Grenade Strategy

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Comments

  • slipknotkthxslipknotkthx Join Date: 2002-12-17 Member: 11016Members, Constellation
    Hand nades are useless.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    yep. the res can be used in a much better way at the start of a game.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Hang grenade are only useful if you throw them as soon as you go thru a PG to kill any skulks munching on it.
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    Some data concerning the hand grenade and other structures discussed here.

    HG damage = 100 (200 against structures)
    Is affected by damage upgrades.

    GL grenade = 125 (250 against structures)

    OC HP = 1000 (might be more, not sure)
    Hive HP = 7000
    Skulk HP = 90 at hive1
    Lerk HP = 185 at hive1

    Other problems with hand grenades:
    After research, must die once before getting HG
    Marines do not know when HGs are available
    One HG per life

    ---

    HGs are totally ineffective against OCs. Why? Corner-firing an OC with the LMG does 400+ damage with a single clip. With Weapons1, 2 LMG clips kill an OC.

    Likewise, useless against the hive. Spends time to do low damage, and not every marine will have a HG. Let's say 8 marines throw 8 HGs, that's only 1600 damage to a 7000 hp hive. If those 8 marines fire their LMGs, that's 4000 damage. Reload once and shoot again, and the hive is down. It could be good for extra damage though.

    However, 1 shotgun does 1280 damage to the hive with 8 rounds. That's more damage than 6 HGs.

    Still, PG defence and behind-the-rt defence are viable. Vent clearing, not so, especially if your marines can't aim =x
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    edited October 2004
    ..Boyz?
    Haha. Orks, orks, orks, orks, orks, or-- SHADDAP.

    Anyhow, yes. Handgrenades are useless, but I love them anyway.. and usually die when trying to utilize them.
  • jumpingjodajumpingjoda Join Date: 2003-12-14 Member: 24367Members, Constellation, Reinforced - Shadow
    Yes hand nades are useless, but it's still fun to finish off a fade/onos with a nade though...
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    <!--QuoteBegin-|ds|meatshield+Oct 9 2004, 09:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Oct 9 2004, 09:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hang grenade are only useful if you throw them as soon as you go thru a PG to kill any skulks munching on it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah, that's the only use i've found for the HG. just prime the HG before phasing.
  • MyrsnipeMyrsnipe Join Date: 2004-10-14 Member: 32256Members
    Hand nade's are best to use against skulks behind cover, like an rt. Or an gorge behind an rt or chamber. Like previously said here, it's a tool, not a game winner.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    again, res can nearly always be better used than to research grenades - especially early on the game.

    a skulk hiding behind an rt the 'right' way, yea fine it is SOME use but if they r good enough i have been in countless situations where the skulk just comes out once they see a grenade being selected because it just takes so long to throw it out.

    if there is a single gorge behind any one chamber then just rush in to kill the gorge. it is worth it even if u die afterwards.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    Get hand grenades, which will almost always be wasted (How many times have you seen over 10 real hand grenade kills in a ns_ game), or save 10 more res and upgrade the armory. In every situation, I upgrade the armory.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    I think grannies were added to game that comm would have something to do with armory after advanced was ready and everything else. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • mr_skulkmr_skulk Join Date: 2004-09-05 Member: 31397Members
    edited October 2004
    uhhh chuck in a lerk vent dead lerk <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->

    or pretty much
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    they needed more ups to make it look cool. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    serious catpacks for nades always. nades are near useless
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Just love to swoop from behind rt to grenading rine....

    lower the RoF greatly or it is useless
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