Ns_anubus Lives!
BulletHead
Join Date: 2004-07-22 Member: 30049Members
<div class="IPBDescription">I managed to fix it up!</div> <span style='font-size:21pt;line-height:100%'><span style='color:red'>Just a shout out- THANK YOU GIGABYTE AND KOUJI SAN! YOU TWO HAVE BEEN THE BIGGEST HELP IN DEBUGGING THIS MAP AND HELPING TO CONTINUE IT"S PROGRESS!</span></span>
Check Check- new pictars! Deleted the old ones as they were as of now obsolete!
These first two are of the Bacterial Scanner... I might change the wall texture back to an un-infested yg wall... but here they are for now.
This is BEFORE an alien passes
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus0013.JPG' border='0' alt='user posted image' />
and this is AFTER an alien passes
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus0014.JPG' border='0' alt='user posted image' />
Okay, now the next two show a previously un-textured hallway... you can't see it to well, but the roof IS a nice lil diddly there, and i like how the long lighting compliments the hall colour
<img src='http://12.22.230.41/MicroTech/Hosted/Images/hallwaydoorway.JPG' border='0' alt='user posted image' />
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ResNode+hallway.JPG' border='0' alt='user posted image' />
TEH BUGGEH
<img src='http://12.22.230.41/MicroTech/Hosted/Images/BUGwall.JPG' border='0' alt='user posted image' />
Okay, now here is a vent I'm still working on tweaking.. need to re-align some textures and all that, but that won't happen till I finish the vent itself <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus0016.JPG' border='0' alt='user posted image' />
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus0017.JPG' border='0' alt='user posted image' />
Re Did some things... for example, the Marine Start and the Command Chair have been edited a bit:
<img src='http://12.22.230.41/MicroTech/Hosted/Images/CommandChair.JPG' border='0' alt='user posted image' />
<img src='http://12.22.230.41/MicroTech/Hosted/Images/MarineStart-LightsOn.JPG' border='0' alt='user posted image' />
That's all for now! Crits plz?
Check Check- new pictars! Deleted the old ones as they were as of now obsolete!
These first two are of the Bacterial Scanner... I might change the wall texture back to an un-infested yg wall... but here they are for now.
This is BEFORE an alien passes
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus0013.JPG' border='0' alt='user posted image' />
and this is AFTER an alien passes
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus0014.JPG' border='0' alt='user posted image' />
Okay, now the next two show a previously un-textured hallway... you can't see it to well, but the roof IS a nice lil diddly there, and i like how the long lighting compliments the hall colour
<img src='http://12.22.230.41/MicroTech/Hosted/Images/hallwaydoorway.JPG' border='0' alt='user posted image' />
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ResNode+hallway.JPG' border='0' alt='user posted image' />
TEH BUGGEH
<img src='http://12.22.230.41/MicroTech/Hosted/Images/BUGwall.JPG' border='0' alt='user posted image' />
Okay, now here is a vent I'm still working on tweaking.. need to re-align some textures and all that, but that won't happen till I finish the vent itself <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus0016.JPG' border='0' alt='user posted image' />
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus0017.JPG' border='0' alt='user posted image' />
Re Did some things... for example, the Marine Start and the Command Chair have been edited a bit:
<img src='http://12.22.230.41/MicroTech/Hosted/Images/CommandChair.JPG' border='0' alt='user posted image' />
<img src='http://12.22.230.41/MicroTech/Hosted/Images/MarineStart-LightsOn.JPG' border='0' alt='user posted image' />
That's all for now! Crits plz?
Comments
However... I just got an illusionary acting NON ILLUSIONARY brush problem.. I just randomly fall THRU the floor at one point... I might have to section it off (not like there's anything too important there, nor is it a good pathway of any kind) ---FIXED
Okay, now I have a few newly noticed things to work out (since I just finished making the doors DOORS that lead to the other part of the map) namely a few brush mal-alignments and such.
How do I make a light able to be turned on OR off by a switch, the SAME switch?
sorry if this sounds like a stupid question but its late and i hav no idea wat ur on about <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
meateh needs his sleep now <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
Not to spam the community with useless information at to provide pictures and not text on your achievements
As of now, I'm currently changing the format of the pictures and uploading them
~~~~~EDIT~~~~~
Okay, check the first post. I uploaded 3 pics, these are just pics of the most finished rooms from the save. I have a nice, large, air duct system, but it's not done being lit yet
Crits plz?
(Check the FIRST PAGE FIRST POST for the new pictures)
pics 3 and 4 seem a bit bright and bland, try darkening it, and addeding some color, mebe some screens on a wall
pic 6 where it connects to the cleaner area on the left, make a trim around it, so it doesnt look so out of place
pic 7 (the comm area) seems way to big and way to square
other than that it seems to be comin along well, i like it
The comm chair area will prolly get a res node and some boxes (currently the rines have no nreaby res node)
Panels... computer panels... sounds like a plan! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Tomorrow <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> It's late (past 11:30) and I've got school tomorrow...and this rubber cement is making me dizzy (I'm working on a papercraft model of the Plasma Rifle from Aliens)
my eyes look something like this:
/---\ /---\
( X ) ( X )
\---/ \---/
Anywho, I'm definately goin to bed... the combo of lack of sleep, late time, rubber cement vapor, and my anti-histamine is going to make me adsajl;kfjdsakl;.....zzzzzzzzzzzzzzzzzzzzzzzzzZZZZZZZZZZZZZZzzzzzzzzzzzzzzzzzz
*fell asleep on keyboard*
g'night all
Try thinking about what this ship/station/place is actually for, and then add things based on that. ie. if it's a warehouse, add a load of crates, if it's a butchery.... add some beef <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Crits? Comments? Flying Bricks? *ducks*
I'm still tweaking lighting levels... and I was playing with the door over the command chair... it's psycidelic now rofl
more to come soon