Sprites
Shazbot
Join Date: 2003-03-05 Member: 14328Members
<div class="IPBDescription">Changing their rendermode.</div> I was wondering whether it's possible to change a sprites that are alpha test to additive, so that they would have transparent features when in game. I've tried changing the sprite to additive, but it doesn't come up transparent in game. Is it hard-coded into NS, where it's impossible to change?
FYI: I'm trying to make the experience bar in NS transparent.
FYI: I'm trying to make the experience bar in NS transparent.
Comments
That way when it draws it in game, every second sprite is transparent, and it gives a translucent effect.
Hope you can understand what i was saying, cause i don't think i do <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
That way when it draws it in game, every second sprite is transparent, and it gives a translucent effect.
Hope you can understand what i was saying, cause i don't think i do <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I understand completely. I'll have to try that out, thanks for the help <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
EDIT: This apparently works, looks pretty good on the unbuilt hive.