Crippling tactic against marines

TabrisTabris Join Date: 2002-11-02 Member: 4273Members
I found this quite effective and used it as often as possible.

First I get a carpace upgrade... then cloaking if i can manage it.

Most marines think their turrets are everything.. they arent... on that note... alot of commands are sometimes overlooked behind their defence web... As a skulk I use my teamates to distract them.. while i run up the wall and into their command..usually my friends are dead..but alot of the time the marines didnt notice the lone skulk.. I then proceed to attack the command center... <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->. Ive had marines cuss me out for this tactic.


Turrets arent able to track you if you move that fast.. maybe a shot or two.. but your gone by then.

Comments

  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    i dont really think turrets are all that at all, ther tracking is pathetic, its damage and turning sucks, it can be taken out with cheap corner firing (when aliens just keep strafing around corners and firing) and there just... weak you can kill a skulk with 2 shots from your pistol and it takes a sentry like 25 shots and your tactic is easily countered, put 1 slow turret by the command thing and when i play commander and i see someone picking on my main base all i do is just out and kill em with ease  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
    and alot of times there are infantry units guarding the main base, and this tactic has been used before, it doesnt work easily  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    hence the distraction so you dont notice the skulk running by.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Yeah, a definately "cheap" seeming tactic but it works for sure.  I've been a marine without a commander and it sucks (though we held'em off not too bad)  

    I've used that strategy a couple of times.  Particularly when I know most of the marines are off tackling one of our resource nodes.  heh heh.  

    And the noober ones don't repair.  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    by golly ... I do believe the people are starting to learn ...
    <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    Today is a good day ...
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    <!--QuoteBegin--Silver Fox+Nov. 02 2002,05:08--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Silver Fox @ Nov. 02 2002,05:08)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->by golly ... I do believe the people are starting to learn ...
    <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    Today is a good day ...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Lol... yes we are... and we are enjoying it... <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    btw... cloak is the best skill ever.
  • TurtleTurtle Join Date: 2002-10-18 Member: 1540Members
    Yep, people are learning.  I just got done with two of my first alien team wins, where I was pretty instrumental in those wins.  I've learnt generally how to navigate most maps, and how to quickly get places and stage ambushes from the vents.  Those on my team that didn't know about this caught on from watching the more experienced players, and soon I had one nice fellow following me around ambushing marines left and right.

    And hive sight WORKS.  Playing the defender, I could be on the opposite side of map as a skulk, and as soon as I hear the "attack" message and see the red and yellow blips, I'm off through the nearest vent, often times dropping down on the hapless marines within seconds.  This is probably the reason why alien turrets aren't that great.  They're just enough of a threat to delay attackers.  Also, parasiting structures and turrets really helps other aliens know where defense concentrations are, so they can avoid or attack them.

    I'm still a little fuzzy on how to keep marines from capping too many resource nozzles, but I'll figure that out eventually.  Although, I've found that sitting cloaked in a valuable resource room is a fun way to make marines squirm.

    All this requires a willingness to work together, which is what everyone on these last two servers had, heck, even the teams were even.

    Anyway, now that people are learning the tactics, I'm feeling really sorry for marine commanders.  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    Every time im playing as a commander i win.... siege turrets are great......
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    <!--QuoteBegin--Asraniel+Nov. 02 2002,05:50--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Asraniel @ Nov. 02 2002,05:50)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Every time im playing as a commander i win.... siege turrets are great......<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    same here, 3 times doing full command ordering 3 wins so far my record is perfect, but it may start changing soon
  • VangorVangor Join Date: 2002-05-22 Member: 655Members
    I use that tactic a hell of alot on hera, as most people don't see that big ### vent that marines can fly into with jetpacks, but, good for me. I also use it definitely on some other map, can't think of the name unfortunately (I think eclipse).

    However, I wish maps were more skulk friendly, I mean I can jump on people a hell of alot, but most of the time, I can't climb a ceiling or wall to get by most turrets. Methinks in most maps from now on, people need to place more air ducts and such.

