Team Specific Trigger_hurt

HighnoHighno Join Date: 2004-01-29 Member: 25706Members
<div class="IPBDescription">So aliens can walk through and rines die</div> Subject says everything i think

Comments

  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I'm afraid I can't tell you, but I'll be monitoring this thread as I was going to implement a forcefield passable only for Marines. I would say that what you are asking for must be used very carefully so as not to unbalance the map towards one team.
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    trigger_prescense can differentiate between teams and then set off a trigger_hurt, alltho have u checked trigger hurt doesnt hav a team setting though
  • HighnoHighno Join Date: 2004-01-29 Member: 25706Members
    edited September 2004
    no trigger_hurt has no team choice

    but wouldnt the trigger_hurt called by trigger_presence still kill everybody?
    thought you could define a target for trigger hurt but i dont know the team specific tag for rines and aliens

    there is no unbalance as both teams will have such a "forcefield"

    In tfc this is possible i know
    there is a red laser where only red team can walk through
    hope that it is possible in ns too

    allthough im not that experienced in mapping
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I'm guessing in TFC that'd be a func_door and not a trigger_hurt. But if you can do one you must be able to do the other...right?
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    i think tfc has specific entities for exactly that.. though im not 100% sure as ive never looked into the tfc FGD
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    i havent set up hammer on this computer yet, so i dont know if the entities exist for NS, but...

    <a href='http://collective.valve-erc.com/index.php?ent=game_team_set' target='_blank'>game_team_set</a>
    <a href='http://collective.valve-erc.com/index.php?ent=game_team_master' target='_blank'>game_team_master</a>
  • HighnoHighno Join Date: 2004-01-29 Member: 25706Members
    As is said im not very experienced with mapping
    so could someone explain to me how to connect the game_team_master with a trigger_hurt so that it only kills players of one team and let the others pass?
    I tried for about two hours now and have no idea how to do this
  • GruntGrunt Join Date: 2004-09-03 Member: 31245Members
    <!--QuoteBegin-Meat_Popsicle+Sep 7 2004, 05:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Sep 7 2004, 05:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> trigger_prescense <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That tells the difference between each team?

    You can have that target a game_hurt (assuming it is in NS) and that will kill just the person that triggers it, seeing as game_hurt isn't brush based.
  • Dark_HandDark_Hand Join Date: 2002-11-06 Member: 7248Members
    As has been mentioned before, you can make trigger_presence trigger a trigger_hurt only when a certain team passes through, but the trigger_hurt will damage anything that's in its path at the time.

    Maybe you could alter the way the forcefield works... Make it a sensor that scans marines passing through it and fires some kind of sterilising particle stream if it detects aliens. That way the marines can pass and aliens can't. Any marines caught in the field when an alien passes through is killed as well for safety purposes. It's a great excuse to get around the mapping limitation. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • GruntGrunt Join Date: 2004-09-03 Member: 31245Members
    <!--QuoteBegin-DarkHand69+Sep 7 2004, 11:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkHand69 @ Sep 7 2004, 11:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Maybe you could alter the way the forcefield works... Make it a sensor that scans marines passing through it and fires some kind of sterilising particle stream if it detects aliens. That way the marines can pass and aliens can't. Any marines caught in the field when an alien passes through is killed as well for safety purposes. It's a great excuse to get around the mapping limitation. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The problem with that is that if a marine is in the trigger_hurt when an alien triggers the trigger_presence, both the marine and alien would get hurt/die.
  • Dark_HandDark_Hand Join Date: 2002-11-06 Member: 7248Members
    <!--QuoteBegin-Grunt+Sep 7 2004, 11:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grunt @ Sep 7 2004, 11:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The problem with that is that if a marine is in the trigger_hurt when an alien triggers the trigger_presence, both the marine and alien would get hurt/die. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Read again, that's just what I was going for. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Any marines caught in the field when an alien passes through is killed as well for safety purposes.  It's a great excuse to get around the mapping limitation. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    edited September 2004
    in ns_blackmesa, theres a couple of beams that block aliens from going through that kill them if they do, but dont kill marines. only way to tell how the effect was set up is by looking at bsp in hex editor or decompile. or if anyone knows who made blackmesa you could ask them.
  • HighnoHighno Join Date: 2004-01-29 Member: 25706Members
    Or i make smaller bars of that presence/hurt construction
    so that only a small area activates trigger_hurt and not the whole area

    thanks for your patience
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