Aliens In Combat

degamer106degamer106 Join Date: 2004-05-09 Member: 28550Banned Posts: 162
edited September 2004 in Kharaa Strategy
combat mode sux?
I haven't played the latest beta yet but based on the changelog and the complete nerfing on alien morphing, I'd say that combat mode for the aliens is hell now.
Teh fact that you need to remorph, after you die, while the marines are siitting in your hive with shotties, hmgs or whatever just seems to make combat unbalanced now don't you think?
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Comments

  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members Posts: 502
    just got 86-6 as fade in co
    Admin of Brys Natural Selection Servers (UK)
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  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned Posts: 500
    Aliens are still superior.
    <CAL-ns|Hsu> I'm convinced Minstrel is using esp.
    <MrMojo> oh my you sure do know a lot about commands
    <MrMojo> but do you know how to feel
  • degamer106degamer106 Join Date: 2004-05-09 Member: 28550Banned Posts: 162
    I'm guessing that the wave spawning improves the alien's spawn camping situation now more than it does for the marines.
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  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members Posts: 502
    QUOTE (Minstrel Knight @ Sep 6 2004, 11:07 PM)
    Aliens are still superior.

    not quite as much as they used to be

    but yes a fade with adren/cara/cele/regen and focus will still own anything
    Admin of Brys Natural Selection Servers (UK)
    #bryns @ qnet - www.brywright.co.uk
    82.138.247.145:27015 -16 man, ns only
    82.138.247.145:27020 -16 man, ns and co
    82.138.247.160:27015 -rG NS (#urbangamer @ qnet)
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members Posts: 1,216 Fully active user
    Skulks already get spawncamped.


    This just teaches you that you can't expect to be a fade or onos or lerk, and charge into a bunch of HMG wielding marines and expect to come back with no consequences.

    The gest times should be as long as regular NS, as far as I'm concerned.
    RAHHH!!! BUFF SKULKS!
  • degamer106degamer106 Join Date: 2004-05-09 Member: 28550Banned Posts: 162
    <3 focus. Its a must for aliens if you plan on getting any kills...

    but what i'm asking is whether or not teh new spawn system makes the aliens suffer more than before since they can't come back as super fade // onos // lerk?
    BOO NO COMPUTER AND NO INTERNET
    I WILL MISS NS SO MUCH D:

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  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members Posts: 1,016
    QUOTE (Rapier7 @ Sep 6 2004, 05:11 PM)
    This just teaches you that you can't expect to be a fade or onos or lerk, and charge into a bunch of HMG wielding marines and expect to come back with no consequences.

    but it does teach you that you can expect to be a HMG wielding marine charge into a bunch of fades or onos or lerks and expect to come back with no consequences.
    In Game Names:
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  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation Posts: 914
    I cant help but think that I was partly to blame for this change. I made a thread suggesting a more powerful gorge due to the fact that no one wants to be stuck as a gorge because they suck at gorge and cant get any kills with it. I guess they took part of the idea and just had it so you can remorph everytime. It also sucks though to be stuck as onos when the marines adjust to it so its a good change in someways.
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members Posts: 502
    QUOTE (relsan @ Sep 7 2004, 06:34 AM)
    I cant help but think that I was partly to blame for this change. I made a thread suggesting a more powerful gorge due to the fact that no one wants to be stuck as a gorge because they suck at gorge and cant get any kills with it. I guess they took part of the idea and just had it so you can remorph everytime. It also sucks though to be stuck as onos when the marines adjust to it so its a good change in someways.

    your spot on mate, lets face it on one likes gorge, and even me as a fade hoe can go off and get killed then heal the hive is need be, its made aliens alot more versatile and also nerfed them (slightly) at the same time, I am actually very pleased with the new combat system.
    Admin of Brys Natural Selection Servers (UK)
    #bryns @ qnet - www.brywright.co.uk
    82.138.247.145:27015 -16 man, ns only
    82.138.247.145:27020 -16 man, ns and co
    82.138.247.160:27015 -rG NS (#urbangamer @ qnet)
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation Posts: 3,203
    Its ok in one respect, I mean who HASN'T got annoyed at the following -

    Two guys camp base, the other four pile into the hive. You proceed to gangbang the hive while the aliens attempt to sweep your base. Your defenders ace the alien attackers, and just as the hive is about to die......... 4 fades spawn in beside you, and beat the crap out of you before blinking to your base and smashing it while you're still in the spawn queue.

    It'll just speed up endgames, I don't see it affecting anything else. I mean, you're STILL spawning in with all your upgrades aren't you? You'll still have focus, for one, so that means if its just 1 or 2 rines in base you'll be easily defending.

    I think it'll only really come up at an endgame, or in a situation where every alien has rushed the marine spawn hoping to kill the CC quickly, but at the same time have left their hive wide open with no defence.
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members Posts: 207
    QUOTE (keep it *G*angsta @ Sep 7 2004, 02:08 AM)
    QUOTE (relsan @ Sep 7 2004, 06:34 AM)
    I cant help but think that I was partly to blame for this change. I made a thread suggesting a more powerful gorge due to the fact that no one wants to be stuck as a gorge because they suck at gorge and cant get any kills with it. I guess they took part of the idea and just had it so you can remorph everytime. It also sucks though to be stuck as onos when the marines adjust to it so its a good change in someways.

    your spot on mate, lets face it on one likes gorge, and even me as a fade hoe can go off and get killed then heal the hive is need be, its made aliens alot more versatile and also nerfed them (slightly) at the same time, I am actually very pleased with the new combat system.

