Hivemind 3.3 Released!

ModChaosControlModChaosControl HiveMind NS bot creator Join Date: 2004-03-31 Member: 27613Members
edited September 2004 in NS General Discussion
<div class="IPBDescription">A Public Service Announcement.</div> HiveMind 3.3 (The NS Bot) is released.

A Changelog includes:
[v3.3]
 Added support for ns_oasis
 Onos now charge, skulks now leap, lerks now primal scream, and fades blink alot more.
 Tweaked with Gorge/Build chamber gestating and increased rate of
gestating to fade or lerk
 Restored hivemind menu (press - )
 Added so bots will now also use charge, leap, blink and primalscream a lot
 Made bots healspray structures
 balanced chamber-building
 Fixed up metamod intergration which caused bots to be disoriented.
 Made bots jump a bit more during combat.
 Bots will randomly choose an MC or DC upgrade at the hive (used for NS-Combat!)
 Found a linkage issue that stopped gorges healspraying
 got bots to build RT defense (ocs)
 Fixed up stupid bug where eggs would spin around.
 Fixed ladders
 Humanized waypoint code.
 Got rid of HiveMind.cfg as it was not needed.
on thier current location, provided they have enough res
 Fixed up combat so:
Skulks parasite/bite
Fades (sometimes) blink
 Fixed marine structure code so gorges stopped healspraying marine structures
 Added support for classic ns mode (ns_ maps)
 Added support for ns_metal
 Added support for ns_nancy
 Added support for ns_tanith
 Added support for ns_eclipse
 Added support for ns_veil
 Added support for ns_origin
 Kept all co_ waypoints for better combat support
 Support for all lifeforms in ns classic.
 Bots will build hives, resource towers, defense, offense, sensory and movement chambers.
 Bots will randomly evolve a defense upgrade if they see
a DC, a movement upgrade if they see an MC, and a sensory
upgrade if they see an SC.


Also, the source code is now available for download.

<a href='http://hivemind.game-mod.net/' target='_blank'>http://hivemind.game-mod.net/</a>

Happy gaming!
[MoD]Cha0s C0ntr0L
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