eyeposition value, but i still looks the same when i test the origins in jeds hlmv...
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    use HLMV to get the origins you want

    then add the
    $origin x x x to the qc file just before the reload animation cmd's i think...

    then recompile ftw <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    If you put it just in front of the sequence, it will only affect that sequence, making it look buggy.
    Just add

    $origin X Y Z

    to the .qc, so it slightly look like

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->$modelname "v_hmg_hv.mdl"
    $cd ".\"
    $cdtexture ".\"
    $scale 1.0
    $cliptotextures
    $origin 0 3 3<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
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