    BTW, just a key for those marines on places like Hera, use your welder, use it alot. I popped around an hour into a fairly even match, with the aliens up by 3 people, ran to the holoroom, and right there, skulks and lerks were comin from the vent but no one tried to stop em. So, I welded those little boxes, closed the vents, that f'ed em over for quite some time, and shifted battle actually (from there marines were able to take processing).

    Another side note, make sure to look around for vents and such, both sides.

    For one, Aliens, I believe there is a back vent way into every starting center, if not, then that map was made incorrectly, and, these will allow good cover, and, if learned properly, will reduce running time from 1 minute to 30 seconds or better.

    For two, marines, some are weldable shut as I said, others, go overlooked, like those back steps near the big door at hera reception, as aliens I destroyed their infantry portal and phase gate located there, then brought a few friends and we cut off a huge amount of equipment from its users, another shift in battle.
  • danshyudanshyu Join Date: 2002-11-01 Member: 2105Members
    Oh yeah... I just saw my first 3 wins with Alien today... However I still think Marines need to be torn downa bit... We only won mainly because their commander wasn't turret spamming. Oh, how about this, put up an official Alien strategy guide here at Natrual-Selection.org. It's easier to learn from a well written guide then try out all the ideas your self (and get frustrated).  <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
  • ThewickedThewicked Join Date: 2002-11-01 Member: 3472Members
    You dorks play against a smart commander and there will be 5 turrets right next to his command center plus 2 other auxilary command center weith 5 turrets surrounding...lets see u rush it and take it out then.
  • o0oSPuNKiEo0oo0oSPuNKiEo0o Join Date: 2002-11-01 Member: 2895Members
    I haven't lost yet either as commander. It's just like starcraft as commander. The only thing I don't like it when there are resource pointed under things and you can't see them to have your marines goto them. That's annoying, but unimportant.

    I have yet to learn a good end game strat yet for aliens. I was playing today on a server with an even team. And we had a game for four hours where aliens where camping out side there base trying to take out turrets and run down there resources. In the end a marine got out and took over a resource area and ended up coming back. Teams got uneven and I left after being bored of the map and four hours. <!--emo&::sentry::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/turret.gif" border="0" valign="absmiddle" alt='::sentry::'><!--endemo-->  <-- grr
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    ok, tomorrow, you challenge us PT's to a game.  You and your 'omfgz ns is so unbalanced' friends as marines and us PT's as aliens.  We'll see who wins.
  • HikusoHikuso Join Date: 2002-01-25 Member: 69Members
    I r teh gr34test EVAR!!11!1!1111
    OMGOMGOMG u n00b suxx0r!!!!11 LOLOLOLOOLOLOOLOOLOLOOLOLL

    now, with the retardism out of the way i just wanted to say that this games revolves around hives , both teams must secure the locations ASAP nodes out in the open are secondary, hell even the marine start is secondary
    sure it's good for extra resourses, but it usually just leads to resourceconsuming fights....
    so for you new commanders out there:
    1: set up some light defences in main base
    2: send your marines to a hivelocation (hopefully it won't be a hive there yet, otherwise pick another) and build some restowers along the way if you want to
    3: set up restowers, turrets, marine spawns and everything you want
    4: move on to other resnodes or hivelocations
    5: win
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    ah yes ...

    the 5 steps to victory, keep in mind though, the alien team will never try to stop you or take those hive rooms, so it will be a cake walk for the marines.  Just follow the five steps and you'll win.  Every.  Single.  Time.

    the challenge wasnt ment to sound like 'omfgz we are the 1337 - phear' so please, excuse my lack of PCness.

    I posted it to prove a point, and you obviously cant grasp it.

    Every singe Pub player who played in the PT vs Pub game today had a blast.  Every single one.  All of them took back what they said (if anything) about the balance 'issues'.  And we played quite a while.  After the initial 2 games, we broke the teams up and everyone went to which ever team they wanted.

    The marines won a few, the aliens won a few and there was absolutly no complaining in the server at all.  In fact, the Pubs were telling us "this is what I wanted NS to be" and "This is how NS should be played".

    Take a leap of faith and trust Flayra.  Its his game after all.  Trust that he knows what he wants in his game and that in fact, he will change it acordingly.
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