Wip Ns_disonberg

the_bERtthe_bERt Join Date: 2004-06-21 Member: 29436Members
edited September 2004 in Mapping Forum
<div class="IPBDescription">my map</div> well, after one year of mapping (i only map from time to time and im really slow <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->) i thought about presenting my half-finished map ns_disonberg
Here the very great backgroundstory <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

The Disonberg Research Facility was named after the scientist Robert Disonberg. He
discovered the first kharaa bacterium in a stranded asteroid on planet Crogar in Betel
system long before the kharaa infestation of the Ariadne Arm occured. In the DRF,
all bacterium revealed from TSA missions is collected for analyse to provide new weapons
against the alien threat.

Dispite that Disonberg already warned about the extreme harshness of the kharaa bacterium,
which are able to cripple nearly all kinds of organic materials and are even able to
infest anorganic materials, the scientists at the DRF were forced to get results as quick
as possible by the grand comitee.

Three weeks ago, contact to the DRF was lost. It is assumed that the aliens overrun the
complex. Now an elite commando of TSA soldiers were sent back from the Ariadn Arm to
extinguish the aliens in our home galaxy and retreave the data from the DRF.
If your mission fails, the comitee ordered to blast the whole planet - years of research
would be lost.

<img src='http://www.8ung.at/tolle-homepage/ns_disonberg/ns_disonberg1.jpg' border='0' alt='user posted image' />
readyroom

Id like to make more screens, but i have no adsl so uploading some mb is a pain.. sry. If you wanna see more you can dl the beta map when I convice HLCSG to include that one damn texture >)

edit: Here the layout, how it may look.
<img src='http://8ung.at/tolle-homepage/ns_disonberg/ns_disonberg4.jpg' border='0' alt='user posted image' />

Comments

  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    when i saw the first shoot i though "omg... kinda nice"
    but the second pic is...

    well, the walls are just horribly textuerd, the trim thingy at the bottom is just not good looking in blue, and the texture above it aint to good ither

    but the first pic deservs a cookie
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited September 2004
    I agree with Grizzly, the comp_bluestrip isn't nice at all, overstretched and misplaced.

    In the first shot I love the light blue trim. I saw that texture and was racking my brains as to how to use it well, but it seems you've beaten me to the punch!

    If you're planning on copying and pasting the level description you gave into the final release I suggest you make a few changes, or alternatively I could post a proofed version in this forum for you (with French and Spanish translations possibly) if you'd like that.

    As it's half finished, and when you get the bandwidth, try and post a top-down view so we can see how it might play...

    In the second room you may want to find some way of making the 'generators' look less isolated, otherwise keep up the good work!
  • the_bERtthe_bERt Join Date: 2004-06-21 Member: 29436Members
    @ kobayashi
    im not sure what you want to do with the story to make it proofed, but you can translate it or change it as you wish... i appreciate every helping hand

    ill try to rework the data processing... but since i have r_speed problems in this area its not an easy task
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    I'm not usually too keen on people having stories that shape the ns universe. Lots of people have things that were "the first time a kharaa infestation was ever collected" etc. But you at least put some thought into it which helps it. The problem with those stories is that other people tend to make maps and use the basis of "the first" if you understand what I'm saying. You could end up with 7 different maps that all claim they were the first to contain the kharaa bacterium. I think it's safer to just have your map keep to it's own isolated incident.

    Other then that your doing pretty good. the light stips could be a really unique thing for your map so keep those. But as the others mentioned, find something else to use for a trim on those generators.
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    Ready room is looking very interesting nicly done. And i think the wpolly will be low. Nice job. The second room neds some thing to big space.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I don't understand why the r_speeds in that room might be high... Make sure all the 6/7/8-sided shapes use just one polygon and not 6 triangles etc. As far as I can tell this should mean that the generator base has only 5 3d shapes.

