Are You Trying To Kill This Game On Purpose ?

kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
You guys fixed the CO spawning system but totaly ignore the most important aspect of making a fun game..

Alien spawn rate in large games!!! Is it that hard? I mean it used to be fine in 2.01 its fine in CO why neglected NS classic, a once great game is being destroyed by such a simple problem...

After 3 hours of straight alien losses i feel like quiting NS as it just isn't fun..

And don't come here and post that NS is ment to be a 6 vs 6 game because thats utter **** apart from clan play majority of players spend their time in larger servers.

Comments

  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    maybe u just suck as alien
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    I cant find anywhere in your post where you constructively suggest how you would fix this "game breaking" problem?
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    Scale the spawn rate or put it back to 2.01...

    This is the 2nd or 3rd post about this topic i have made with ways of fixing it, a lot of other people have made similar suggestion and the dev team keeps ignoring there player base..
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    2 or 3 people suggesting an idea hardly means the dev team has to impliment your idea
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    Right now they are just sitting around fixing bugs and trying to see how the beta is working out. So it's not like they are really ignoring you, it's just that they want to see how it plays and what people think about it. I personally like the beta4a spawn system with the one player every 4 seconds or whatever. Give it a couple of weeks and try playing on better servers.
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    The Alien spawn system in 2.01 was fine since NS 3.0 its crap the marines in 10 vs 10 - 12 vs 12 situations totaly over power the aliens.. The game usually ends in under 10mins with the marines spawn camping the hive whist 10 aliens wait upto a minute each trying to respawn... And this is ment to be fun???

    If they can fix the CO system why are they ignoring NS Classic <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->?
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    tbh if u let the marines get that close with few casualties your team sux and deservs to lose
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    I love how you make assumptions like that....

    1 marine can easily kill a skulk can take 2 at once with some skill and the really good guys can take 3.

    When the game get that large res is slow so the higher life forms come alot latter whilst the marines are rolling in res with there big shinny upgrades.

    Its just plain retarted.

    The game is going to die i see it every day people are getting feedup and leaving the game play is becoming totaly stagnet.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin-MR.JEBURTO+Sep 9 2004, 01:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MR.JEBURTO @ Sep 9 2004, 01:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> tbh if u let the marines get that close with few casualties your team sux and deservs to lose <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    TBH if the marines don't succeed in putting half the alien team on the spawn queue at least once in a while on a 10-10 12-12 game, the marines suck. But even though they suck they probably still would win due to the slow res flow on the aliens.
  • Bo_SelectaBo_Selecta Join Date: 2002-11-19 Member: 9374Members, Constellation
    edited September 2004
    There's bound to be a perfectly good reason why it was changed, the devs don't just change random numbers because the feel like it.
    Maybe the aliens were overpowered in beta6 and they felt the need to change the respawn rate?
    Maybe it wasn't easy enough for the marines to kill a hive because of the respawning skulks?
    Maybe some of the devs really, really hate the Kharaa?
    Who knows... (dev:OOH MONDAY! MONDAY IS A 12 DAY! *types 12* <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> )

    and if a good marine can kill three skulks, they must haved sucked because they attacked him in the wrong place.

    and don't forget: <b>BETA</b> *edit* 5 */edit*
    of course there are things wrong with it! otherwise it wouldn't be beta, now would it?

    I'm sure all of this will be corrected in the next beta, if it's really this big of a problem.

    *edit* 6 instead of 5, silly me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> */edit*
  • Ryse_SladeRyse_Slade Germany Join Date: 2002-12-22 Member: 11349Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Alien spawn rate in large games!!!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I feel with you even though I don't think the spawn rate is the problem. Just as you said the res flow is way too slow in large games. We had like one hundred threads in the past which said this again and again.

    Solution: Don't play classic until they tweak the res flow in large games. Maybe one day they will realize NS is no fun without players.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    To be honest, we are aware of the situation and in testing this didn't bear itself out. We made a mistake with this, and will be fixing it ASAP..
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    The devs are busy, I actually was with Voogru on a server today, he was fixing a bug that had something to do with the TF, I assume he has a whole long list of bugs to fix.
    Please be patiënt, and go play classic or something.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Um... the spawn rates in 2.01 = spawn rates in 3.0


    Kabab what are you talking about <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    simple solution



    dont play CO
  • Thats_EnoughThats_Enough USA Join Date: 2004-03-04 Member: 27141Members, Constellation, Reinforced - Shadow
    If you ask me, the problem with the NS community right now is that everyone considers this to be a game that is FINISHED. I've been playing since 1.03, and I've seen plenty of trolls that march along bashing what the dev team has changed.

    So now we're up to <b>BETA</b> 5 of NS, and the trolls are just marching along again. I'm not here to flame you kabab, and you are most certainly entitled to your opinion, however just try to remember that NS is beta, NS is still being tweaked and worked on. I'm sure that when final is completed, yes there will be aspects that people do not like--and they will leave the NS community for a different game.

    My point here is that the dev team does know what they are doing (either that or they are all monkies that have been taught to code <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) and that bug fixes come BEFORE gameplay tweaks.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    In France the majority of servers are about 14 places (more in the case of reserved slots, less if the admins decide so)

    We still have our share of fun
  • todd1Oktodd1Ok Join Date: 2004-04-19 Member: 28018Members, Constellation, NS2 Playtester
    edited September 2004
    i know you said not to, but you are <span style='color:white'>Be nice. And stop sodomizing my native language.</span>

    NS is designed for 6 v 6. 7, 8, MAYBE 9. but 10 vs 10+ is just not the done thing.

    you are asking them to fix something that this game is not designed for. yeah, sure, people choose to play on these servers, but thats their damn problem, not the devs. let's fix a spawn system that dosnt need fixing. while were at it, let's give the onos a 700 dmg gore. or marines a hmg that does 100 dmg a bullet.

    no? why, cause that would be stupid?

    you want a quicker spawn system for 14 vs 14 servers? go bug voogru to make a plugin for you. leave the rest of us to play our quality, non deathmatchy, take a while to finish and leave a nice feeling in my "tummy" games.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=69100&hl=' target='_blank'>My awesome idea</a>, which pretty much everyone ignored as it never even got above one page. If you like it feel free to bump the topic, as I really don't see a difference in the need for an alternitive spawn type since I first posted the idea.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <span style='color:red'>***Locked.***</span>

    I said it before, I'll say it again: The devs are not excluded from the rules. Flaming one of them (I can't really be counted in here since I don't partake design decisions on any recognizeable scale) is as much a breach of the guidelines you agreed to when entering these boards as a flame towards any other poster would be. If you want to voice your criticism of the game, approach us as you would want to be approached yourself.
    Additionally, please check whether your point is already made in another topic - I acknowledged the issue of big game balance <a href='http://www.unknownworlds.com/forums/index.php?showtopic=79648&st=0' target='_blank'>myself</a> not even three days ago. We're aware of the issue. It will be analyzed, and fixed.
This discussion has been closed.