[wip] Ns_incubus
BulletHead
Join Date: 2004-07-22 Member: 30049Members
<div class="IPBDescription">The map I was working on</div> Sorry for starting a new topic... I can't bloody see the other one anywhere... and my search button borked on me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Anywho, I did some serious work on it... still working on the layout (had to delete a hallway and a room cause of a BAD leak i got when I rotated 180 degrees.. I forgot to check my areas and wound up builidng into an area I had hidden... oops) so yeah... but the good news is, marine start is FINITE! Some screenshots!
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_a20000.JPG' border='0' alt='user posted image' />
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_a20003.JPG' border='0' alt='user posted image' />
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_a20004.JPG' border='0' alt='user posted image' />
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_a20005.JPG' border='0' alt='user posted image' />
***** I know, the steam is going the wrong direction... working on that now (just realized that doh *****
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_a20006.JPG' border='0' alt='user posted image' />
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_a20007.JPG' border='0' alt='user posted image' />
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_a20011.JPG' border='0' alt='user posted image' />
Crits? Comments? Hot Dogs? Hold the onions... and the spam/flames plz.
-BulletHead
Anywho, I did some serious work on it... still working on the layout (had to delete a hallway and a room cause of a BAD leak i got when I rotated 180 degrees.. I forgot to check my areas and wound up builidng into an area I had hidden... oops) so yeah... but the good news is, marine start is FINITE! Some screenshots!
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_a20000.JPG' border='0' alt='user posted image' />
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_a20003.JPG' border='0' alt='user posted image' />
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_a20004.JPG' border='0' alt='user posted image' />
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_a20005.JPG' border='0' alt='user posted image' />
***** I know, the steam is going the wrong direction... working on that now (just realized that doh *****
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_a20006.JPG' border='0' alt='user posted image' />
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_a20007.JPG' border='0' alt='user posted image' />
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_incubus_a20011.JPG' border='0' alt='user posted image' />
Crits? Comments? Hot Dogs? Hold the onions... and the spam/flames plz.
-BulletHead
Comments
/offtopic
for your sig right <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->[qoute=Chrono] <text> [/qoute]<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
RAWR 100 hours plus and still going!!!! *chugs cup of coffe*
I go on Mountain Dew <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
BTW- what do you mean by needs work? Can you elaborate?
That's cause you're using an animated sprite for it, not a particle system.
btw... it looks horrible. It does. Maybe it's the software rendering, maybe it's the texturing, the architecture, I don't know... I just don't like it.
As for the software, just a little longer... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I've decided to stay with a 9800XT as I don't feel like paying another hundred odd bucks for the cooling fans and such I'd need to get an x800 0o'
Although, now that I think of it... I think i'll just make it a light shower instead of a friggan downpour <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I've got a quick question: What checkbox do I fill in to add the textures as part of my .bsp? I have all my custom textures in a giant wad file, and that's over 14 megs... 0o' I know there's a way to add the custom textures as part of the .bsp, but I can't remember how
With batch compiler all you do is go under CSG check one of the boxes next to the path of the wad you are going to include.
That's cause you're using an animated sprite for it, not a particle system.
btw... it looks horrible. It does. Maybe it's the software rendering, maybe it's the texturing, the architecture, I don't know... I just don't like it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You mean the ps or the whole map? I think the map is a huge improvement from what he was originally doi.... oh wait nm.
Anywho, I did a new part of the map... leading from MS to the first hive area I'm going to make... however, I have one wall that is like this
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that keeps going INVISIBLE at certain angles... I have quite a few shaped like that, but it's the ONLY one doing that to me... do I just have to remake it or what... I've seen this with ODDLY shaped brushes before, but never one as simple as this <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
I just added a new room, and when I compile, it gives me a leak in Hull 2...
the pointfile (both the .lin AND the .pts) are USELESS, cause they do NOT intersect/ pass thru anywhere from outside to inside the map... ALL my entities are inside, and get this: when I remove the new room and put a blocker on the hallway (to enclose it) it works fine... when I compile the room itself, it works FINE! WHAT THE HELL???
I'm going to bed... it's 3 am now and school starts in 2 days... Please, tell me someone can help me!
*pokes hammer* Dun MAKE me go to quark!
I just added a new room, and when I compile, it gives me a leak in Hull 2...
the pointfile (both the .lin AND the .pts) are USELESS, cause they do NOT intersect/ pass thru anywhere from outside to inside the map... ALL my entities are inside, and get this: when I remove the new room and put a blocker on the hallway (to enclose it) it works fine... when I compile the room itself, it works FINE! WHAT THE HELL???
I'm going to bed... it's 3 am now and school starts in 2 days... Please, tell me someone can help me! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I feel like that some times, although the pointfile will eventually lead you, trust me, its full proof.
grrrrr WTH! I got the same weird error again.. but THIS time it does intersect... but with a SOLID brush. No edges, no odd corners. It goes thru a single, solid brush... 0o'
if anybody could help, I'll gladly host the .rmf and the .lin and .pts files... casue I'm stumped!
WHY?
Because I can't find this ruddy POS leak... the .lin doesn't lead ANywhere... just follows the outside of the map perfectly... when I remove a section that I just added, it compiles fine... when I make even a perfect CUBE and add it on... it leaks! I am at the end of my rope!
If ANYONE can help me figure this out, I'll gladly show the .rmf and .pts and .lin files with you... but I'm just fed up! I'm going to take time off and make a "funmap" to try and cool my jets... just a stupid little something to take my mind off of things
are all ur brushes convex?
Make sure the walls have supports on them, and shape the walls in more interesting ways than just flat <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->. Make your rooms dfferent shapes instead of squares, add support beams on the ceilings, and make sure you define your light sources nicely.
Add contrast for your lighting with env_gammas, and make sure that you use different colours to create a cold/warm mood. Warm colours like orange/red/yellow can be used to create a warm mood, whereas green/blue/white can be used to create a colder mood, or used to denote the presence of water. Combining the two colours can end up as a circus of sorts but red is the standard for ventilation/pipe areas, so it can be used with anything really.
Texture alignment is a necessity. Before you compile to take screenshots, have a semi-thorough run through of your map (especially the fiddly parts) to make sure that you have aligned the textures nicely. Set time aside to make sure the floors and walls all fit together seamlessly.
Take pride in your work, and then when those nice comments come rolling in, everything feels a lot better <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
EDIT: Haha, just read the fact that the map was being suspended. Well - my points stick incase the project is ever restarted.
Cobra- I am trying to add spice.... but every time I do, I get problems... is QUARK better than VHE?
Anywho, my siege style map is already starting to take some shape... in my mind... I'm going to start after... dun dun dun... school... tomorrow