Hera: Just Doesnt Seem Right
Insomnia
Join Date: 2003-06-10 Member: 17179Members
<div class="IPBDescription">what do you guys think?</div> I finished playing hera a few times today. I have not played it long enough to decide how well balanced it is, but I will tell you it has seemed to have lost its soul. Hera just doesn't seem or play like hera with one node in holo. Since 1.04, Hera has changed a lot. However, to me, it has always seemed to keep its flavor, or playstyle. Now that Holo is no longer a double res, it feels like an entire different map. Maybe I'm just not used to it, but does anyone agree with me?
Comments
i like the other changes, too, although that walkway in ventilation is just ... odd. the old one (with grating instead of the solid grey floor) was better imo, but i understand why it was changed (entity counts?).
oh yeah 1 more thing: the water in dcd is like 1 unit thick. it could be a little deeper, even if just so much that it really feels like theres water on the floor there :x
I guess what bothers me most about the Cavity node is that its now the strongest relocation spot by a huge margin, and that Hera still has too many nodes.
And im extremly dubya tee eff have they done to bast.
My god, take a perfectly good map, and flush it through a sewage treatment plant.
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nubcaeks
IT HAD ISSUES, GOT IT? ffs, why cant people just realise that a map thats been unchanged since 1.0 could POSSIBLY not be suitable for 3.0b5 gameplay? have you even played the map since 2.01?
tell me honestly that the old bast was a perfectly fine map and ill be happy to point out, say, 10 obvious and critical gameplay flaws, right now. actually make it 20.
Hera can be a cool 16vs16 map, that's all...
Its a premature soul. Its not worthy.
I agree, EXCEPT for the double siege. The open marine start was a bad idea, but I liked the rest of the map. Maybe MS could have done a redo because of the difficultly accessible CC.