[feedback] Celerity Question
kltower4
Join Date: 2003-08-17 Member: 19855Members
<div class="IPBDescription">Slow to some lifeforms.</div> I was so happy when they release Beta 5. I downloaded it and installed it straight away and started playing. Something weird I've notice, celerity is not as effective as it used to be. Example:
1) Lerk
The beta 4 lerk with cele totally rocks. It takes skills to shoot it down. However now even with cele on, it's slow like a rock. What the hell is happening?!!?
2) Onos
The beta 4 onos move much faster than the current beta 5 onos with cele. Why is this?
1) Lerk
The beta 4 lerk with cele totally rocks. It takes skills to shoot it down. However now even with cele on, it's slow like a rock. What the hell is happening?!!?
2) Onos
The beta 4 onos move much faster than the current beta 5 onos with cele. Why is this?
Comments
After making JPs so responsive, lerk now sucks. I used to love to lerk with cele due to the speed. Now it's like a ready-to-cook-chicken. It's slow as a rock... Therefore, the bite on the lerk is useless already. Must as well put spikes back in.
There are enough other jp counters.
Lerks with celerity are the only true thing that can catch up with a JP'er nicely. Fades just plain drop on the ground after blink flying. I say bring back the old celerity.
But i'm talking about webs, anything that softens armor in combine with a focus-hit.
Other aliens can focus-hit the jper if noone webs, the lerk has to umbra the hive maybe his mates and give spore support.
I can understand that you have fun by chasing jp with a lerk, maybe you have just tu adapt to a more difficult situation without that much speed <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Focus, web? excuse me but most of the time the 3rd hive is never achieved wihtout it being GG in any case, and the fact that sensory is never chosen as the first 2 chambers if the aliens want to have any hope in winning since defense (particularly regen) is so crucial to the Fades and Onos, which do most of the work and movement chambers provide a good method to reinforce a hive when it's needed at the 2 hive stage.
With that in mind, how ARE jetpacks supposed to be countered with a good degree of reliability? Spore or spit them to death?
Bear in mind, I only go lerk in CO. In classic, I either gorge or go fade which is more reliable. Also, webs are 3rd hive ability. Very difficult to get that in classic when JP rush keep getting your hives down.
If aliens allow marines to get all the tech up to jp, they need a better approach to ns_ maps <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
a lerk and a fade are enough for a group of 2-3 jp <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
And if the jp are 4-5... where are the other aliens? playing poker at ayumi bar?