I Dont Understand...
mirrodin
Join Date: 2004-06-29 Member: 29621Members
<div class="IPBDescription">hud.txt</div> For example here is the knife kill sprite line:
d_knife 320 640aw3-s 100 232 64 24
Can anyone explain what each part means?
d_knife is knife kill, i get that.
640aw3-s is the name of the knife kill sprite, i get that.
there is another line in hud.txt:
d_knife 640 640aw3-s 100 232 64 24
The exact same except instead of 320 it has 640. What does that do? Any help is greatly appreciated.
d_knife 320 640aw3-s 100 232 64 24
Can anyone explain what each part means?
d_knife is knife kill, i get that.
640aw3-s is the name of the knife kill sprite, i get that.
there is another line in hud.txt:
d_knife 640 640aw3-s 100 232 64 24
The exact same except instead of 320 it has 640. What does that do? Any help is greatly appreciated.
Comments
d_knife 320 640aw3-s 100 232 64 24
Can anyone explain what each part means?
d_knife is knife kill, i get that.
640aw3-s is the name of the knife kill sprite, i get that.
there is another line in hud.txt:
d_knife 640 640aw3-s 100 232 64 24
The exact same except instead of 320 it has 640. What does that do? Any help is greatly appreciated. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
well....
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
d_knife 640 640aw3-s 100 232 64 24
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
from left to right:
killsprite for - for 320/640 (or higher res) - spritename - x-position - y-position - and the size of the sprite <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
the 320/640 ist mostly because of the old HL engine. If you use software mode and run NS in 320 (what would be very.... *sigh* well... strange... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> ) than that sprite would be used. Because NS will only work perfect on D3D/Open GL and software mode isn't supported any more by NS, they just kept the entry for 640 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->