I've always seen many many more JPs than HA in the past...this is nothing new. HA in CO is kind of pointless as people don't have enough points to get welders after investing so much into getting HA and a decent weapons + resupply. A single JP+Shotty can nuke a hive in CO quick enough anyway.
I like the ne JP, much more manueverable. Now if I could only control it properly, I would be getting to somewhere with this shotgun of mine *hinthint*
The person who holds the JP is only as good as he can control it. A person can have perfect aim but be sucky at using a JP.
With that said, it's probably because of the new sounds. Cmon, who wouldn't want to fly around with a <i>vacuum?</i>
I still like my HA thugh <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
JPs are so much better now because: 1. They are more maneuverable than before. 2. They are immune to stomp. 3. Onos are much better. 4. Onos are cheaper.
That's why you see 90% JP and 10% HA nowadays. There are more Onos and JPs have gotten better against Onos, so why would anyone want to use HA?
In the now locked thread, yes, the JP is the rambo and spawn raping king without question now more then ever. You haven't seen fun till you're an alien team facing 4 or 5 jp's in maps with huge open area hive enclosures. Add to this the resupply spam while they fly around with impunity, heh the CO games that go that late just aren't worth playing right now.
Seeing as they wont touch the directional changes, something needs to be done about airborne resupply. It's getting pretty excessive now and coupled with the spawn-as-skulks feature, there is no reason to play HA when you can solo half or all of the alien team by yourself with the backpack hoover.
Ive always preferred JP to HA. Just take it easy, everyone is just testing the new JP, HA will come back <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Making HA 1 point again may be a good solution, since HA's need welders. Oh wait even with that people will never get welders... They will just prefer upgrades.
Turns out you can't have as much teamwork in CO than NS as expected.
Played an NS game, whole team got heavies. Played a CO game afterwards, same people got JPs.
Guess it's because of the fact that not everyone can just move out in a group in CO, unlike NS o_O Unlike NS, CO doesn't necessarily mean teamwork so it won't be surprising if everyone went their seperate ways with their JPs and still win. HA require quite a bit of coordination with your team and welders while JPs pretty much neglect that aspect in CO and still be able to win XD
Besides, I've never taken HA in CO. Ever. Quite simply because I prefer to end the game quickly than prolonging the game by walking to their hive instead of flying there.
I dunno, I like HA better, just because it's cooler, especially with the new blender sound.. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> (It's not that bad, kinda cool really. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> )
Still, in pub games where the whole team is sitting in MS, I'll get a JP and shotty and start pressuring the hive.
<!--QuoteBegin-Dantemss+Sep 5 2004, 08:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dantemss @ Sep 5 2004, 08:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Making HA 1 point again may be a good solution, since HA's need welders. Oh wait even with that people will never get welders... They will just prefer upgrades. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Or 1 point and require a welder to purchase. Or two points and get a welder for free.
In combat HA has no purpose because of web,stomp and devour. It makes no difference if you have 290 armor or not as long as you get insta gibbed by devour. Combine that with web and stomp and HA is a sitting duck waiting to get killed. I actually prefer a LA marine over a HA cause you´re less of a priority to onos. JP is just way more usefull. You can reach the hive very fast, are immune to stomp which is the best attribute of the JP and are out of reach of most alien lifeforms. I never have seen HA taking out the hive in combat. If marines win its always because of Jpers since they are the only viable choice against a hiveguarding onos. To make HA more attractive it should be immune against web and devour. Then it would be worth the upgrade points. And its only logic since HAs are mechs that are stronger than webs and all the metal would be too hard to chew or digest for any lifeform.
There are more jetpacks in CO because they are more fun, in NS the commander dosent care if you have fun or not he wants things dead and most players such with a jetpack, therefore he gives heavys. CO the payer gets his own decision and choses fun which is what the game is for. my 2 cents
I havent had time to get a chance to Play B5 yet, but Reading through this thread has brought to mind why Jetpacks are used "much" more as it seems.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> O <b>Increased jetpack maneuverability, jetpackers are now immune to stomp</b>, and carried items/ammo affect lift less<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Immune to stomp, and better maneverability makes HA seem worthless in Classic and co.
Jps are now the "official" counter to the Onos. And if something can counter the "best/strongest" alien class, might as well use em just in case you end up having to deal with an Onos.
(notice the "best and strongest" was in Parenthesis <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> )
Comments
Honestly, I could care less as it's CO...
The person who holds the JP is only as good as he can control it. A person can have perfect aim but be sucky at using a JP.
With that said, it's probably because of the new sounds. Cmon, who wouldn't want to fly around with a <i>vacuum?</i>
I still like my HA thugh <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
JPs are so much better now because:
1. They are more maneuverable than before.
2. They are immune to stomp.
3. Onos are much better.
4. Onos are cheaper.
That's why you see 90% JP and 10% HA nowadays. There are more Onos and JPs have gotten better against Onos, so why would anyone want to use HA?
I would rather say manueverability. HA doesn't have manueverability so uhh....yeah....
That and immunity to stomp makes it pretty superior over HA
One person advised they shouldn't be devourable, it makes sense but killing a HA with melee is insane....and often unrealistic.
The only thing HA is ever used for now adays in Combat is for a knife suit, (me).
There better in numbers and with welders, both lack in Combat.
JPers are for rambos, HA are for team players.
Seeing as they wont touch the directional changes, something needs to be done about airborne resupply. It's getting pretty excessive now and coupled with the spawn-as-skulks feature, there is no reason to play HA when you can solo half or all of the alien team by yourself with the backpack hoover.
Played an NS game, whole team got heavies.
Played a CO game afterwards, same people got JPs.
Guess it's because of the fact that not everyone can just move out in a group in CO, unlike NS o_O
Unlike NS, CO doesn't necessarily mean teamwork so it won't be surprising if everyone went their seperate ways with their JPs and still win. HA require quite a bit of coordination with your team and welders while JPs pretty much neglect that aspect in CO and still be able to win XD
Besides, I've never taken HA in CO. Ever. Quite simply because I prefer to end the game quickly than prolonging the game by walking to their hive instead of flying there.
Still, in pub games where the whole team is sitting in MS, I'll get a JP and shotty and start pressuring the hive.
Or 1 point and require a welder to purchase. Or two points and get a welder for free.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
O <b>Increased jetpack maneuverability, jetpackers are now immune to stomp</b>, and carried items/ammo affect lift less<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Immune to stomp, and better maneverability makes HA seem worthless in Classic and co.
Jps are now the "official" counter to the Onos. And if something can counter the "best/strongest" alien class, might as well use em just in case you end up having to deal with an Onos.
(notice the "best and strongest" was in Parenthesis <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> )