Mouse Is Lagging
Stue
Join Date: 2002-11-03 Member: 6017Members
in Tech Support
<div class="IPBDescription">Eventhough FPS are high</div> Hi,
since beta5 im noticing that mouse movements arent as precise and instant as they used to be.
What i mean is that the movement is lagging a little behind my mouse input.
Its not the FPS, they are constantly around 50. Also, mouse filter is deactivated.
I would like to know whats causing it. Anything i missed while rewriting my config.cfg after the patch has overwritten my old one?
since beta5 im noticing that mouse movements arent as precise and instant as they used to be.
What i mean is that the movement is lagging a little behind my mouse input.
Its not the FPS, they are constantly around 50. Also, mouse filter is deactivated.
I would like to know whats causing it. Anything i missed while rewriting my config.cfg after the patch has overwritten my old one?
Comments
What client var do you mean?
I haven't noticed an increase in mouse lag, in B5. But here's some general info just incase you changed something else.
m_filter 1 will remove stuttering but increase mouse lag, to remove stuttering caused by the mouse itself try to plug the mouse into a ps/2 socket instead of USB(most USB mice come with this adapter thingy so they can be used for PS/2) and raise the mouse rate to 200 in mouse properties. If it's not mouse related stuttering then it's probably either hardware(e.g. sound card and graphics card sharing IRQ, the PSU not being able to keep the voltage stable at the proper level) or graphics driver related.
Triple buffering will slightly increase lag(by the lenght of one frame). On some graphics cards/driver versions forcing triple buffering, AA, AF or other settings may cause mouse lag for no apparent reason(even if framerates remain the same). If you recently installed some windows applications that are allways on in the background or tinkered with graphics card settings consider it suspect.
Though, im sure that i had it running on Direct3D before the patch as well without any problems.
Hope this might help some people.
I've started getting the same problem in b5. For about a second (and somewhat randomly) the mouse will refuse to turn my viewport, but I can still strafe or walk.
Only happens when I'm fighting, but never during heavy fighting. Just when there are 3-4 players fighting nearby, and I'm getting 30-40 fps.
PS2 is not an option. Optical mouse, no hardware changes since before 2.0.
edit: oh yes, and I'm using OGL, and this is not a mouse smoothing issue. Even if it got smoothed, the gap in input is too long for it to work out correctly.
I've started getting the same problem in b5. For about a second (and somewhat randomly) the mouse will refuse to turn my viewport, but I can still strafe or walk.
Only happens when I'm fighting, but never during heavy fighting. Just when there are 3-4 players fighting nearby, and I'm getting 30-40 fps. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I used to have similar problems, not with NS specifically but with all of half-life (hl,cs,opfor, etc). It was due to a winamp plugin I had installed for keyboard shortcuts (yes it messed up the mouse not the keyboard). You might want to make sure you don't have any DirectInput apps running in the background.