Animations

Mac_DaddyMac_Daddy Join Date: 2004-06-13 Member: 29279Members
hey,

umm when i use hlmv for example i load the onos. when i goto sequences i see that it has an animation for its alienability_1 ? but i dont see this in game nor on some other aliens. could some1 tell me why?

thx all

Comments

  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
  • HellspawnUKHellspawnUK Join Date: 2004-08-07 Member: 30437Members
    u get them as well on marines dont u?
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    It had to be done for aliens because they have 4 legs, which would have come into conflict with teh way HL blends walking/shooting animations. (IMHO <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    HL uses biped models that have clearly defined upper and lower torsos.

    Since most aliens lack clearly defined upper and lower torsos, none of their animations work as intended.


    One solution would be to make biped aliens. Another solution is to cheat... the skulk for instance can be given a moving mouth since its head is effectively treated as the upper body. Although that makes for pretty limited animation.
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