    Also try and make the ceiling/floor out of as few shapes as possible, you can have vertex manipulated shapes that aren't invalid solids as long as they go round in a roughly circular fashion. It's difficult to explain what I mean but basically as long as you could imagine a regular-ish circle (or more likely an oval) drawn through the vertices it'll be valid. That's a rule for polygon-based prisms, it's a bit more complicated when you vertex manipulate in all 3 dimensions!
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Finally! Someone who appreciates the use of blue trim as I do! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • the_bERtthe_bERt Join Date: 2004-06-21 Member: 29436Members
    @NetBent
    Im not claiming this map was the first showdown of kharaa vs tsa, the story simply tells of an accident in the DRA (disonberg research facility)

    The difference of quality of the 2 rooms is easy to explain, the rr is one of the lastest things i added, triadic data processing is one of the first rooms in the map
    There is one year or mapping skill increase between them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> although i changed some parts in triadic, i will hace to completly rework it...
    What i dont understand is why you dislike the walls??

    PS: If you dont understand me, this might be because im drunk <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I have that with one of my areas. The Canteen and the 2nd set of pictures in ns_tbc (service shafts) were both done about 6 months befroe I continued the map. As a result they have highish r_speeds, but then again they're not that big.
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    One of the obvious problems would be the lighting. It's dull and usually a single color which makes the walls the focal point. You need to draw away from the walls with light spots or creative lighting. We all use the same textures, but some people have leaned how to make the best use of them with their lighting and placement.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    well, this way its easyer understanding
  • the_bERtthe_bERt Join Date: 2004-06-21 Member: 29436Members
    hmm i tried to rework it but r_speeds are over 1000 in some spots now <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
    <img src='http://www.8ung.at/tolle-homepage/ns_disonberg/ns_disonberg5.jpg' border='0' alt='user posted image' />

    <img src='http://www.8ung.at/tolle-homepage/ns_disonberg/ns_disonberg6.jpg' border='0' alt='user posted image' />

    it seems like these cylinders dont want to block vis and i forgot to scale one of them <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> well i guess i need a break to get new energy
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2004
    about the pillars, there is a 1 unit gap between them and the floor? otherwise the complex pillars would break up the floor and create more w-polies.

    same goes for the computer console in the middle of the room.
  • the_bERtthe_bERt Join Date: 2004-06-21 Member: 29436Members
    edited September 2004
    only the grey and the green tex in the middle of the pillars are world brushes
    the blue and green compstrip is a funcwall, and the part of the floor where the 3 pillars and the generator thingy stand is funcwall too <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
    I think its also because there are 4 entrances to this room, check out the layout...
    And I dont like the 1 unit gaps because skulks will see the gap

    but does it look better now? btw the screens are not gamma corrected
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Slightly better, but I think some bars or convering over those generator-thingies would look more appropriate...
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    hehe sry i didnt post feedback on the looks so here goes...

    The new screenshot looks much nicer, the architecture is more detailed so thats a nice improvement. The grey plateau I dont like, this is mainly the texture you used on it. Its an odd shape to texture which makes it also harder to texture, but try and find another texture for it.

    About the lighting, it looks good if you are going for the washed out kind of look and in this case it looks nice, but my personal feelings are to use at least some white or yellow spots to counter the greenish overwhelming color.

    Keep it up, hope to see you finish it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    If it has been in the making for a year, you HAVE to finish it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • the_bERtthe_bERt Join Date: 2004-06-21 Member: 29436Members
    haha well i guess 3/4 of the year i didnt do anything on it
    btw: i updated the wpoly pic so you can see what is world and what an entity, things without designation are world of course (the floor and walls <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->)
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Well then, can you give me an estimate on exactly how far along you are, in terms of a percentage?
  • the_bERtthe_bERt Join Date: 2004-06-21 Member: 29436Members
    edited September 2004
    Ok, finally i pushed the r_speeds under 700 (or at least under 710) and i got the map through the compiler (took me one night omg) so here are screens:

