What Is The Spawn Radius For Team_command?

DrekDrek Join Date: 2002-12-19 Member: 11165Members
I'm making a fairly small ns map for my first ever, and maybe last ever, map. I ran into a problem with the team command being too close on the grid to the hive nearest to the marine spawn. I'm moving the spawn, which is probably a good thing because you could have sieged the last hive from the marine spawn. However, I need to know what the spawn radius is for the command chair. I'm seriously hoping that the radius isn't 2000 like the default hive radius. And is the radius calculated from the center of the entity, or the edge of the entity.

Thanks in advance - I did a search but I couldn't find the answer.

Comments

  • MADMEEMADMEE Join Date: 2004-07-23 Member: 30059Members
    the spawn locations of marines is based on where you put the info_team_starts and then where the ips are built.

    dont think the marines have any 2000 type limit.

    aliens will of course continue to spawn at any info_team_start within 2000 units, meaning you may spawn at an unbuilt hive if your info_team_starts are close to your hives and your hives are close together.
  • DrekDrek Join Date: 2002-12-19 Member: 11165Members
    If the command chair doesn't have a spawn radius, how are the valid team starts calculated for the marines? With the aliens hives there is a spawn radius that is adjustable.
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    there is no spawn radius for the command chair, because the marines spawn at IP's. Therefore they only use the info_team_start at 2 occassions.. the time before the countdown starts and distress beacon. And for these two events, each info_team_start of the marine team is valid as long as it's not blocked.


    for combat it's the same, only that there is not IP and therefore you spawn at a random info_team_start of the marine team, as long as that one is not blocked by a player.
  • DrekDrek Join Date: 2002-12-19 Member: 11165Members
    I'm an idiot, I didn't realize you had to switch the info_team_starts to team two for the aliens... Problem solved... <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
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