    I like gorge. Has anyone else tried cara/redmpt onos in co now? It is godly.
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  • XenixXenix Join Date: 2004-04-30 Member: 28340Members Posts: 90
    edited September 2004
    this is whats happening to the new spawn in co.

    skulks: well f-ing forget xenocide cause to die on purpose in combat is pointless.
    so no more superskulking!
    gorges: well now you cant spawn then heal the hive a little then die when being rushed.
    lerks:dont you hate it when you fly around a corner and die? now you gotto upgrade back again!
    fades: well if your a good fade you wont die so no biggie
    onos: run so slow that you will be in their base like once every 5 minutes... thats bad.



    new respawn is a bad idea. it was meant to be good but its not. however i though of a way to fix it. and going onos, fade, ect. takes 25% less time gesating than in classic.

    after you die you keep all your upgrades but you spawn as skulk.



    this way you cant have 5 onos spawn and it takes a little time to get backto a strong guy.

    superskulks can keep there rushes up. superskulks are scarce now...

    if the developers dont add this idea then ill learn to prgram and make a regular spawn thingy for beta 5 as a plugin!!
    BTW i have no idea how to program.
    oNe cLiP
    oNe KiLL
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members Posts: 1,109
    I have won every combat game as an alien as of late, so, I think they are pretty powerful.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members Posts: 1,216 Fully active user
    Oh come on, you'd have to be a moron charging into alien territory.

    You gotta have backup, and you better hope they don't come bursting out all at once to come and rape you.
    RAHHH!!! BUFF SKULKS!
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members Posts: 1,109
    Unless, of course, you are a VERY good shotgun/jetpacker. THEN you got it in the bag!
  • eKoeKo Join Date: 2004-09-07 Member: 31470Members Posts: 40
    QUOTE (Recoup @ Sep 8 2004, 07:59 PM)
    I have won every combat game as an alien as of late, so, I think they are pretty powerful.

    I've played about 5 games and aliens won them all
  • OrganoXOrganoX Join Date: 2004-03-21 Member: 27473Members Posts: 837
    edited September 2004
    Just got 50-0 as a lerk lerk.gif
    But i agree, marines become a bit stronger.
    Still, not overpowered.
    image
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members Posts: 1,198
    I would argue that xenocide is now even more effective. There were about 4 of us with it the other day, and due to the fact that you spawn in waves you all end up attacking the marines at the same time, resupply hardly has chance to kick in before you've been blasted 3 times.
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  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members Posts: 207
    edited September 2004
    QUOTE (Xenix @ Sep 8 2004, 07:20 PM)
    this is whats happening to the new spawn in co.

    skulks: well f-ing forget xenocide cause to die on purpose in combat is pointless.
    so no more superskulking!
    gorges: well now you cant spawn then heal the hive a little then die when being rushed.
    lerks:dont you hate it when you fly around a corner and die? now you gotto upgrade back again!
    fades: well if your a good fade you wont die so no biggie
    onos: run so slow that you will be in their base like once every 5 minutes... thats bad.



    new respawn is a bad idea. it was meant to be good but its not. however i though of a way to fix it. and going onos, fade, ect. takes 25% less time gesating than in classic.

    after you die you keep all your upgrades but you spawn as skulk.



    this way you cant have 5 onos spawn and it takes a little time to get backto a strong guy.

    superskulks can keep there rushes up. superskulks are scarce now...

    if the developers dont add this idea then ill learn to prgram and make a regular spawn thingy for beta 5 as a plugin!!
    BTW i have no idea how to program.

    Onos: No where near that long, not even without celerity.
    Fades: This can be said for any lifeform.
    Lerks: I hope you are trying to be funny, Lerks are not supposed to charge after marines.
    Gorges: Webs are a game ender for most marine teams.
    Skulks: Better to die from xenocide than a marine's bullet.

    Is your post serious? I can't really tell.
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  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members Posts: 476
    As far as i can see theyve made it actually possible for marines to win when there are higher lifefroms. gj devs.
    claxt for the win...
  • Mr_FuriousMr_Furious Join Date: 2004-07-09 Member: 29810Members Posts: 46
    QUOTE (kolokol @ Sep 9 2004, 12:26 PM)
    As far as i can see theyve made it actually possible for marines to win when there are higher lifefroms. gj devs.

    thats what i was gonna say....so now if the marine team manages to take down 3 onos with 2 lerks sporing everything and 2 fades blinking everywhere and 2 skulks xenoing the survivors, with of course the a gorge healing hive and web every nick and cranny(10vs10). They deserve to be able to go into the hive and spawn kill then and finish off hive. Anyways if timelimit isnt extend marines have 10 minutes to pull this off so seems ultra fair to me now
    People who eat with their mouths open make me...Furious
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members Posts: 1,016
    QUOTE (Mr. Furious @ Sep 9 2004, 05:15 PM)
    QUOTE (kolokol @ Sep 9 2004, 12:26 PM)
    As far as i can see theyve made it actually possible for marines to win when there are higher lifefroms. gj devs.

    thats what i was gonna say....so now if the marine team manages to take down 3 onos with 2 lerks sporing everything and 2 fades blinking everywhere and 2 skulks xenoing the survivors, with of course the a gorge healing hive and web every nick and cranny(10vs10). They deserve to be able to go into the hive and spawn kill then and finish off hive. Anyways if timelimit isnt extend marines have 10 minutes to pull this off so seems ultra fair to me now

    so if aliens could some how manage to take down 5 jp with gl and hmgs and a heavy train of 5 people welding each other, they don't deserve to be able to go into marine spawn and spawn kill then and finish off the chair?.
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  • Mr_FuriousMr_Furious Join Date: 2004-07-09 Member: 29810Members Posts: 46
    gorge web it up with lerk umbra ands spore with all aliens in there spawn only to have 5 marines spawn....yea that game is over
    People who eat with their mouths open make me...Furious
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