Hive Viewable By Commander
unslord
Join Date: 2004-06-01 Member: 29059Members
In beta6 of ns_marineris, some of the hives are viewable by the commander when there are no marines around for some odd reason. This is not good, heh. I think this was a problem in ns_hera but it got fixed in beta5. I have tried searching but nothing came up. Anyone know what exactly causes this?
I think it might have to do with the height of the rooms and/or because the map crosses into both positive and negative z-axis. I shifted the entire map down in the z-axis so that it doesn't cross into positive and now theres no problem. However it might be something entirely different because I also changed the map quite a bit.
I think it might have to do with the height of the rooms and/or because the map crosses into both positive and negative z-axis. I shifted the entire map down in the z-axis so that it doesn't cross into positive and now theres no problem. However it might be something entirely different because I also changed the map quite a bit.
Comments
In some cases you could get away with having the commander go inside the map, but only if there is nothing of huge strategic importance in view when he does, eg, the inside of a vent, but even then it's not reccomended..
Not sure it it wouldn't be more annoying instead of helping <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Other than that, it might be interesting to be able to set values for minimum and maximum viewheight for example within the info_locations and then being able to zoom in/out within that defined range and area. And for all others without defined viewheight you would have one preset setting.
would be really nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Other than say ask around, I can't help you much