Siege Cannon Vertical Range

SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
<div class="IPBDescription">(Up/Down) Anyone know?</div> Anyone know what the vertical (up/down) range of the current siege cannon is?

I was under the impression that it had unlimited range vertically, but I'm probably wrong.

Comments

  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited September 2004
    it has a vertical firing arc, I dont think its angle exceeds pi/4
  • DarknsDarkns Join Date: 2004-09-05 Member: 31402Members, Constellation
    I thought it's range was spherical...
    I believe that was the cause of one of my many deaths...
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    It has no vertical limit, as long as the target is within the green sphere it emits when the cannon is selected. This is how you can siege the top of powersilo from the ground, as well as feedwater hive from tram tunnel.

    As a side note, when people ask questions like this, unless you have some valuable input, please don't spam their thread with worthless posts.
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    There definitely IS vertical limite. (For example sieges on viaduct hive floor cannot reach bridge). I believe that range is spherical.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    The difference in height is greater from tram to feed than via to that bridge. Are you certain it wasn't a sighting issue?
  • KardoffelKardoffel Join Date: 2004-04-03 Member: 27711Members, Constellation
    there is a limit see ns_eye you cant siege the hives form the bottom, there must be a limit i think the range is consturcuted like a ball
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    <!--QuoteBegin-TheAdj`+Sep 6 2004, 11:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheAdj` @ Sep 6 2004, 11:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The difference in height is greater from tram to feed than via to that bridge. Are you certain it wasn't a sighting issue? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Lol, it isn't :-) I mean from FLOOR to HIGH BRIDGE up there! Thats much further than from feed to tram .. And no, no visibility issues, start game with cheats and try it yourself with scanning.. sieges won't shoot.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    well there was a maximum angle in 1.0 :S
  • The_SpectreThe_Spectre Join Date: 2002-11-18 Member: 9212Members
    Tested this on a beta5 listenserver.

    The siege range is a cylinder with non-infinite height. However, the height is great enough to not matter in any normal ns map.

    Sieging from Viaduct downstairs to the viaduct ledge (ON the railing) - this DOES reach.
    Sieging from Viaduct downstairs to the highest platform in "red room" reaches as well. This is higher than the ledge, by the way.
    Sieging from main aft height on bast to the bottom of the feedwater-watertreatment waterway does reach. Placement is slightly tricky now that you can't build in the main part of the waterway. Basically, put a siege cannon in the southeastern corner of main aft, and sink chambers in the northwestern corner of the water treatment "hole". I'm pretty sure this one is higher than both viaduct examples.

    However, a siege at the bottom of the EM Drill Shaft will NOT hit a chamber that is put on the highest ledge in the em drill shaft. (Don't ask me how i got the siege there without it dying, i don't know, but the siege was fine otherwise. I used the same TF as for the siege cannon in the corner of main aft, by the way.)

    As far as I know, the EM drill shaft is the biggest possible height difference in any official map. The main aft -> bottom of water treatment comes second, I think, and that does reach.

    So in closing, it's a cylinder with a finite height, but the height is great enough to never matter in normal play.

    I did have some trouble with spotting, it seems that pings only last for a very short time on listenservers. I just built 5 obs and spammed pings.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    <!--QuoteBegin-Licho+Sep 6 2004, 09:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Licho @ Sep 6 2004, 09:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TheAdj`+Sep 6 2004, 11:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheAdj` @ Sep 6 2004, 11:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The difference in height is greater from tram to feed than via to that bridge.  Are you certain it wasn't a sighting issue? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Lol, it isn't :-) I mean from FLOOR to HIGH BRIDGE up there! Thats much further than from feed to tram .. And no, no visibility issues, start game with cheats and try it yourself with scanning.. sieges won't shoot. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You must not realize how high feedwater is from tram. It's a significant distance, and one of the highest I could think of (didn't think of EM Drill shaft, nice catch Spectre).
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    Okay just to solve one arguement, there are community-built freefall maps that have heights that greatly dwarf siege range, so there most definitely is a limit to the vertical range of a siege cannon.
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    <!--QuoteBegin-TheAdj`+Sep 7 2004, 04:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheAdj` @ Sep 7 2004, 04:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Licho+Sep 6 2004, 09:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Licho @ Sep 6 2004, 09:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TheAdj`+Sep 6 2004, 11:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheAdj` @ Sep 6 2004, 11:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The difference in height is greater from tram to feed than via to that bridge.  Are you certain it wasn't a sighting issue? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Lol, it isn't :-) I mean from FLOOR to HIGH BRIDGE up there! Thats much further than from feed to tram .. And no, no visibility issues, start game with cheats and try it yourself with scanning.. sieges won't shoot. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You must not realize how high feedwater is from tram. It's a significant distance, and one of the highest I could think of (didn't think of EM Drill shaft, nice catch Spectre). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's definitely smaller distance than via floor - via catwalk.. I just did two tests (one with modified gravity freefall and other with limited sv_maxspeed skulk wall walk) and distance from tram floor to feed floor is like from the via floor to the start of the first irregulrarity on wall, that is holding suspensions for catwalk (it's still far from these to bridge itself or the vent in the wall..)
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Hmm am i beeing now bit non-knowing buts whats this EM Drill? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    <!--QuoteBegin-SLizer+Sep 8 2004, 06:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SLizer @ Sep 8 2004, 06:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm am i beeing now bit non-knowing buts whats this EM Drill? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ns_bast - the room just 'south' of main aft on the mini map. It has a bridge going over a deep pit. In really old versions it had an awesome electrical discharge effect down there... ahh the good old days of higher entity counts. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
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