Zunni's Get Selected Interview
That_Annoying_Kid
Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
<div class="IPBDescription">oh em eff gee third person reload!</div> <!--QuoteBegin-zunni+ at the get selected interview--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zunni @ at the get selected interview)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Actually I lied, I have been given permission to disclose one thing that will be part of the B6 release. 3rd person Reload Animations.. People have been requesting them forever, and I’ve been told that they are going in for B6. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I think I speak for the vast majority of the community when I say "wewt"
<!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
[edit]
on a more serious note, it's fantastic knowing that the animations are finally going to be put in the game instead of being drooled over in the model viewer, NS is one of the most polished games that I have seen out there, and third person reload goes even further to add to the completness of the game. Moreover, NS has come an obscene way from it's origional release and people who were around from 1.04 --> 2.00 can tell you how much the game got polished during that release.
[edit2]
AAAH I messed up zunni's name in the topic title <!--emo&:(--><img src='http://www.natural-selection.org/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> I guess is was to excited to notice, anyone with enough access care to be kind enough to correct my nubishness?
[/edit]<span style='color:orange'>There you go.</span>
I think I speak for the vast majority of the community when I say "wewt"
<!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
[edit]
on a more serious note, it's fantastic knowing that the animations are finally going to be put in the game instead of being drooled over in the model viewer, NS is one of the most polished games that I have seen out there, and third person reload goes even further to add to the completness of the game. Moreover, NS has come an obscene way from it's origional release and people who were around from 1.04 --> 2.00 can tell you how much the game got polished during that release.
[edit2]
AAAH I messed up zunni's name in the topic title <!--emo&:(--><img src='http://www.natural-selection.org/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> I guess is was to excited to notice, anyone with enough access care to be kind enough to correct my nubishness?
[/edit]<span style='color:orange'>There you go.</span>
Comments
Third person reloads...that'll really help skulks.
now to wait for beta 6..... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
1) You can tell when your comrade is reloading and unable to weld you, and
2) A skulk can seek its unfortunate reloading prey with ease.
And as ancient Chinese software developers have said, they don't make release builds just for reload animations. Well, maybe not Ancient nor Chinese, but there will be more to behold in the B6 release!
Okay, end Confucian voice tags.
1) You can tell when your comrade is reloading and unable to weld you, and
2) A skulk can seek its unfortunate reloading prey with ease.
And as ancient Chinese software developers have said, they don't make release builds just for reload animations. Well, maybe not Ancient nor Chinese, but there will be more to behold in the B6 release!
Okay, end Confucian voice tags. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Sure, this may have beneficial aspects to increasing the overall gameplay of NS, but it certainly does not remedy the fundamental problems that plague Classic as of now.
Compared to what needs to be done to NS Classic to make it fun again, these changes are ridiculously superficial.
Question:
What is the sense to complaining about this? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Question:
What is the sense to complaining about this? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Question:
What is the sense to your 5890 posts of complaints?
What is the sense to complaining about this? ?? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
So the game doesn't get any more boring and unfun?
Now there's an idea
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And as ancient Chinese software developers have said, they don't make release builds just for reload animations. Well, maybe not Ancient nor Chinese, but there will be more to behold in the B6 release!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Translation: 3rd person reload animations aren't the only things on the changelog.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And as ancient Chinese software developers have said, they don't make release builds just for reload animations. Well, maybe not Ancient nor Chinese, but there will be more to behold in the B6 release!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Translation: 3rd person reload animations aren't the only things on the changelog. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Not at all. It's just the fact that the NS team tends to ignore major gameplay issues and go for superficial graphical changes noone gives a damn about. So while there may very well be a gameplay change. Most of it will probably superficial crap we'll forget about 5minutes later
Server admins de-junctioning cranium and rectum?
Try not blindly rushing out of your base, ambushing your prey, and defend the friggin' hive. Oh, and don't have a TWENTY MINUTE TIME LIMIT.
/offtopic
Third person reload animations (And other missing anims) are essentially code polish; but it's nothing to spooge over right away. Nor is it something to whine about, considering that's not going to be the only thing in the changelog.
At least i <i>hope</i> so.
SIGNED
Whats with all the hate? I'm not complaining and it is a nice feature to have, but if it delayed any <i>meaningful</i> progress with NS then it was just a waste of time.
I'm quietly confident that I am the only member of these boards that actually played 1.04 - cause I'm the only guy that remembers hmg/jp rushes and endless boring 2hive lockdowns. Given that everyone else claiming to have experienced that era of NS claims it was fun and balance heaven have obviously never played a game of it in their lives, therefore no one but me appreciates the difference in 2.0 from 1.04.
dev team can pick out overall balance issues, and correct them accordingly.