Alien Equivalent Of Knockback

MarineAnimalMarineAnimal Join Date: 2004-05-14 Member: 28676Members
Beta 5: "Alien attacks apply a reduced knock-back effect. If a player is in the air and receives knock-back damage the effect is 50% of what it was in build 4a, if the player is in Heavy Armor (HA) that player's knock-back is further reduced by 50%."

I say we add a "knockback" for aliens: When a marine shoots a skulk, it is pulled TOWARDS the marine.

Does it make sense? Of course not! Neither does air-knockback! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->

Comments

  • gazOzzgazOzz Work&#39;s a ... Join Date: 2003-12-25 Member: 24747Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    edited August 2004
    Just be patient... You have NOT tried it yet... But PT's did... There was a problem with knockback... Devs solved it like that... and PTs tested it... It may be a good solution without disturbing the gameplay of both sides... Just be patient; and comment after you try...
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    Summed up for those that don't understand:

    "WAAAA I CAN'T HOP AROUND LIKE JESUS ON A POGOSTICK AND BE INVICIBLE FROM SKULKS!!!!"
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin-MarineAnimal+Aug 25 2004, 04:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MarineAnimal @ Aug 25 2004, 04:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I say we add a "knockback" for aliens: When a marine shoots a skulk, it is pulled TOWARDS the marine.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That would kinda suck.

    *Skulk attempting to para and run away gets tracked in by the reverse push lmgs*
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Wow, talk about screwing aliens over.
  • MarineAnimalMarineAnimal Join Date: 2004-05-14 Member: 28676Members
    The skulk could kill the marine easier!

    I'm just making fun of knockback of course, this is a joke.
  • TakranTakran Join Date: 2004-05-19 Member: 28768Members, Constellation
    <!--QuoteBegin-EEK+Aug 25 2004, 05:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EEK @ Aug 25 2004, 05:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Summed up for those that don't understand:

    "WAAAA I CAN'T HOP AROUND LIKE JESUS ON A POGOSTICK AND BE INVICIBLE FROM SKULKS!!!!" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hahahaha omg you have made my signature. Feel honored.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    of course its a joke i mean who could possibly be upset about something that might actually make plaing aliens a bit easier... oh, wait.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Tractor beam!


    Really though this would be more disadvantegous than not.
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    Sound's more like CS and DOD to me, where you get shot for little to no damage and you sit there for about 3 second's before you can move again or you just slowly and pathetically die. Really annoying.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    <!--QuoteBegin-MarineAnimal+Aug 25 2004, 08:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MarineAnimal @ Aug 25 2004, 08:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The skulk could kill the marine easier!

    I'm just making fun of knockback of course, this is a joke. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Couldn't you have just placed it in I&S, then?
  • MarineAnimalMarineAnimal Join Date: 2004-05-14 Member: 28676Members
    edited September 2004
    <!--QuoteBegin-Snidely+Sep 2 2004, 03:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Sep 2 2004, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-MarineAnimal+Aug 25 2004, 08:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MarineAnimal @ Aug 25 2004, 08:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The skulk could kill the marine easier!

    I'm just making fun of knockback of course, this is a joke. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Couldn't you have just placed it in I&S, then?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I started a topic to discuss the current state of knockback, and how it was being changed. I don't want a tractor beam, or for aliens to be pulled at marines. I am saying air-knockback doesn't make sense, and it is ridiculous that you kick a marine 10-20 feet back when you BITE him.

    I'm saying would't it also suck as a marine when a skulk is running towards you, and you shoot it, all of a sudden he's right next to you in biting range. It's just the reverse effect for both sides. If you knock a marine back, he is far away from you where he can shoot from a distance. If a skulk is right next to you it's easiest for it to bite.

    True I havn't played the next beta, but I just know it sucks.

    Again I DON'T want my "idea" in the game.

    Edit: read this post
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=71506&view=findpost&p=1090219' target='_blank'>http://www.unknownworlds.com/forums/in...dpost&p=1090219</a>

    1/10th of the current air knockback.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--QuoteBegin-Hobojoe+Sep 2 2004, 03:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hobojoe @ Sep 2 2004, 03:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah, stopping in your tracks when you get shot is really freaking annoying, BUTITS REALISTIC LOL <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not really. Hollywood makes it like you get knocked away when you get hit. Not enough momentum/inertia in a bullet to do that. You'll flinch in sever pain, fall over and die. End of story.

    I can imagine it is the same when I get with a paintball in the neck or groin. It hurts. You don't stop moving for a split second. And if you are really charging you can keep moving even though you are dying. Some of you guys need a dose of reality.

    PS: this <i>the</i> most annoying thing every when you are having fun shooting arround the thing I hate <i>most</i> about CS and DoD and somethign I love about TFC, NS, and many other mods. It isn't actually more realistic so stop saying it is.

    <span style='color:red'>DO NOT include this in NS. </span>

    For the love of god people, please don't.

    example: Onos is charging (or fade blinking) and ONE bullet from a pistol completely stalls him!?!?! Come on. You realize how lame that would be? (Not to mention annoying as hell)
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    I dunno, I've been shot dozens of times before, and right away I stand still and ponder to myself, "I wonder why I've been shot. Could he have family issues at home? Is he a victim, and perhaps he shooting me is the only way he can express his anger? I'm not sure, but I think I'll stand here and say a prayer for that poor, misguided soul."
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--QuoteBegin-NGE+Sep 2 2004, 06:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Sep 2 2004, 06:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...I've been shot dozens of times before... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> Eh?

    Those are good questions but...

    Shot dozen of times huh? Why do I get the sense that you are full of it? *Starts flipping tough NGE's old posts* Come on man you don't need to lie to have us respect you.

    Pondering has nothing to do with physics. lol. Quit changing the subject.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    <!--QuoteBegin-Takran+Aug 31 2004, 06:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Takran @ Aug 31 2004, 06:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-EEK+Aug 25 2004, 05:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EEK @ Aug 25 2004, 05:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Summed up for those that don't understand:

    "WAAAA I CAN'T HOP AROUND LIKE JESUS ON A POGOSTICK AND BE INVICIBLE FROM SKULKS!!!!" <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Hahahaha omg you have made my signature. Feel honored. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    is it because he mispelled invincible <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • PromoCLPromoCL Join Date: 2004-03-31 Member: 27620Members
    Realism kinda goes out the window when you bring deadly spike-limbed dogs, pigs of doom, bipedal cougars with attitudes and 3 ton space cows into the picture.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin-agentx5+Sep 2 2004, 06:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (agentx5 @ Sep 2 2004, 06:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-NGE+Sep 2 2004, 06:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Sep 2 2004, 06:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...I've been shot dozens of times before... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> Eh?

    Those are good questions but...

    Shot dozen of times huh? Why do I get the sense that you are full of it? *Starts flipping tough NGE's old posts* Come on man you don't need to lie to have us respect you.

    Pondering has nothing to do with physics. lol. Quit changing the subject. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    /Sarcasm buddy
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    edited September 2004
    Blah... knockback is there so marines have chance.. realistic or not <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
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