    <img src='http://www.8ung.at/tolle-homepage/ns_disonberg/ns_disonberg7.jpg' border='0' alt='user posted image' />
    Triadic Dataprocessing
    <img src='http://www.8ung.at/tolle-homepage/ns_disonberg/ns_disonberg8.jpg' border='0' alt='user posted image' />

    <img src='http://www.8ung.at/tolle-homepage/ns_disonberg/ns_disonberg9.jpg' border='0' alt='user posted image' />
    The gamma corrected hive .D
    <img src='http://www.8ung.at/tolle-homepage/ns_disonberg/ns_disonberg11.jpg' border='0' alt='user posted image' />
    Rine start, double res, 1 must rt be weldered
    <img src='http://www.8ung.at/tolle-homepage/ns_disonberg/ns_disonberg12.jpg' border='0' alt='user posted image' />

    <img src='http://www.8ung.at/tolle-homepage/ns_disonberg/ns_disonberg13.jpg' border='0' alt='user posted image' />

    <img src='http://www.8ung.at/tolle-homepage/ns_disonberg/ns_disonberg14.jpg' border='0' alt='user posted image' />

    I will work on the lightning when the whole map brushwork is done
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    The pipes linking the 'Triad Generator' clones (I'm not taking the Michael, I actually have one in my map too) doesn't need to have so many faces. Make it cuboid because in all honesty, nobody will notice the difference AND it will further reduce wpolys.
  • the_bERtthe_bERt Join Date: 2004-06-21 Member: 29436Members
    these "pipes" are already func_walls
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    func_wall's still add to qpoly, granted they dont cut into world brushes but there faces still count towards wpoly
  • the_bERtthe_bERt Join Date: 2004-06-21 Member: 29436Members
    really? I thought they were epolys... I'll undetail them
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Plus they use up valuable entities. You'll get really PO'd later on when you really wanna make something cool and you need entities if every time you have to trundle through the map changing back all those func_walls you made to try and escape the r_speeds demon. Trust me you can't pull the wool over <i>his</i> eyes.
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    Bit of advice, ns.wad is very hard to use and make it look right, whereas ns2.wad is very easy to use and looks amazing with the right lighting. So if you're starting a proper map I'd think it'd be better for you if you used ns2.wad textures for your maps, as people don't like the ns.wad textures if they're put wrongly into maps.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I got bored with no computer and 1/2 an hour to kill...

    ********************************************************************

    Crogar, isolated planetoid in the Betal System. It was here that Robert Disonberg stumbled upon a strange new bacterium, a bacterium which would later be identified as the earliest sample obtained of the Kharaa lifeform.

    Now, due to the recent infestation of this race in the Ariadne Arm a new facility has been set up to analyse all Kharaa bacteria collected from TSA missions. Named after Robert Disonberg and using his same initial studies this facility has as its Primary Objective the research into new weaponry to combat this extraterrestrial threat.

    Despite Disonberg's initial warnings regarding the extremely adaptable and hostile nature of the Kharaa organism, the researchers of this facility had been forced forego careful and in-depth analysis, ordered by TSA command to obtain results within the month.

    Three weeks ago, contact to the Disonberg Research Facility was lost. We must prepare ourselves for the worst, which is why you have been asked to accept this mission. We have ordered you back from Ariadne Arm to address this situation, retrieving the maximum amount of data, intact, from the Disonberg if its fate has already been decided.

    In the event of a communications breakdown the Committee has been ordered to destroy the facility 24 hours after loss of contact.

    General theBert McBert

    Head of TSA Security Committee
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Aw, I wanted to write it!
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Think I'm gonna write my one now, I have another 1/2 hour to kill!

    (Spaniards don't eat dinner until 22:00)
  • the_bERtthe_bERt Join Date: 2004-06-21 Member: 29436Members
    wow what a story thank you
    im working on it and it seems im coming close to where the 2nd hive will be <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Sign In or Register to comment.