What determines upgrade levels

ChickenChicken Join Date: 2002-11-02 Member: 3881Members
ex. when i upgrade carapace it has listing for different levels of it...does each hive increase this quality level of the upgrade or is there something else you have to do?

and dont say read the manual i did and if its in there i missed it.

thanks

Comments

  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    The number of upgrade you get for a specific upgrade, such as Carapace, depends on the number of Chambers your team's Gorges have built.

    Heres a copy/paste of what I said in an earlier thread - might help to explain the Chambers.

    --

    there are three <b>types</b> of chambers;
    Defence
    Movement
    Sensory

    You need one hive to place one <b>type</b> of chamber.

    If you have one hive, you can only place one <b>type</b> of chamber.
    Defence <i>or</i> Movement <i>or</i> Sensory.

    If you have two hives, you can place two <b>types</b> of chambers.
    Defence <i>and</i> Movement, Defence <i>and</i> Sensory <i>or</i> Movement <i>and</i> Sensory.

    If you have three hives, you can place all three <b>types</b> of chambers.
    Defence <i>and</i> Movement <i>and</i> Sensory.

    Typically speaking, you can place as many <b>numbers</b> of <b>types</b> that you have already built.

    This means, if you have only one hive and already have a Defence chamber <b>type</b> built, you can build, and only build, more Defence Chambers.

    The way the <b>upgrades</b> work is like this;
    Defence Chamber <b>Types</b> allow Carapace , Regeneration and Redemption.

    Movement Chamber <b>Types</b> allow Adrenaline, Celerity  and Silence.

    Sensory Movement <b>Types</b> allow Cloaking, Advanced Hive Sight and Scent of Fear.

    You are allowed one <b>upgrade</b> per <b>type</b>.  That means you can not have Carapace and Redemption at the same time, regardless of the amount of hives, or chamber <b>types</b>.

    Each chamber <b>type</b> allows one <b>upgrade</b>.  If you build two Defense Chamber <b>types</b>, you get two <b>upgrades</b>.

    There is a very high maximum limit on the number of chamber <b>types</b> you can build, however the maximum <b>upgrades</b> you can ever get of one <b>type</b> of chamber is three.  You do however, have a maximum <b>number</b> of nine <b>upgrades</b>.  Three <b>upgrades</b> per <b>type</b> of chamber.

    Building more then three chamber <b>types</b> will not add to the amount of <b>upgrades</b> you can get.  They do, however, have benefits to building more then three of the same <b>type</b>.

    Defence Chambers will heal near by buildings and teammates.

    Movement will allow you to teleport to your hive.  Press your Use key near one to activate.

    Sensory will alert you to incoming marines.  It will also parisite any marine who touches it.

    There is also the Offencive Chambers, but they act more like turrets and give no <b>upgrades</b> of any kind.



    <!--EDIT|Silver Fox|Nov. 02 2002,01:45-->
  • TacticianTactician Join Date: 2002-02-19 Member: 228Members
    If you're a builder and have the time and resources to spare, walk up to your hive and build three chambers of one type under it.  This guarantees level 3 upgrades no matter how many are destroyed out in the field.  You may think it's a waste of resources, but level 3 carapace, celerity, and cloaking for your whole alien team are worth your sacrifice.

    Also, I think you should build one movement chamber under each hive (assuming you have three).  This way you can teleport from your respawn to another hive instantly.
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