[wip] Siege

HellspawnUKHellspawnUK Join Date: 2004-08-07 Member: 30437Members
edited September 2004 in NS Customization
I made this today out of pure boredom (spelt right?)

I'm not too fond of the base but it's the best I could think of, and I think it works well anyway

[EDIT] Polycount is a rather quaint 1004.

I havn't started animating this yet. Once I fix the smoothing errors (if i can <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> ) i'll get round to animating it.

P.S do you need to use the default siege skelton? , because I use customs ones I make myself

Comments

  • eug3neug3n Join Date: 2004-06-16 Member: 29342Members
    edited September 2004
    it seems to me kinda too firm
    so if it shoots it snaps into two pieces <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    put some kickbacksofteners (dont remember the english real word for something like that) on it and stuff like that. and it looks slow. make it look fast.
    at the moment i dont know how to explain this to you. but i made a relevant picture.

    your model is like the slow K.
    make it like the fast K.

    maybe make the base stik not straight up, but with and angle to the back or smth.

    other than my weird slow/fast thingie its a mighty fine model.
  • HellspawnUKHellspawnUK Join Date: 2004-08-07 Member: 30437Members
    I honestly don't have a clue what the diagram is on about sorry.
  • eug3neug3n Join Date: 2004-06-16 Member: 29342Members
    make it more aerodynamic, then it looks fast and is cooler too i think.
    i know its a car and it doesnt need to be aerodynamic, but it makes it nicer.
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