Bilebomb Model

voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
edited September 2004 in NS Customization
<div class="IPBDescription">New model for beta 6 needs some love.</div> I've got this new model for the bilebomb, which looks cool in HL model viewer, but there is a problem with the texture being all messed up in the game, the part thats supposed to be transparent, is transparent in the game. So I'm assuming theres something wrong with the model itself.

Basically, I'm wondering if anyone can fix this? The model was originally made by "Cloud King" as far as I know, so credits to him for this model.

You can get it from here: <a href='http://www.voogru.com/files/bilebomb.zip' target='_blank'>http://www.voogru.com/files/bilebomb.zip</a>

Anyone that can crack this gets a cookie.

I'll also accept another bilebomb model provided it uses transparency (with like goo on the outside and solid stuff on the inside) and provided it looks good (being maybe a tad bigger than the one posted).

<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

Edit: Fixed link, sorry.

Comments

  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    part thats supposed to be transparent, is transparent in the game
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    Hu wha?

    I don't get you?

    In all likelihood it sounds like someone forgot to put the proper value in for additive.


    Second, you probably want MalambisBZ's acidrocket/bilebomb which is fried gold. DL link is around somewhere.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    add this line to the .qc
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->$texrendermode "bile1.bmp" "additive"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    or for those taht are too lazy... here's the Zip
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    tested it in-game... see atttatched image for in-game..


    als, voogru, here's the link for the transparent tutorial... <a href='http://collective.valve-erc.com/index.php?doc=1043360861-70912800' target='_blank'>clicketh meh!</a>
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    This might be off topic, but I think that bilebomb is horribly ugly...<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    That image does look horrible :/ doesn't even look like a bilebomb anymore. alarger image woulda looked better to see it more clearly.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin-SinSpawn+Sep 21 2004, 06:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SinSpawn @ Sep 21 2004, 06:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That image does look horrible :/ doesn't even look like a bilebomb anymore. alarger image woulda looked better to see it more clearly. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it's a rounde ball, it'll look the same no mater how your looking at it... don't look at me, it's voogru's model!
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Hey, I like it! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
    Eh, to each his own. I think it's a 110% upgrade from the original.
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    in hlmv it looks kinda cool, like its surrounded in slime or something

    neato <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Ugh...it's got that flatshaded bug...how do you fix that again? I remember seeing a fix for it a long time ago...but I've since forgotten.
  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    <!--QuoteBegin-Perdition Flamethrower+Sep 21 2004, 06:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Perdition Flamethrower @ Sep 21 2004, 06:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This might be off topic, but I think that bilebomb is horribly ugly...<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ever thought that a lump of bile spewed up from an aliens mouth should look rather ugly? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    thats a good point lmao
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Necrosis+Sep 22 2004, 12:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Sep 22 2004, 12:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [...]

    Second, you probably want MalambisBZ's acidrocket/bilebomb which is fried gold. DL link is around somewhere. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    mhm... that one? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    :o thats amazing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    edited September 2004
    Take a look at what you can do by making the fx_acidrocket.bmp texture non-additive!

    I think this fits Voogru's description, and would only require a little tweaking to be suitable for use as the Bile Bomb (it works fine as an Acid Rocket, but if I remember correctly, it is sideways when used as a Bile Bomb)

    The original one can be found <a href='http://www.unknownworlds.com/forums/index.php?showtopic=43102' target='_blank'>here</a> (credits go to <b>MalambisBZ</b>).
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    I got bored and had some time to kill.

    The texture was just a rush patch job from an ns2.wad infestation texture and the fade's chest. Heh. 5 minute textures for the win. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    It currently fires backwards and at a strange angle, need to tweak that, but otherwise works fine ingame. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    Shouldn't this be in Customization Help and Troubleshooting? oll




    <span style='font-size:6pt;line-height:100%'>^__________________________-</span>
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Fixed the model above (*points*).

    <a href='http://esuna.thezazi.net/misc/bilebomb.zip' target='_blank'>bilebomb.zip</a> (38kB)

    Works fine, isn't ridiculously oversized like the beach ball bile bomb we have now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    No offence to anyone, but Voog's bb looks dire, and regardless of what ends up in B6 I'll STILL be using Mal's one because its transparent and pretty.

    I know someone else did a sort of cluster-spore shaped one... I don't like it as much as Mal's but at the same time its still better than a big brown beachball with goo over it.
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    Voogru didn't explain the problem very well. The transparent layer DID show up transparently, but it also came out flatshaded when viewed ingame. The model consists of 2 40-poly spheres, one transparent and one solid. If I load up the transparent sphere only, it's not flat-shaded.

    Does anyone know how to fix the problem where transparent textures appear flat-shaded when they are part of a model that isn't transparent?
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    edited September 2004
    I can fix it, I'll fix it in a few minutes.

    EDIT: After investigating the model, the reason it is flat shading is because of two additive layers are in front of each other. Only way to fix it would to only see the goo on one side, but I assume that isn't wanted <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> . Either that or make the additive goo be more close to the model, only way.
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    I'm not sure I understand what you're saying. I am a noob when it comes to modeling. Can it be fixed while retaining the majority of the look of the model?
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin-TyrNemesis^+Sep 29 2004, 07:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TyrNemesis^ @ Sep 29 2004, 07:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not sure I understand what you're saying. I am a noob when it comes to modeling. Can it be fixed while retaining the majority of the look of the model? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ok in lamemans terms, Basicly Two transparent layers over the top of each other = flat shade. I can fix it. It'll be hard but...
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    OK done, I'm pretty sure it won't flat shade, I tried in game and didn't notice any.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited September 2004
    What exactly did you do to fix it? Only scaling?
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    edited September 2004
    <!--QuoteBegin-Obst & Gemuese+Sep 29 2004, 09:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Sep 29 2004, 09:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What exactly did you do to fix it? Only scaling? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Of the goo, basicly yes. Like I said to fix up the bug you basicly can't have two layer over themselves.

    And I'm not sure if it fixed it. I could get a good look.

    EDIT: I managed to take a pic of the bilebomb. Nope still flatshaded.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Oh well, no beach ball of doom. Time to get a better model, YAY.
Sign In or Register to comment.