Have The Brain... Don't Have The Brawn
Taaketa
Join Date: 2004-02-10 Member: 26357Members
<div class="IPBDescription">So to speak...</div> Hello mapping community! I've been designing some NS_Maps since the re-release of Bast (not long I know) and have been trying to follow the same "Bast feeling" but not outrightly copying Bast. (I like its multi level style and its MS but seeing it worked out on Bast with the elevator guess it wouldn't be so good to include in any map designs.)
Anyway enough of that... I'm ranting. As I said in my post I "claim" to have the brain but not the brawn meaning that I believe I design fair balanced NS maps but cannot bulid them in the mapping program provided with half-life. (I seriously don't understand it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->)
And I would like to invite you the mappers to create the maps so other players can enjoy them, or at the very worst get so **** of at them the end up on the junk pile with the rest.
I have 2 full map designs created both NS one following a ship style layout featuring a docking bay for MS (how unoriginal, I know) Engine Room (bast thief! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->), Scrub Control, Main Hold, Crew Quarters, canteen, Bridge, Murky corridors (I hope) and possibly an extensive Vent system following the example set by nancy.
My 2nd map is based around the idea of NS_Mineshaft and the opening story of NS itself that attracted so many of us to play this game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <a href='http://www.natural-selection.org/sanjii_main.html' target='_blank'>Six Days in Sanji</a>
Another Multi layoured map with a smaller vent network and featuring more "carved" corridors and less open areas to the ship map. (I have to come up with names still for each map.)
This one will contain areas such as Human Cargo, Materials Handling Bay, Drill Control, Drill Main, Drill Carcass, Crew Quarters (again), power core and as in Senji an alien area where the aliens came from (uneven terrian but should be flat areas for construction of TFs etc. This may need rethinking about on my part.)
Also with this alien area I'm looking at Biodome on that map which the name of escapes me right now for inspiration adding in harmless alien plants of sorts "offering light" etc.
Anyway that a brief outline of those two map concepts if anyone likes them I'll try to get my hands on a scanner to get the sketchs of the map drawn in.... Plus I made need a modeler for the 2nd map (one hell of a complicated map if it was to be made, I warn you)
Anyway enough of that... I'm ranting. As I said in my post I "claim" to have the brain but not the brawn meaning that I believe I design fair balanced NS maps but cannot bulid them in the mapping program provided with half-life. (I seriously don't understand it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->)
And I would like to invite you the mappers to create the maps so other players can enjoy them, or at the very worst get so **** of at them the end up on the junk pile with the rest.
I have 2 full map designs created both NS one following a ship style layout featuring a docking bay for MS (how unoriginal, I know) Engine Room (bast thief! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->), Scrub Control, Main Hold, Crew Quarters, canteen, Bridge, Murky corridors (I hope) and possibly an extensive Vent system following the example set by nancy.
My 2nd map is based around the idea of NS_Mineshaft and the opening story of NS itself that attracted so many of us to play this game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <a href='http://www.natural-selection.org/sanjii_main.html' target='_blank'>Six Days in Sanji</a>
Another Multi layoured map with a smaller vent network and featuring more "carved" corridors and less open areas to the ship map. (I have to come up with names still for each map.)
This one will contain areas such as Human Cargo, Materials Handling Bay, Drill Control, Drill Main, Drill Carcass, Crew Quarters (again), power core and as in Senji an alien area where the aliens came from (uneven terrian but should be flat areas for construction of TFs etc. This may need rethinking about on my part.)
Also with this alien area I'm looking at Biodome on that map which the name of escapes me right now for inspiration adding in harmless alien plants of sorts "offering light" etc.
Anyway that a brief outline of those two map concepts if anyone likes them I'll try to get my hands on a scanner to get the sketchs of the map drawn in.... Plus I made need a modeler for the 2nd map (one hell of a complicated map if it was to be made, I warn you)
Comments
EDIT: <i>batter</i>...
Good luck with your maps though.