Xeno`s Damage And Area

SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
<div class="IPBDescription">how are they?</div> We had this Offtopic thing on co part so i make this xneo specific:


1. What is xenocides damage?

2. Whats the range both on Y and x-axis

3. What level is best to xeno (mostly waist level is prefered...)

4.What hp/armor rine you can blow to h##l

Comments

  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I prefer to xeno on the roof, because afaik buildings block xeno. If you want maximum damage and knockback, hug the ceiling.

    As a rine, try putting a building between you and the skulks and simply crouch behind it when they rush.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    1. i think it was 200 dmg? or was that splash to structures in old versions...maybe 140-150 now?

    4. depending on how close you can kill a rine with 100hp with 0 AP to 10 AP or nearer to those statistics..

    I'm sure there was a NS damage calculator somewhere....now where was it..
  • NuubNuub Join Date: 2004-01-05 Member: 25059Members
    <!--QuoteBegin-SinSpawn+Sep 3 2004, 11:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SinSpawn @ Sep 3 2004, 11:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm sure there was a NS damage calculator somewhere....now where was it.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <a href='http://www.cri-hacks.com/damage/index.php' target='_blank'>http://www.cri-hacks.com/damage/index.php</a> There
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    That link doesn't talk about xeno...well one thing I do know.

    Sometimes it does zero damage when exploding too close to a marine.
  • NuubNuub Join Date: 2004-01-05 Member: 25059Members
    200 Damage only if youre standing right on marines head. But can kill vanilla rine quite easily. Lvl 1 armor gets harder though, only if you get a bite or a nice leap in, then yes(it SHOULD kill the marine considering it has 190 HP and xeno does 200 but havent seen one yet). Even lvl 2 can be downed with this (but if he gets med, then i dont think so, unless youre standing right next to him/on his head). Lvl 3 can be downed with focus and xeno. 150+200* while the lvl3 stands at 270HP.


    (*200-0, depends how close you are)
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Also remember that xeno is endgame, and very much a cooperative weapon - try doing xeno rushes to thin out MS so that your heavy hitters can run in unmolested and take out Armslabs, Protos, IPs, etc.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--QuoteBegin-Nuub+Sep 3 2004, 04:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nuub @ Sep 3 2004, 04:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-SinSpawn+Sep 3 2004, 11:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SinSpawn @ Sep 3 2004, 11:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm sure there was a NS damage calculator somewhere....now where was it.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <a href='http://www.cri-hacks.com/damage/index.php' target='_blank'>http://www.cri-hacks.com/damage/index.php</a> There <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    68 hits to kill a HA with lvl3 armor using parasite. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    PS: a lvl3 focus skulk bite on a LA with armor level 1 should be insta-kill. Why isn't it? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->PS: a lvl3 focus skulk bite on a LA with armor level 1 should be insta-kill. Why isn't it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    If you go into a server with a plugin that lets you see the damage, you'll see why this doesn't work. As a fade you do 80 damage with swipe and you'd expect to do 160 with focus right?

    Well, if you have the plugin, you'll see that focus adds 99% damage at lvl3, not 100% because each level adds 33% (i think). So, you'll see 159.8 damage done.

    At least this is what I remember, I could be wrong.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    lvl 3 focus does not kill armor 1 instintly.
  • muffmanmuffman Join Date: 2004-10-04 Member: 32091Members
    I had a look on NS and xeno's damage is 220 and i fint that xeno has very little effect area.

    But still xeno is still fun, especcialy when you get 3-5 marines in 1 go <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • muffmanmuffman Join Date: 2004-10-04 Member: 32091Members
    I had a look on NS and xeno's damage is 220 and i fint that xeno has very little effect area.

    But still xeno is still fun, especcialy when you get 3-5 marines in 1 go <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    The damage drops off quickly for xeno, so don't go nuts trying to get up high. Being above the buildings is good, but sometimes the ceiling is way too high to hug it and still do damage. If you're 2-3 armories heights off the ground, then you're good to go.

    The real purpose of xeno is to soften up marines, rather like gas but effective against HA, disorienting, and deals damage all at once. Just because you didn't get a kill doesn't mean you weren't useful. Stripping armor without giving rfk or experiance is a good use for skulks.

    Try sending a xeno skulk or two in before a big rush. The rines will be damaged, and probably try to hump the armory for health or be reloading when you send the fades/onos in.

    The bug where marines will get pushed, but not damaged, when they're protected from a xeno blast (like thru a wall/building) is still around, btw.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    I would love to see good knockback added to xeno.....
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